D&D 5E (2014) Ben Riggs talks to Richard Baker. Phandelver in 2018 alone sold 300k copies.

darjr

I crit!
Ben Riggs talks to Richard Baker. Author of the Phandelver starter box that in 2018 alone sold 300 thousand copies in the US.

Our guest tonight is a giant in the realms — literally and figuratively. Richard Baker is a legendary Dungeons & Dragons designer, novelist, and world-builder whose fingerprints are all over the game we love. He’s helped shape settings like the Forgotten Realms, Birthright, and Alternity. He designed iconic adventures. He wrote novels that bring fantasy worlds roaring to life. With all that experience, it is certain sure Rich knows how to roll natural 20s on creativity. So grab your dice and brace for adventure — Richard Baker is in the house!
 

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I lucked out and got the free Beyond version offered during the Pandemic. I was disappointed that both Phandelver and the Shattered Obelisk got merged together rather than Phandelver getting a logical "expansion" keeping to its vanilla, classical play and the far realm/mind fayer plot didn't get room to breathe before the mind goblins (heh) attack. I get they were trying to play catch-up to latch onto the BG3 hype by doing it, but it feels tonally disjointed.

(I actually think both parts are good separately, with a little elbow grease at least. But they don't complement each other. It really feels like you're jumping from one module to another rather than playing a narrative whole).
 

I think the classic Phandelver is up on wizards site in PDF.

Edit: I was wrong it was the rulebook that is in that box set.
 
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Ive read it and I dont how people call it the best thing ever. What am I missing? It seemed pretty generic. We are talking about the old starter box adventure right?

The core of the module's "story" isn't anything special, really. The beauty is in how it presents a very quickly "open" set of directions and possibilities to the party with multiple options for progression and flow that don't assume a singular path (or that you do even do everything!). It layers on bits about the plot on the fly, has a lot of solid Quest Giver stuff with just enough descriptions to give the DM a starting point without endless read-aloud text, a really well put together final dungeon, etc etc.

As a first adventure to play D&D (apart from some of the goblin balance!) it's great. As an example for a DM to look at structuring further home-brew? Excellent.
 

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