Reynard
aka Ian Eller
Why? How? I mean those things IN D&D.You muddy the waters by saying they have to be done to D&D.
Why? How? I mean those things IN D&D.You muddy the waters by saying they have to be done to D&D.
So anyone saying D&D without ability scores isn't D&D would be wrong if the IP holder put that game out. Okay. Where does that leave the people who draw that line in the sand?Factually, yes. It is published by the IP owner it is D&D. If WotC made a book of songs to sing while playing jump rope and called it D&D, it would be D&D. How they feel about it as to their interest cant be wrong, its just an opinion.
Then, I think you need to stop asking if folks would be all right with it. Just ask folks how it would work or how they would do it. Maybe even needing to make a "+" thread of it to head off those discussions that are inevitable.Why? How? I mean those things IN D&D.
Probably not playing D&D anymore. While my example is extreme, less extreme changes have been made and its what has happened before.So anyone saying D&D without ability scores isn't D&D would be wrong if the IP holder put that game out. Okay. Where does that leave the people who draw that line in the sand?
That's because @payn is a peculiar person, but that has mostly to do with their obsession with House Marik...Yes I didn't disallow your opinion, I just find it to be peculiar.
5e still has saves, they now just work a little differently from say 2e (but still a bit based on level progression and class). And core 2e had proficiency, like 5e has now. And D&D Basic had no skill points at all... Other things that people might have considered D&D holy cows might have been THAC0 and we did away with that 25+ years ago... But there are still people that don't play 3e/4e/5e, but still play 1e/2e or even Basic D&D...It is interesting what some folks consider "no longer D&D" based on things that have been removed.
You also don't generate nearly as much interest and posts. "Let's remove Constitution and Intelligence from 6e" will absolutely generate more interest than "What do you think about my fantasy heartbreaker with 4 stats?"If you really want to explore these elements you would get a lot more traction by just making topics on those elements. You muddy the waters by saying they have to be done to D&D.
Do you feel satisfied with the thoughts on your 4 stat heartbreaker ideas in those threads?You also don't generate nearly as much interest and posts. "Let's remove Constitution and Intelligence from 6e" will absolutely generate more interest than "What do you think about my fantasy heartbreaker with 4 stats?"
This isn't Stack Overflow.Do you feel satisfied with the thoughts on your 4 stat heartbreaker ideas in those threads?
We can just make a list of games that ARE D&D and see how divergent they get.
We can. But I imagine a world in which a new version of D&D could actually be different.
We can just make a list of games that ARE D&D and see how divergent they get. Obviously we have all the games with D&D on the vocer and in the name, but we also have:
Pathfinder 1E
Shadowdark
OSE and other reetroclones
and arguably Pathfinder 2E (not remastered) and maybe 13th Age.
There are a TON of games that aren't D&D but are inspired by it, from Stars Without Number to DCC.
What are the things that are common throughout all of those? Off the top of my head: the 6 ability scores, hit points, classes, levels. I don't know if they all have saving throws or AC.
This strongly suggests that no, not having ability scores, is probably not-D&D. Which is too bad but hey, them's the breaks.
Skull points were only a thing in D&D for a collahoet time, save or suxk is still a thing, and the Proficiency mod handles level based saves elegantly.It is interesting what some folks consider "no longer D&D" based on things that have been removed. For example, 5E is considered by many (most?) to be the purest form of the game, yet it does not have skill points, nor does it have save or die, or even saves based on level progression. Why don't any of these exclusions make 5E "not D&D"?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.