Penguin Random House Announces New D&D Romantasy Book

The Feywild Job comes out in June 2026.
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Penguin Random House has announced The Feywild Job, a new D&D novel written by World Fantasy Award and Nebula-winning writer CL Polk. The new book is a romantasy novel, a popular and wildly growing book genre. The book features a rogue tasked with stealing a gem called "The Kiss of Enduring Love" and is teamed up with their ex-lover, a bard. The twist to the novel is that the rogue has a magical pact granting them powers in exchange for never falling in love.

The new novel is written by CL Polk, a writer with serious bonafides in the fantasy community. Polk's debut novel Witchmark won the World Fantasy Award in 2019 and their 2022 novella Even Though I Knew The End won the Nebula Award for Best Novella that year. Based on their website, this appears to be Polk's first foray into licensed media.

Below is the full description for The Feywild Job. The book will be released on June 30, 2026.


Sparks fly when bitter exes are forced to team up for an elaborate Feywild heist, in this cozy fantasy romance by the bestselling author of the Kingston Cycle and Even Though I Knew the End.
Saeldian has sworn never to fall in love. That oath isn’t just a personal promise, but rather a magical pact, granting them powerful abilities. The only catch? They must never give their heart away—a deal that Saeldian is perfectly content with. They’ve seen firsthand how messy love can get.

Saeldian prefers their no-strings-attached life as a con artist, pulling off heists and leaving a trail of broken hearts behind them. But when a grift goes horribly wrong, they catch the eye of a mysterious patron with a job offer they can’t refuse.

The mission? Steal a gem called “The Kiss of Enduring Love” and return it to the Feywild. Simple enough, until Saeldian discovers their ex-partner, Kell—a charming bard—is part of the team.
The last time Saeldian saw Kell, things hardly ended on good terms. A kiss became a betrayal, leaving Kell hurt and confused for almost a decade. But Kell can’t just walk away—not when this job might finally be his ticket back to the Feywild.

Forced to work together again, their adventure takes them from high-society parties to Feywild couple’s therapy. But as Saeldian and Kell rekindle their chemistry, they realize the gem is much more than a fey bauble, and their simple heist has summoned powerful enemies. . . .
 

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Christian Hoffer

Christian Hoffer

The railing about the aesthetics of inherently evil races is definitely a panic. Its an aesthetic that works.
It really isn’t. It’s an aesthetic that is waning in popularity, because newer audiences find it uncomfortably reminiscent of real-life bigoted rhetoric. Since WotC is in the business of making money, they have made changes to their product to accommodate the aesthetic preferences of the majority audience. If you prefer the aesthetic of evil species, by all means feel free to keep running your games that way. Very few people actually think doing so reflects poorly on your character, and I’m pretty sure you wouldn’t want those people playing in your games anyway, so no great loss for you.
 

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But at least at those times kids could get away from the bullying if they had a good family life. Now thanks to Social Media that rule kids lives they can't even escape the bullying at home. It follows them everywhere. Internet was wonderful before Social Media ruined it.
Social media is certainly bad for people’s mental health. I’m not convinced the pre-social media internet was all that much better though. Plenty of us wandered into some truly horrific content in those Wild West days… Faces of Death, the pain sequence, rotten.org… not to mention the Chanosphere, which royally messed up a generation of boys in all sorts of ways.
 


Social media is certainly bad for people’s mental health. I’m not convinced the pre-social media internet was all that much better though. Plenty of us wandered into some truly horrific content in those Wild West days… Faces of Death, the pain sequence, rotten.org… not to mention the Chanosphere, which royally messed up a generation of boys in all sorts of ways.
That's true. Faces of Death was around when I was a kid but you had to seek out video tapes. It was only available from "that kid". Who everyone mobbed out of curiosity then regretted it.
 

You're taking shots at people on Bluesky. But you don't use it, don't visit it, and all opinions are formed on your own, without outside influence. So what you basing your opinion on?
I lurk and read to find out what is going on with game publishers that suggest following them there and then the feed gets all kind of weird stuff once you tell it your into D&D and Table top. Definitely not normal D&D and Tabletop things with the hashtag coming across. Its a weird place. When Twitter was not grifter the D&D and Tabletop was a bit more selective. Now I think the algorythim will just count anything weird as table top.
 

I lurk and read to find out what is going on with game publishers that suggest following them there and then the feed gets all kind of weird stuff once you tell it your into D&D and Table top. Definitely not normal D&D and Tabletop things with the hashtag coming across. Its a weird place. When Twitter was not grifter the D&D and Tabletop was a bit more selective. Now I think the algorythim will just count anything weird as table top.
Bluesky just shows you who you're following, either in a chronological or "most important" order, unless you click on the Discover or Popular With Friends tabs. If you're following the Discover feed, it's just showing you what the most shared stuff is currently, mixed in with what you already follow.

Right now, I have some random woman's French watercolors, pictures of a beach in Oregon and people showing off pics of their pets, mixed in with accounts I already follow.

If the feed looks weird, you're following weird people.
 

I don't watch 4 hour videos on people reviewing a hotel. I can read a paragraph and get the information more efficiently.
Well, you're missing a complete breakdown of the experience and why it failed, outside of the obvious reason of "that's a $6,000 hotel"

It went viral for a reason, y'know

You brought up the Star Wars hotel I didn't. If you think I'm insincere because I choose to label rides differently than you than that's on you and not my problem. Have you talked to people in the real world instead of just watching Youtube videos about them? Because I place very low value on Youtuber influencers unless their academics talking in their field. I'm not watching a youtuber for 4 hours. I can get a lot done in that amount of time.
Yeah, I talk to people in real life. We call it "Bluesky". Do you talk to people in the real world like you do online? Don't chat round the ol' water cooler about the latest Youtube video to make it big? Don't have it on in the background while you do something else?

Orcs were CHAOTIC from Day 1. Then in AD&D they became Lawful Evil, and 3rd edition made them Chaotic Evil. They did not evolve to Chaotic Evil for 3 editions. You are correct on that.

I brought it up when discussing the 2024 ruleset because I think getting rid of classic races like Half Elf and Half orc is mind boggling. It makes no sense. So Why would I keep Orc when Half orc works better for my campaign? You decided to tell me how wrong I was, like I was naming a ride with its... name. Don't paint me like I'm the one with the issue. You've been on the attack about this.
Makes perfect sense to me. If you're making a new product to go out there, you want the basic races to be easily understood and thematically filling. Elves are that, dwarves are that, there's a reason they're such longstanders. Tieflings have stuck on since 4e because they're another easy to understand and simple concept that's thematically strong.

The problem is, of course, due to their very nature, half elves and half orcs impede on the human and the other side they are, and due to that nature, they're kind of just repeating what's already there. They're not really a new niche by design, they're taking a bit of human, a bit of elf, and mashing it together. Great down the line, but as a basic race to the game? They're overlapping. Taking up valuable space for simpler archetypes. Half orcs on the other hand are watering down a concept that is so 'yeah this should be playable' that even Terry Pratchett himself (GNU) took a stab at it

also, like. they're also the most unbalanced race in the game short of yuan-ti. actually overpowered. anyone who doesn't like unbalanced race, half elves are the one to ban.

I literally said Thar was a mistake. I don't see the racial coding anywhere else. I see pig faces and greenskins. Game Constructs and monsters. When I want to use nuance in morality I can use elves dwarves or humans. Orcs are not representative of any people or culture on earth. But if you look really hard you'll find problems if you want to. Chick Traks made up problems too.
Well unfortunately you might be a bit alone on that one. This is an actual scholarly debate when it comes to Tolkein's stuff alone

Once again, Terry Pratchett wrote a book that's just "Orcs are people, its their upbringing that decides how they'll be" and before we even delve into some sides of it, the fact that the source for green orcs flat out makes them soccer hooligans makes them pretty representative of folks I'd say.

You tend to think you know what lots of people think. I know way more people that really don't think the AESTHETIC of wanting evil races is something to even care about. Most people don't care. I'm just not going to change the way I've used orcs because some people on the internet don't like it. I've literally met nobody in real life that cares. Its all online
I'd say the fact this always descends into an argument is a pretty strong way of showing people care about this stuff, even if you don't. But, frankly, Charlaquin's handled it better than I can

To YOU that's the result. Its a platform. I'm sure it did not cause confusion. Not sure how I can be insincere about saying I find the complaints of Blusky funny. You went off on something strange. Enough that you wrote paragraphs about the greatness of random youtube influencers that you seem to REALLY care about. I don't rely on youtube to tell me how people act. I don't care what Jenny Nicols thinks about anything. I don't get my information from youtubers.
Communication is a matter of language used. If someone uses certain terms when talking, you get an impression of them from their speech. More casual terms, more formal terms, that's communication 101.

This doesn't change just because the medium is text.

Because UMASS coordinates a lot of Esports gatherings on the eastern coast of the UNited States. (Oh was I insincere when I said the Eastern Coast instead of Eastcoast. I apologize) That's my sphere. The one I care about.
Why do you think I have a VAGUE care about mobile games when I clearly stated several times I don't play the, talk about them, or care about them. I couldn't even deal with ELDER SCROLLS Blades because of all the repetitive game play. Chibi anime girls aren't going to get me to play a game in a genre I care nothing about. Seriously I have no care for whatever gold ship is. Now that you told me what Unanusume is, I am glad that the time I discovered it was in a time when I am responding to forums when I'm not productive anyway. Because now that I know about it, I can use it as an example of games I ignore. I no longer need to use a genre I can refer to it by name. Thank you for that. This game would not vaguely entertain me.
As an Australian, why would I care anything about an American university?

And because, y'know, if we're bringing up "Gacha outsell MMOs", then "the horse girl gacha" is kind of relevant to that

And what, you don't play roguelikes? Never done some Darkest Dungeon? Hades? NetHack? Heck, Rogue itself?
 

Social media is certainly bad for people’s mental health. I’m not convinced the pre-social media internet was all that much better though. Plenty of us wandered into some truly horrific content in those Wild West days… Faces of Death, the pain sequence, rotten.org… not to mention the Chanosphere, which royally messed up a generation of boys in all sorts of ways.
I might be romanticising the past here, but I think the internet right now is probably at its worst. From the earliest days it was very bad for some small number of people, but the whole low-grade continual awfulness it grinds out that affects absolutely everyone is imho much more a product of the social media era.

The internet has always been about connecting people. Every d&d group I ever had was formed online, the first one on Usenet. It allowed d&d players to find groups, young isolated gay kids to find support, and basically everyone to find expert advice in niche fields. But connection is inevitably a double edged sword - it also allowed Nazis to find each other, abusers to find victims, and every imaginable scammer, grifter, and propagandist to find marks. The fact that everyone is online all the time now has made the internet in general a more target-rich environment, and the predators have gotten fat and many.

And that’s not even talking about the increasing centralisation of the whole thing around a small number of wildly intrusive and malign mega corporations and the destruction of the democratic hobbyist ethos of the idealistic early days, but that’s another story.
 
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Well, you're missing a complete breakdown of the experience and why it failed, outside of the obvious reason of "that's a $6,000 hotel"

I don't need a complete breakdown of the experience. I have read more on why it failed through Disney Vacation Club posts which gives me a much quicker breakdown. I don't like getting information from video. I have to sit through too much superfluous opinions.

Yeah, I talk to people in real life. We call it "Bluesky".

That's not real life obviously.

Do you talk to people in the real world like you do online? Don't chat round the ol' water cooler about the latest Youtube video to make it big? Don't have it on in the background while you do something else?
No. No. I put movies i've already seen on or music on in the background. If I'm watching you tube it is about a subject I am interested in. Not a rambling blogger giving opinion for attention.

Once again, Terry Pratchett wrote a book that's just "Orcs are people, its their upbringing that decides how they'll be" and before we even delve into some sides of it, the fact that the source for green orcs flat out makes them soccer hooligans makes them pretty representative of folks I'd say.

In my Elder Scrolls TTRPG I run Orcs are not tied to alignment. In D&D they are. It depends on the campaign world. Its not that hard.

Green orcs precede Warhammer Orcs. I still have the 1st edition Warhammer Fantasy Battle. The Green Pig Face preceded them by 4 years in the Dungeons and Dragons cartoon. But if we take the mushroom grown version I would say they are not people at all.
I'd say the fact this always descends into an argument is a pretty strong way of showing people care about this stuff, even if you don't. But, frankly, Charlaquin's handled it better than I can
Its a discussion on a forum where this sort of thing is written about. I never said I didn't care about the aesthetics of orcs. I actually care about it quite a bunch because nobody needs people telling them their doing the game wrong like you did because I said I won't allow them in D&D. If you want to play orc in my Elderscrolls campaign thats a valid choice.

Communication is a matter of language used. If someone uses certain terms when talking, you get an impression of them from their speech. More casual terms, more formal terms, that's communication 101.

This doesn't change just because the medium is text.[/quote] And youre the first person to nitpick over the Platform being attached or how people describe Disney Rides. Sounds like maybe at least for Disney Rides you should watch LESS youtube. Whether you like it or not FLight of Passage is called Flight of Passage. If you say I'm going on the Star Wars ride, I would ask, Which one? All of this because I used Blue Sky as an adjective for a platform. That's a little wacky.

As an Australian, why would I care anything about an American university?

And because, y'know, if we're bringing up "Gacha outsell MMOs", then "the horse girl gacha" is kind of relevant to that

And what, you don't play roguelikes? Never done some Darkest Dungeon? Hades? NetHack? Heck, Rogue itself?

First you don't come with a locator tag like the Great Whites in the Barrier reef. I didn't check your tag data to see where your from. YOU brought up Gacha outselling MMO. I didn't bring it up except to tell you I don't really play MMO. You brought it up because you wanted to show your game cred when I said I didn't (And still have no interest in) mobile games especially chibi anime girl games. You are the one that changed the direction of the conversation I did not. You make a lot of assumptions and jump to many conclusions. People are actually interested in different things. Even if their into other games that operate similarly.
 

I might be romanticising, but I think the internet right now is probably at its worst. From the earliest days it was very bad for some small number of people, but the whole low-grade continual awfulness it grinds out that affects absolutely everyone is imho much more a product of the social media era.

The internet has always been about connecting people. Every d&d group I ever had was formed online, the first one on Usenet. It allowed d&d players to find groups, young isolated gay kids to find support, and basically everyone to find expert advice in niche fields. But connection is inevitably a double edged sword - it also allowed Nazis to find each other, abusers to find victims, and every imaginable scammer, grifter, and propagandist to find marks. The fact that everyone is online all the time now has made the internet in general a more target-rich environment, and the predators have gotten fat and many.

And that’s not even talking about the increasing centralisation of the whole thing around a small number of wildly intrusive and malign mega corporations and the destruction of the democratic hobbyist ethos of the idealistic early days, but that’s another story.
Oh, I do agree that the internet has never been a worse place than it is now, with the centralization, the automation of moderation, the algorithmically driven direction of traffic, the proliferation of AI-generated content… it has all come together to turn the internet into a giant misinformation factory. I’m just saying, it wasn’t “wonderful before social media ruined it.” It has always been a very mixed bag. It’s just that the negatives are starting to outweigh the positives now.
 

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