Tell your overdue Kickstarter story

Waiting on an overdue Kickstarter? Let us know in our survey!
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We're putting together a potential article on overdue (or failed!) crowdfunding projects.

So, tell us your story. Which crowdfunders are overdue, and by how much? What was the original estimated delivery date? We've set up a survey with which you can provide us information, and we'll be using that survey to put together an article in early 2026.

We have set a 1-year limit on this--to keep this down to a reasonable list, only crowdfunders which are a year or more overdue, please! That's a year or more past the estimated delivery date listed on the crowdfunding page.

Also, please note that this is for tabletop roleplaying game projects only.

Use the link below to fill out the short survey. It should only take a couple of minutes. Please note that if you include anything in the additional comments box, you may be quoted in the article.



Note--this thread was originally started in late 2024, but the survey has been created as of 20 December 2025 for an article due to be published in early 2026.
 

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The problem is that even if you do that, there's no assurance that the pricing and practicality at the point you put them up as a stretch goal and at time of intended delivery will be the same.
Which is why you should only do them if they require very little additional development work, so the manufacturing step doesn't have time to change up their prices. I mean, I've never published anything myself, but I imagine that something like "spell cards" is pretty low-hanging fruit.
 

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Realm Works is my biggest disappointment. Funded in 2013 but officially declared vaporware in 2019. No more updates but it was in an unusable state for me.
Ouch. I didn't back the Kickstarter, but bought the software after it was released. It had so much promise and I continued to use it long after Lone Wolf ended support for it. Earlier this year I finally used Farling's RealmWorks importer mod for Foundry and migrated my world to Foundry. I never thought of it as a failed Kickstarter though. Was there anything that wasn't delivered? I've always thought of it as an overly ambitious software product that didn't have enough funding, customers, and content-creator support. Seems like it was a passion project that was just losing the company too much money that they had to end it to support more profitable projects (the online version of Hero Lab in particular). They were also releasing as nearly all other TTRPG world building and VTT software was going to to the cloud. But it was a cool product that no other World Building product has yet fully matched IMHO. I also miss the the discussion boards. I miss discussing and sharing world building and our creations on the RealmWorks forums.
 
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Thank you. I submitted the two most egregious offenders, 9 and 10 years overdue.

I ran the numbers this year when discussing the topic with friends and about 5% of the projects I pledged to have not delivered. I actually felt pretty good about that number because at least one friend did substantially worse - especially on projects collecting lots of money for stuff like physical items included with your pledge. In spite of his warnings I also backed a Wilderlands KS which eventually delivered something... thanks to a volunteer stepping in to alleviate the poor performance of Judges Guild.

I also wanted to mention Arc Dream and their Delta Green Kickstarters. I have sent hundreds of pre-inflation dollars to these guys, and more for shipping, and while I have received some really great quality books, both "Delta Green" and "The Labyrinth" are not close to being finished in terms of what they promised, making them 6 and 9 years overdue. Somehow it rubs me wrong that there is a Patreon and open Kickstarters and that projects move at snail's pace. With every new release I have to check if what they published is a promised reward, a reward that has been renamed during the writing process, part of another crowdfunding, or just a product they made - it irks me. Still love the game and hope they deliver.
 

You're in a thread about the failures. You're not hearing about the 99% which are awesome crowdfunders which fund and deliver successfully.
It's never 99%. 95% is my success rate, and I have been diligent. Other people got a much worse rate. But 99% is far from the truth.

Even of those that deliver, many fall short of their goals in one way or another, or deliver so late that I don't even care anymore. They technically deliver. Some deliver years late but get snippy when you don't notice "soon enough" and they have to generate another link to a PDF - or send me the wrong reward or did not even check my pledge correctly.

I only back those anymore that say the game is written because many of those who fund the writing have been taken more than five years to deliver and been sending dozens of "progress updates."

On a side note, backing KS has made me hate Backerkit. If I ever back one project from one publisher, it enlists me as their follower and pushes me all their future updates. Of all their projects. I had to hack down that list like weeds in a garden to not be spammed by every single update of projects I have never backed.

Once I late-backed a project on BackerKit (of the infamous Stygian Fox) and they delivered rewards only there. When I politely asked if I could get a DTRPG key instead, the owner made me feel like I asked something stupid. I published a few things on DTRPG myself and giving away a freebie of a product you already have made and listed is nothing, but she sure was nasty, by which I mean she was very unhelpful to people who actually gave her money to make some digital words.
 
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Ouch. I didn't back the Kickstarter, but bought the software after it was released. It had so much promise and I continued to use it long after Lone Wolf ended support for it. Earlier this year I finally used Farling's RealmWorks importer mod for Foundry and migrated my world to Foundry. I never thought of it as a failed Kickstarter though. Was there anything that wasn't delivered? I've always thought of it as an overly ambitious software product that didn't have enough funding, customers, and content-creator support. Seems like it was a passion project that was just losing the company too much money that they had to end it to support more profitable projects (the online version of Hero Lab in particular). They were also releasing as nearly all other TTRPG world building and VTT software was going to to the cloud. But it was a cool product that no other World Building product has yet fully matched IMHO. I also miss the the discussion boards. I miss discussing and sharing world building and our creations on the RealmWorks forums.

It looked vaguely interesting when they first came out with it, but I've always been less than thrilled about being dependent on remote management for my software (and yes, I wasn't thrilled when HLO became the core of their model; I don't use anything from them as a GM any more for that reason). After I saw how things played out, I felt probably a little self-satisfied.
 

Ouch. I didn't back the Kickstarter, but bought the software after it was released. It had so much promise and I continued to use it long after Lone Wolf ended support for it. Earlier this year I finally used Farling's RealmWorks importer mod for Foundry and migrated my world to Foundry. I never thought of it as a failed Kickstarter though. Was there anything that wasn't delivered? I've always thought of it as an overly ambitious software product that didn't have enough funding, customers, and content-creator support. Seems like it was a passion project that was just losing the company too much money that they had to end it to support more profitable projects (the online version of Hero Lab in particular). They were also releasing as nearly all other TTRPG world building and VTT software was going to to the cloud. But it was a cool product that no other World Building product has yet fully matched IMHO. I also miss the the discussion boards. I miss discussing and sharing world building and our creations on the RealmWorks forums.
Those are good points. Let me go into it a bit deeper.

I was heavily invested in Hero Lab and worked as a contractor for Lone Wolf, putting in two PF1 books data into Hero Lab. When RW was announced, I was happy about that. I like LW, was active on the message boards, and to date am the only person to create a framework for HLC, Alternity. I invested at a high tier to get alpha access to RW because LW could do little wrong for me at this point.

The early versions of RW were what I wanted. It was fast, it allowed me to use during a session, which was part of the claim, and it gave me some fascinating insights into faction relationships to PCs and other areas. I could track what I had told the PCs but keep notes for the session. I even got the player add on and gave all my players a code, so they could see revealed notes.

I don't remember which update it was but at some point, it wasn't fast anymore. Creating a new NPC, location, or something was too slow during the game. I had to write everything down and enter it later. Now I'm doing double the work, which isn't what I wanted. About this time, rob explained that his vision for this was always about being ninety five percent prepared ahead of time and a session is clicking what was learned, not taking notes. It could be that I projected what I wanted but I didn't remember that. rob was making something for what he wanted and did. It probably worked for Hero Lab, so why not RW?

After that point, all I saw were failures of what I wanted, not a success. I don't know if it was or not. The player updates were not real time. Not only that but it couldn't update the players without shutting the program down and syncing with the server. My install couldn't host things, it all went back to the LW servers, so I was at their mercy. No API support, although I could be wrong on that. Not sure if we ever got custom calendars or many other things the core of us wanted and were discussing in the forums. On top of that, long silences from rob and LW. Later, it was explained that he had health issues but he took two or three years to tell us, burning any sympathy he might have otherwise had.

I guess you could say I fell in love with Hero Lab and LW but then fell out of love due to RW and Hero Lab Online. I don't think I ever got my KS worth of functionality and was something I barely used a year after I first got it. I thought it was going to support my ad lib style of running games and once that didn't happen, RW didn't have anything for me anymore. I agree, it had functionality and abilities that many current systems don't. I have looked a lot for something like it but nothing comes close.

Thanks for the discussion!
 

Look. This thing has enough baggage without this kinda dishonesty.
Digital and physical arrived. Distribution too.

12 years ago it was Kickstarter, not a glorified preorder system and all the intellectual dishonesty around this is childish.
Adding to this in have both the digital and the physical. It's not particularly good, but it did fulfill.
 

No dishonesty intended or present in my post. The project did fund in 2011, digital was released in 2023, and lots of backers did jump ship in between.

If you're a fan who finally received his copy, and you enjoy the eventual end result, then I'm happy for you. Happy gaming with it. If all you're here to do is defend Gareth Skarka, with due respect, you're wasting your breath.

I'm talking about the process.
It wasn't a (&^(&^ preorder.
 

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