Goodman Games: Our Efforts Have Been Mischaracterized

Company reiterates opposition to bigotry and says efforts are well-intentioned.
Goodman Games' CEO Joseph Goodman made a statement via YouTube over the weekend*. The video itself focused on the content of the controversial upcoming City State of the Invincible Overlord crowdfunding product, but was prefaced by a short introduction by Joseph Goodman, in which he reiterates his company's commitment to inclusivity and diversity and its opposition to bigotry, something which they say they "don't want to be associated with".

Goodman goes on to say that the company's efforts have been "mischaracterized by some folks" but does not go so far as to identify the mischaracterization, so it's not entirely clear what they consider to be untrue other than the "inaccurate" statements made by Bob Bledsaw II of Judges Guild about Goodman Games' plans, which Goodman mentioned last week.

For those who haven't been following this story, it has been covered in the articles Goodman Games Revives Relationship With Anti-Semitic Publisher For New City State Kickstarter, Goodman Games Offers Assurances About Judges Guild Royalties, and Judges Guild Makes Statement About Goodman Controversy. In short, Goodman Games is currently licensing an old property from a company with which it claimed to have cut ties in 2020 after the owner of that company made a number of bigoted comments on social media. Goodman Games has repeatedly said that this move would allow them to provide backers of an old unfulfilled Judges Guild Kickstarter with refunds, but there are many people questioning seeming contradictions in both the timelines involved and in the appropriateness of the whole endeavour.

Despite the backlash, the prospects of the crowdfunding project do not seem to have been harmed. The pre-launch page has over 3,000 followers, and many of the comments under the YouTube videos or on other social media are not only very supportive of the project, but also condemn those who question its appropriateness. In comparison, the original (failed) Judges Guild Kickstarter had only 965 backers.

The video is embedded below, followed by a transcript of the relevant section.



Hi everybody, I'm Joseph Goodman of Goodman Games. We recently announced our City State of the Invincible Overlord crowdfunding project for 5E and DCC RPG.

In the video you're about to see, some of our product development team is going to tell you about what makes the City State so amazing and why we're bringing it back to 5E and DCC audiences nearly 50 years after it was first released. It really is an amazing setting.

But we could have rolled this project out with a lot more clarity. Now, to be clear, Goodman Games absolutely opposes any sort of bigotry, racism, anti-semitism, homophobia, transphobia. We don't want to support it. We don't want to be associated with it.

Our well-intentioned effort to launch this project in a way that refunds backers of a former failed Kickstarter from another publisher kind of backfired in the way we announced it. Rest assured, the funds from this crowdfunding will actually fund refunds to backers of the original City State crowdfunding for the Pathfinder edition from 2014.

Unfortunately, our efforts have been—you know, I didn’t clarify them perfectly when we rolled it out—and they've been mischaracterized by some folks since then. But please rest assured, we stand for inclusivity and diversity.

You can read a lot more detail in the post that's linked below, and there's another video linked below where we talk about this in even more detail. But for now, we hope you will sit back and enjoy as some of the product development team tells you about really what makes the City State of the Invincible Overlord so amazing, and why you might want to check it out when it comes to crowdfunding soon.

Thanks, and I'll turn it over to them now.

The statement refers to a post about this that is supposed to be linked below, but at the time of writing no post is linked below the video, so it's not clear if that refers to a new post or one of Goodman Games' previous statements on the issue.

I reached out to Joseph Goodman last week to offer a non-confrontational (although direct and candid) interview in which he could answer some ongoing questions and talk on his reasoning behind the decision; I have not yet received a response to the offer--I did, however, indicate that I was just leaving for UK Games Expo, and wouldn't be back until this week.

*Normally I would have covered this in a more timely fashion, but I was away at UK Games Expo from Thursday through to Monday.
 

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I really think they need to update that whole intro paragraph, because besides from being untrue it also misrepresents their adventures and turns some folk off.. and I don't think it'd change the appeal their current audience if they fixed it. AFAIK that paragraph is still on all of their stuff.

One of their top adventures, Doom of the Savage Kings, begins with a bunch of NPC interactions. And it's a bad idea to fight them.
They have. Doom of the Savage Kings is the lowest numbered DCC using the DCC RPG, it was DCC 66.5. DCC 67 came out in 2012, fourteen years ago. It looks like they stopped using that text after DCC 70, which also came out in 2012.

Here is the intro paragraph in DCC 100 The Music of the Spheres from 2023:

"Remember when fantasy role-playing was new and unpredictable? When you didn’t know what a monster might be able to do or how a wizard’s spell might manifest? That time when inspiration came from classic sword & sorcery paperbacks, cheap comic books, and bad movies instead of the latest RPG sourcebook? Those days are back! Dungeon Crawl Classics RPG adventures return to those wild times when role-playing games were uncharted territory and even the dice were strange. Each adventure is designed to be exciting and mysterious, challenging you with monsters you’ve never before seen and magic you don’t know if you can trust. Throw off the expectations of the ordinary and get ready for adventures undreamed of!"
 

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"Remember the golden days of role playing, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and no NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know must be there somewhere."
I purchased about all of the DCC adventures in the 3.5 era and had a pretty good time with them. It's a great void in the modern gaming landscape that folks aren't making adventures like that (or Necromancer Games) in the 5e sphere.
(And yes, I know Goodman has released OAR and their own DCC system line. And I'm aware of Frog God Games - but come on, they're not the same.)
 


The prices for the pinball campaign are (imo) very reasonable.

With the special clamshell box, it's around 80 (plus shipping) for the 5 adventures.

For the regular (non clamshell) box, it's $56 (plus shipping) for all five adventures.

PDF Bundle for all 5 adventures is $40.

The book for the Old School Adventure looks pretty cool. If I was still playing enough D&D 5e to justify picking it up, I might. The theme of the dwarven settlement is relevant to CSIO.

Throughout this thread, there has been some speculation about how future DCC projects may go.

The Backerkit campaign for Pinball Crawl Classics started about 3-4 hours ago. As of the time of this post, Pinball Crawl Classics is at $65,925 out of a $10,000 goal.
 

Throughout this thread, there has been some speculation about how future DCC projects may go.

The Backerkit campaign for Pinball Crawl Classics started about 3-4 hours ago. As of the time of this post, Pinball Crawl Classics is at $65,925 out of a $10,000 goal.
The most dedicated folks are almost certainly among the first backers. How the campaign ends is the bigger question.
 

The title of Questing Beast's most recent video (posted an hour ago) compared to its actual content really seems like trolling, and it is sadly disappointing and feels kind of cowardly and even like sneering at those who care about who profits from GG stuff might go to and their going back on their word even if it doesn't.
 

The title of Questing Beast's most recent video (posted an hour ago) compared to its actual content really seems like trolling, and it is sadly disappointing and feels kind of cowardly and even like sneering at those who care about who profits from GG stuff might go to and their going back on their word even if it doesn't.
There were a couple people in the comments that said the title threw them, not the GG controversy they had expected, but I think the vast majority of folk just don't know about it.
 

I purchased about all of the DCC adventures in the 3.5 era and had a pretty good time with them. It's a great void in the modern gaming landscape that folks aren't making adventures like that (or Necromancer Games) in the 5e sphere.
(And yes, I know Goodman has released OAR and their own DCC system line. And I'm aware of Frog God Games - but come on, they're not the same.)
I have not kept up with all the Goodman Games 5e adventures but there are a lot of Fifth Edition Fantasy short modules similar to the 3e DCC line including a 5e version of the 3.5 DCC big module Crypt of the Devil-Lich. The thing that superficially seems the biggest change for me in feel is the cover art.

Similarly for Frog God 5e products. They have a bunch of 5e versions of the Necromancer Games stuff (Rappan Athuk, City of Brass, Tome of Horrors, Bard's Gate), and a bunch of new short adventures and bigger ones like the 173 page Heart of St. Bathus. The sense I get from the newer stuff seems of a piece to me to the older stuff. Their heart seems to be more in Swords & Wizardry as a base system, but they have put out a lot of Pathfinder 1e, 5e, and OSE versions of things.
 


The title of Questing Beast's most recent video (posted an hour ago) compared to its actual content really seems like trolling, and it is sadly disappointing and feels kind of cowardly and even like sneering at those who care about who profits from GG stuff might go to and their going back on their word even if it doesn't.
I don't think he was thinking about that at all. The Judges Guild stuff is months old at this point, and the majority of the disagreement (that I saw at least) was about the content of his video.
 

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