Goodman Games: Our Efforts Have Been Mischaracterized

Company reiterates opposition to bigotry and says efforts are well-intentioned.
Goodman Games' CEO Joseph Goodman made a statement via YouTube over the weekend*. The video itself focused on the content of the controversial upcoming City State of the Invincible Overlord crowdfunding product, but was prefaced by a short introduction by Joseph Goodman, in which he reiterates his company's commitment to inclusivity and diversity and its opposition to bigotry, something which they say they "don't want to be associated with".

Goodman goes on to say that the company's efforts have been "mischaracterized by some folks" but does not go so far as to identify the mischaracterization, so it's not entirely clear what they consider to be untrue other than the "inaccurate" statements made by Bob Bledsaw II of Judges Guild about Goodman Games' plans, which Goodman mentioned last week.

For those who haven't been following this story, it has been covered in the articles Goodman Games Revives Relationship With Anti-Semitic Publisher For New City State Kickstarter, Goodman Games Offers Assurances About Judges Guild Royalties, and Judges Guild Makes Statement About Goodman Controversy. In short, Goodman Games is currently licensing an old property from a company with which it claimed to have cut ties in 2020 after the owner of that company made a number of bigoted comments on social media. Goodman Games has repeatedly said that this move would allow them to provide backers of an old unfulfilled Judges Guild Kickstarter with refunds, but there are many people questioning seeming contradictions in both the timelines involved and in the appropriateness of the whole endeavour.

Despite the backlash, the prospects of the crowdfunding project do not seem to have been harmed. The pre-launch page has over 3,000 followers, and many of the comments under the YouTube videos or on other social media are not only very supportive of the project, but also condemn those who question its appropriateness. In comparison, the original (failed) Judges Guild Kickstarter had only 965 backers.

The video is embedded below, followed by a transcript of the relevant section.



Hi everybody, I'm Joseph Goodman of Goodman Games. We recently announced our City State of the Invincible Overlord crowdfunding project for 5E and DCC RPG.

In the video you're about to see, some of our product development team is going to tell you about what makes the City State so amazing and why we're bringing it back to 5E and DCC audiences nearly 50 years after it was first released. It really is an amazing setting.

But we could have rolled this project out with a lot more clarity. Now, to be clear, Goodman Games absolutely opposes any sort of bigotry, racism, anti-semitism, homophobia, transphobia. We don't want to support it. We don't want to be associated with it.

Our well-intentioned effort to launch this project in a way that refunds backers of a former failed Kickstarter from another publisher kind of backfired in the way we announced it. Rest assured, the funds from this crowdfunding will actually fund refunds to backers of the original City State crowdfunding for the Pathfinder edition from 2014.

Unfortunately, our efforts have been—you know, I didn’t clarify them perfectly when we rolled it out—and they've been mischaracterized by some folks since then. But please rest assured, we stand for inclusivity and diversity.

You can read a lot more detail in the post that's linked below, and there's another video linked below where we talk about this in even more detail. But for now, we hope you will sit back and enjoy as some of the product development team tells you about really what makes the City State of the Invincible Overlord so amazing, and why you might want to check it out when it comes to crowdfunding soon.

Thanks, and I'll turn it over to them now.

The statement refers to a post about this that is supposed to be linked below, but at the time of writing no post is linked below the video, so it's not clear if that refers to a new post or one of Goodman Games' previous statements on the issue.

I reached out to Joseph Goodman last week to offer a non-confrontational (although direct and candid) interview in which he could answer some ongoing questions and talk on his reasoning behind the decision; I have not yet received a response to the offer--I did, however, indicate that I was just leaving for UK Games Expo, and wouldn't be back until this week.

*Normally I would have covered this in a more timely fashion, but I was away at UK Games Expo from Thursday through to Monday.
 

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I just watched Questing Beast's review of the layout and usability of DCC books and I wholeheartedly agree with him. The negative response from people defending the "nostalgic" layout and typography is utterly confusing to me. Does old school really also mean "poor usability"? Is this fondly remembered? You can make something look kitbashed and 'zine like without sacrificing better structure and graphic design. Amateur charm doesn't have to mean badly laid out text.

I don't understand this attachment. DCC's charm is the artwork, crazy tables and ideas, not the layout and typography, to be honest. Labyrinth Lord did "retro, but also still legible and usable" much better.

I guess that Old School Essentials, Shadowdark and the Monster Overhaul spoiled me. Lamentations of the Flame Princess too.
 

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I just watched Questing Beast's review of the layout and usability of DCC books and I wholeheartedly agree with him. The negative response from people defending the "nostalgic" layout and typography is utterly confusing to me. Does old school really also mean "poor usability"? Is this fondly remembered? You can make something look kitbashed and 'zine like without sacrificing better structure and graphic design. Amateur charm doesn't have to mean badly laid out text.

I don't understand this attachment. DCC's charm is the artwork, crazy tables and ideas, not the layout and typography, to be honest. Labyrinth Lord did "retro, but also still legible and usable" much better.

I guess that Old School Essentials, Shadowdark and the Monster Overhaul spoiled me. Lamentations of the Flame Princess too.
I watched most of his new follow-up video last night and he gets into viewer responses. Some folks opine that, at least for their tastes, the longer descriptions and entries in DCC modules feed their imaginations more and give more depth to the modules, and they find the OSE house style too dry and bare-bones. Others said that they're always HOPING to run modules they buy, but they find the DCC format more pleasurable to read, so they feel they get more reliable value from a DCC module than from an OSE module, because they enjoy it whether they get to run it or not.

Personally I tend to agree with you that OSE is much more user-friendly, especially at the table, but I can see the merit of a format somewhere in between, too. Clearly some of this comes down to people's personal preferences.
 





I think I spend more time on this specific issue with my published books than any other single aspect of writing or design.
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” - Antoine de Saint Exupéry

"I have made this letter longer than usual because I did not have time to make it shorter." - Blaise Pascal

“It is my ambition to say in ten sentences what others say in a whole book.” ― Friedrich Nietzsche

“You know you’re writing well when you’re throwing good stuff into the wastebasket.” — Ernest Hemingway
 

“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” - Antoine de Saint Exupéry

"I have made this letter longer than usual because I did not have time to make it shorter." - Blaise Pascal

“It is my ambition to say in ten sentences what others say in a whole book.” ― Friedrich Nietzsche

“You know you’re writing well when you’re throwing good stuff into the wastebasket.” — Ernest Hemingway

"Brevity is the soul of wit." - Polonius
 

“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” - Antoine de Saint Exupéry

"I have made this letter longer than usual because I did not have time to make it shorter." - Blaise Pascal

“It is my ambition to say in ten sentences what others say in a whole book.” ― Friedrich Nietzsche

“You know you’re writing well when you’re throwing good stuff into the wastebasket.” — Ernest Hemingway
Frankly it's more complicated than just bulk of words. Published adventures are texts designed to be used and should be judged on that criteria (among others). Format is at least as important as language use in getting that done IMO.
 

Frankly it's more complicated than just bulk of words. Published adventures are texts designed to be used and should be judged on that criteria (among others). Format is at least as important as language use in getting that done IMO.
They are also books designed to be read and should be judged on that criteria as well. Plenty of folks and use RPG products that way, so disregarding that group is more personal preference than best practice IMO.
 

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