Wizards of the Coast Re-Registers Dark Sun With USPTO

A Dark Sun book is rumored to be released in 2026.
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Wizards of the Coast recently filed an application to register Dark Sun in the US, a sign that D&D could be bringing back the campaign setting in the near future. The trademark claim was filed on October 13th, 2025 and is poised to replace a previous trademark that was cancelled by the USPTO in 2024. The trademark, like most involving D&D properties, covers both "downloadable electronic games," "games and playthings," and "entertainment services." Similar active trademarks exist for other D&D campaign settings such as Spelljammer and Forgotten Realms, although neither of those have lapsed in recent years.

We'll note that, as the previous Dark Sun trademark lapsed a year ago, this could be a case of simple paperwork, or it could be the latest sign that a Dark Sun product is eminent. Earlier this year, Wizards released an Unearthed Arcana for the Psion class and several subclasses that all but spelled out a return to the setting, complete with mentions of sorcerer-kings, gladiatorial fights, and preservers and defilers.
 

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Christian Hoffer

Christian Hoffer


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They had a 3rd party do the 3rd ed ravenloft. Its the one to look for.
There was some good work from the White Wolf era. My knock on that system was a lot of those options also had some jankiness with 3e rules at the time, and a big dip in the artwork, but when you’re following up Stephen Fabian, that’s a tough act to follow.
 

Alot of players do not really hang out in these type of forums like we do. They do not optimize and I encourage my players to play a character not a build.
"Optimization" in 5e is not like the old days of past editions where it took some actual thought & planning. The bar is set so low by the base 5e rules that taking steps to "Optimize" pretty much amounts to things like "I'm going to make strength my high stat & take the biggest damage weapon plus GWM on my fighter". Not optimizing to a degree that impacts play almost takes dedicated effort, even puffin's abserd is a capable build.
 
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"Optimization" in 5e is not like the old days of past editions where it took some actual thought & planning. The bar is set so low by the base 5e rules that taking steps to "Optimize" pretty much amounts to things like "I'm going to make strength my high stat & take the biggest damage weapon plus GWM on my fighter".
It also includes about four to six multiclasses as well, a la the glory days of the 3E prestige class smorgasbord. If you haven't multiclassed your PC into a completely incomprehensible narrative you haven't truly optimized. :D
 

Really, no. This is a prime example of someone putting their own interpretation on something with no supporting evidence in the text and claiming it is the one true interpretation.

It was just an attempt to put John Carter back into D&D after it had been stripped out for intellectual property reasons. Maybe a bit anti-Tolkiesque generic fantasy I guess, but still very much D&D as it was originally envisioned.
Nah my dude, part of the pitch for DS is that it took all the D&D tropes and flipped them 180 degrees. Every race is different, every class heavily modified, the default psionics system, arcane magic dangerous, divine magic changed or non-existent. Almost all the classic D&D monsters don't have a place, and equipment is radically different. Almost no part of the 2e PHB exists in DS unaltered by design. They wanted to change everything and make it as different as they could while still keeping the basic system resolution intact. It's as close to the 2e Core Rules as d20 Star Wars was to Core 3e.

New Dark Sun will have to hew closer to the expectations of the Core Rules. 4e already provided that template. Gone were the alternative ability score generation, the radically different designs for races and classes. Most of the wild rules changes are now just skins over the PHB equivalent. Dark Sun may still be D&D's wild child, but it's learned to wear shoes and eat with a fork. The setting is beholden to the rules, not vice versa.
 

It also includes about four to six multiclasses as well, a la the glory days of the 3E prestige class smorgasbord. If you haven't multiclassed your PC into a completely incomprehensible narrative you haven't truly optimized. :D
I don't mind that kind of CharOp & never did, even in the 3.x days when the GM was still equipped with tools to balance the scales as needed it was ok for me. The thing that annoys me most about 5e carrying that PrC smorgasbord is the fact that 5e did it while lowering the barrier to zero by stripping the concept of prerequisites at functionally meaningful levels☆ needed to qualify for them. I'm just so burned out on Being expected to pretend that naked CharOp spreadsheet level builds are "ROLEplaying" just because the edition dropped the mechanical spreadsheet aspect of the fence to avoid a sidebar like the "But I really want Alertness" sidebar draw steel has that leaves the choice to lower that barrier with the GM.

☆ 13 in a primary stat may as well be zero.
 

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