Goodman Games: Our Efforts Have Been Mischaracterized

Company reiterates opposition to bigotry and says efforts are well-intentioned.
Goodman Games' CEO Joseph Goodman made a statement via YouTube over the weekend*. The video itself focused on the content of the controversial upcoming City State of the Invincible Overlord crowdfunding product, but was prefaced by a short introduction by Joseph Goodman, in which he reiterates his company's commitment to inclusivity and diversity and its opposition to bigotry, something which they say they "don't want to be associated with".

Goodman goes on to say that the company's efforts have been "mischaracterized by some folks" but does not go so far as to identify the mischaracterization, so it's not entirely clear what they consider to be untrue other than the "inaccurate" statements made by Bob Bledsaw II of Judges Guild about Goodman Games' plans, which Goodman mentioned last week.

For those who haven't been following this story, it has been covered in the articles Goodman Games Revives Relationship With Anti-Semitic Publisher For New City State Kickstarter, Goodman Games Offers Assurances About Judges Guild Royalties, and Judges Guild Makes Statement About Goodman Controversy. In short, Goodman Games is currently licensing an old property from a company with which it claimed to have cut ties in 2020 after the owner of that company made a number of bigoted comments on social media. Goodman Games has repeatedly said that this move would allow them to provide backers of an old unfulfilled Judges Guild Kickstarter with refunds, but there are many people questioning seeming contradictions in both the timelines involved and in the appropriateness of the whole endeavour.

Despite the backlash, the prospects of the crowdfunding project do not seem to have been harmed. The pre-launch page has over 3,000 followers, and many of the comments under the YouTube videos or on other social media are not only very supportive of the project, but also condemn those who question its appropriateness. In comparison, the original (failed) Judges Guild Kickstarter had only 965 backers.

The video is embedded below, followed by a transcript of the relevant section.



Hi everybody, I'm Joseph Goodman of Goodman Games. We recently announced our City State of the Invincible Overlord crowdfunding project for 5E and DCC RPG.

In the video you're about to see, some of our product development team is going to tell you about what makes the City State so amazing and why we're bringing it back to 5E and DCC audiences nearly 50 years after it was first released. It really is an amazing setting.

But we could have rolled this project out with a lot more clarity. Now, to be clear, Goodman Games absolutely opposes any sort of bigotry, racism, anti-semitism, homophobia, transphobia. We don't want to support it. We don't want to be associated with it.

Our well-intentioned effort to launch this project in a way that refunds backers of a former failed Kickstarter from another publisher kind of backfired in the way we announced it. Rest assured, the funds from this crowdfunding will actually fund refunds to backers of the original City State crowdfunding for the Pathfinder edition from 2014.

Unfortunately, our efforts have been—you know, I didn’t clarify them perfectly when we rolled it out—and they've been mischaracterized by some folks since then. But please rest assured, we stand for inclusivity and diversity.

You can read a lot more detail in the post that's linked below, and there's another video linked below where we talk about this in even more detail. But for now, we hope you will sit back and enjoy as some of the product development team tells you about really what makes the City State of the Invincible Overlord so amazing, and why you might want to check it out when it comes to crowdfunding soon.

Thanks, and I'll turn it over to them now.

The statement refers to a post about this that is supposed to be linked below, but at the time of writing no post is linked below the video, so it's not clear if that refers to a new post or one of Goodman Games' previous statements on the issue.

I reached out to Joseph Goodman last week to offer a non-confrontational (although direct and candid) interview in which he could answer some ongoing questions and talk on his reasoning behind the decision; I have not yet received a response to the offer--I did, however, indicate that I was just leaving for UK Games Expo, and wouldn't be back until this week.

*Normally I would have covered this in a more timely fashion, but I was away at UK Games Expo from Thursday through to Monday.
 

log in or register to remove this ad


log in or register to remove this ad





"Remember the golden days of role playing, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and no NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know must be there somewhere."

Which, of course, was untrue almost from the start. There were absolutely NPCs you were supposed to be interacting with in most of their dungeons.

I really think they need to update that whole intro paragraph, because besides from being untrue it also misrepresents their adventures and turns some folk off.. and I don't think it'd change the appeal their current audience if they fixed it. AFAIK that paragraph is still on all of their stuff.

One of their top adventures, Doom of the Savage Kings, begins with a bunch of NPC interactions. And it's a bad idea to fight them.
 

I really think they need to update that whole intro paragraph, because besides from being untrue it also misrepresents their adventures and turns some folk off.. and I don't think it'd change the appeal their current audience if they fixed it. AFAIK that paragraph is still on all of their stuff.

One of their top adventures, Doom of the Savage Kings, begins with a bunch of NPC interactions. And it's a bad idea to fight them.
They constantly update that intro paragraph. The most recent one is:

"Remember when fantasy role-playing was new and unpredictable? When you didn’t know what a monster might be able to do or how a wizard’s spell might manifest? That time when inspiration came from classic sword & sorcery paperbacks, cheap comic books, and bad movies instead of the latest RPG sourcebook? Those days are back! Dungeon Crawl Classics RPG adventures return to those wild times when role-playing games were uncharted territory and even the dice were strange. Each adventure is designed to be exciting and mysterious, challenging you with monsters you’ve never before seen and magic you don’t know if you can trust. Throw off the expectations of the ordinary and get ready for adventures undreamed of!"
 

I really think they need to update that whole intro paragraph, because besides from being untrue it also misrepresents their adventures and turns some folk off.. and I don't think it'd change the appeal their current audience if they fixed it. AFAIK that paragraph is still on all of their stuff.

One of their top adventures, Doom of the Savage Kings, begins with a bunch of NPC interactions. And it's a bad idea to fight them.
Yeah, the "you're no hero" text block is a lot more accurate and, frankly, more fun, than "huh huh, kill all the NPCs."
 

Yeah, I mean personally I wouldn't touch a product with that artwork and don't want it in my house, but it is in line with "Through the Dragonwall" and other things GG has published. It is its own aesthetic style.
Well, as artwork goes, I find it pretty unremarkable, however, in the context of this case, it does bring up some worry for the product. I own a copy of CSotIO as I purchased it before I found out about all the issues with who was getting the money. When this issue started, I went back and reread the thing. It was pretty much a city map, with about 300 entries of locations (about 1/6 of locations on the map as I judged it), a dwarven fortress and town, some maps and some odd rules. One of the bits I figured would have to be changed were the pages of rules dedicated to "Women". Rules on if they'll talk to your character, what presents your character would have to buy them to get them to talk to them, and how to figure out their physical measurements based on Charisma score. Along with some other things like that which I figured would have to get removed or at least redone for a modern version. (Note: There is no similar section on "Men".) That this piece of art is getting brought up in the promotions of the new book, I worry that it will probably at least stay the same.
 

Well, as artwork goes, I find it pretty unremarkable, however, in the context of this case, it does bring up some worry for the product. I own a copy of CSotIO as I purchased it before I found out about all the issues with who was getting the money. When this issue started, I went back and reread the thing. It was pretty much a city map, with about 300 entries of locations (about 1/6 of locations on the map as I judged it), a dwarven fortress and town, some maps and some odd rules. One of the bits I figured would have to be changed were the pages of rules dedicated to "Women". Rules on if they'll talk to your character, what presents your character would have to buy them to get them to talk to them, and how to figure out their physical measurements based on Charisma score. Along with some other things like that which I figured would have to get removed or at least redone for a modern version. (Note: There is no similar section on "Men".) That this piece of art is getting brought up in the promotions of the new book, I worry that it will probably at least stay the same.
The art I was thinking of was the pinball one, not CSIO.
 

Enchanted Trinkets Complete

Remove ads

Enchanted Trinkets Complete

Remove ads

Top