Goodman Games: Our Efforts Have Been Mischaracterized

Company reiterates opposition to bigotry and says efforts are well-intentioned.
Goodman Games' CEO Joseph Goodman made a statement via YouTube over the weekend*. The video itself focused on the content of the controversial upcoming City State of the Invincible Overlord crowdfunding product, but was prefaced by a short introduction by Joseph Goodman, in which he reiterates his company's commitment to inclusivity and diversity and its opposition to bigotry, something which they say they "don't want to be associated with".

Goodman goes on to say that the company's efforts have been "mischaracterized by some folks" but does not go so far as to identify the mischaracterization, so it's not entirely clear what they consider to be untrue other than the "inaccurate" statements made by Bob Bledsaw II of Judges Guild about Goodman Games' plans, which Goodman mentioned last week.

For those who haven't been following this story, it has been covered in the articles Goodman Games Revives Relationship With Anti-Semitic Publisher For New City State Kickstarter, Goodman Games Offers Assurances About Judges Guild Royalties, and Judges Guild Makes Statement About Goodman Controversy. In short, Goodman Games is currently licensing an old property from a company with which it claimed to have cut ties in 2020 after the owner of that company made a number of bigoted comments on social media. Goodman Games has repeatedly said that this move would allow them to provide backers of an old unfulfilled Judges Guild Kickstarter with refunds, but there are many people questioning seeming contradictions in both the timelines involved and in the appropriateness of the whole endeavour.

Despite the backlash, the prospects of the crowdfunding project do not seem to have been harmed. The pre-launch page has over 3,000 followers, and many of the comments under the YouTube videos or on other social media are not only very supportive of the project, but also condemn those who question its appropriateness. In comparison, the original (failed) Judges Guild Kickstarter had only 965 backers.

The video is embedded below, followed by a transcript of the relevant section.



Hi everybody, I'm Joseph Goodman of Goodman Games. We recently announced our City State of the Invincible Overlord crowdfunding project for 5E and DCC RPG.

In the video you're about to see, some of our product development team is going to tell you about what makes the City State so amazing and why we're bringing it back to 5E and DCC audiences nearly 50 years after it was first released. It really is an amazing setting.

But we could have rolled this project out with a lot more clarity. Now, to be clear, Goodman Games absolutely opposes any sort of bigotry, racism, anti-semitism, homophobia, transphobia. We don't want to support it. We don't want to be associated with it.

Our well-intentioned effort to launch this project in a way that refunds backers of a former failed Kickstarter from another publisher kind of backfired in the way we announced it. Rest assured, the funds from this crowdfunding will actually fund refunds to backers of the original City State crowdfunding for the Pathfinder edition from 2014.

Unfortunately, our efforts have been—you know, I didn’t clarify them perfectly when we rolled it out—and they've been mischaracterized by some folks since then. But please rest assured, we stand for inclusivity and diversity.

You can read a lot more detail in the post that's linked below, and there's another video linked below where we talk about this in even more detail. But for now, we hope you will sit back and enjoy as some of the product development team tells you about really what makes the City State of the Invincible Overlord so amazing, and why you might want to check it out when it comes to crowdfunding soon.

Thanks, and I'll turn it over to them now.

The statement refers to a post about this that is supposed to be linked below, but at the time of writing no post is linked below the video, so it's not clear if that refers to a new post or one of Goodman Games' previous statements on the issue.

I reached out to Joseph Goodman last week to offer a non-confrontational (although direct and candid) interview in which he could answer some ongoing questions and talk on his reasoning behind the decision; I have not yet received a response to the offer--I did, however, indicate that I was just leaving for UK Games Expo, and wouldn't be back until this week.

*Normally I would have covered this in a more timely fashion, but I was away at UK Games Expo from Thursday through to Monday.
 

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They constantly update that intro paragraph. The most recent one is:

"Remember when fantasy role-playing was new and unpredictable? When you didn’t know what a monster might be able to do or how a wizard’s spell might manifest? That time when inspiration came from classic sword & sorcery paperbacks, cheap comic books, and bad movies instead of the latest RPG sourcebook? Those days are back! Dungeon Crawl Classics RPG adventures return to those wild times when role-playing games were uncharted territory and even the dice were strange. Each adventure is designed to be exciting and mysterious, challenging you with monsters you’ve never before seen and magic you don’t know if you can trust. Throw off the expectations of the ordinary and get ready for adventures undreamed of!"
Seems like a weird flex when you're selling RPG sourcebooks?
 

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That's true.

I think it will be tough to compare the two campaigns. While both are DCC and D&D 5E, the two campaigns are also both very different products.

City-State... ended with $597,530 and 2,478 backers. That's quite impressive, but it is also worth noting that the smallest possible pledge for a physical product was $200. I think PDF only was $130.

Someone who wants the Pinball Classics adventures can order everything in a special box and (literally) also get a t-shirt for about the same price as the City-State pdf. The Pinball Classics campaign ends on February 11th; there are special rewards for those who back within the first 48 hours.
Yeah, it's apples to oranges comparing individual campaigns. The trend line over time will be more telling.
 

Seems like a weird flex when you're selling RPG sourcebooks?
I think the issue is that certain RPGs tend to just feed on themselves and there's a resistance to injecting other influences into the mix.

Some people really love that -- there are people here who freak out when it's suggested that contemporary popular fantasy be used as the basis for future WotC products -- and Goodman is just trying to differentiate themselves here.

"What was at least somewhat popular in the mid-1970s" is ultimately also pretty limiting, but at least it's limiting in a different way.
 






Which, of course, was untrue almost from the start. There were absolutely NPCs you were supposed to be interacting with in most of their dungeons.
Exactly. I think running away and even attempting to parley was more core to the game then. Morale rules in OD&D were there from the start. Combat was not default annihilation. Failed morale would lead to monsters fleeing or attempting to parley. Morale was even more strongly emphasized in AD&D. The AD&D DMG has rules for encounter reactions, fleeing, and parleying. XP awards favored how much treasure you extracted over combat. It was not assumed that all encounters would end in combat, even during a dungeon crawl.

I recently listened to a podcast where Keep on the Borderlands was given as the quintessential clear the dungeon adventure. That's not how I read or run it back in the 80s or today. I think it is much more about exploiting inter-tribal rivalries and breaks down if run as a slaughterfest.

What I would say the main differences are...
...but maybe it's that Frog God Games are too soft and don't have encounters/situations/NPCs that are actually threatening and challenging to 5e characters.
(I can say this because I ran their 5E update of Necropolis, and it was basically a cake walk until my players decided to split party and fall for a very obvious trap.)

Well, now they have their own OSR system they're creating for (The Necromancer's Game). Since Matt Finch left the company, I don't think they're doing anything with S&W.
Older FGG adventures are less challenging in 5e. 5e characters are simply hardier and more competent at lower levels. I would expect that PF1e would be the same, compared to S&W, but I've heard go things about many of FG's PF1e adventures. I think they were a bit lazy with there conversions to 5e and I believe with some material, like Rappan Athuk, they started the conversions before the final, official rules were release to too soon after the release of 5e to have a through understanding of it.

I still ran an enjoyable, multi-year campaign, and certainly it could be deadly (especially because it was easy for players to move to areas/levels meant to be a challenge to characters at higher tier levels), but it didn't really live up to its reputation as especially deadly. I think it would shock players who were new to D&D and used to typical WotC adventures, but for careful, tactical players, who don't assume that every encounter is leveled for them to beat, it doesn't end up being that deadly.
 

I saw Goodman Games new crowdfunding project. My biggest reason for choosing not to support them is my strong dis-incentive to support any American companies lately. I’m Canadian, I spent a lot less of my disposable income on American goods this year, mainly due to the USA’s threats to annex my country. Well it’s been a year, the threats haven’t disappeared but the news tells me our boycotts have impacted American businesses—time to keep on boycotting! Canadian and UK businesses can have my money instead.
 

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