D&D General D&D Evolutions You Like and Dislike [+]

Isn't that what lines, veils and X cards are for?

I have a player who just joined who admitted she's squeamish about child and animal abuse. Guess what I'm going to avoid using in my plots? (or just gloss over, you can infer child casualties in a sacked village without describing child corpses). I don't see this as particularly controversial.
Why not instead say to this player, while pitching your game, something like "Be warned: this game depicts a nasty world and all kinds of nasty things happen in it, including [slavery, torture, etc.]" then let her decide whether she can stand the heat enough to want to come into the kitchen.

That way, you aren't forced to change the course your existing players are accustomed to.
 

log in or register to remove this ad

Why not instead say to this player, while pitching your game, something like "Be warned: this game depicts a nasty world and all kinds of nasty things happen in it, including [slavery, torture, etc.]" then let her decide whether she can stand the heat enough to want to come into the kitchen.
This likely isn't coming off as you think it does.
 

I hate inconsistent DMing. Ive seen it in action and inherited players who love how i do it. RAW and I let you know upfront if I've houseruled.

Some things are on a watch list.ill likely ban them later but right now its fine.
Same here - there's a whole bunch of little tweaks and changes I'll make if-when I reboot or start a whole new campaign, but for this one the precedents are already set and so I just live with it.
 

This likely isn't coming off as you think it does.
Oh?

It's not intended to come off as anything other than an up-front warning that a lot of unpleasant things are - and will remain - on the table.

Some things are off the table as well. SA is one, overly-graphic descriptions of violence and gore is another, in-character disputes spilling out of character is another, and so on.

Isn't it better, though, to warn prospective players up front that - if they can't handle things like slavery, torture, body horror, racism*, colonialsm*, sexism (both ways!)*, CvC activities, evil characters doing evil things, and so on - this maybe isn't the game for them; rather than bring them in only to have them get uncomfortable later?

* - in-game only, NOT at the table. :)
 

You know, when I homebrew a world for a campaign, the ancestries I allow aren't just a list of things I think are cool. I design the world around my whitelists and blacklists. They have cultures, and territories, and allies and enemies. If a common element is absent, I've planned around its absence.

So yeah, if I know a player wants something... I'm going to include it from the jump because I have to; if someone wants to play something I haven't accounted for, I have to do a lot of reworking to fit it in.

One of the reasons I do whitelist/blacklist, either on my own or as part of collaborative gameplay, is that the D&D rules have way too many ancestries for the majority of D&D settings, and even in Spelljammer and Planescape there's a limit to how many obscure or niche ancestries can be supported in a game without losing... a sort of cohesion in how they all fit together. What I allow people to play as PCs has to be reflected in the prejudices and behavior of NPCs and if more than one (or two, in a big group) of the PCs is Outside Context, that part of the game-- that facet of immersion-- becomes unsustainable for me.

I'm more flexible than most, but I have limits. And I don't think it's a coincidence that the people who object to mechanical and narrative restrictions on PC ancestries, and limitations on allowable PC ancestries... are largely the same people that argue that "flavor text isn't rules" and that the rules should take precedence over what the rules represent in the fiction.

Which is precisely what I like least about the evolution of the Modern D&D and D&D adjacent game design and play cultures over the past 25 years.
 

As someone who runs mostly R rated games, i give fair warning during my campaign pitch. Specially if i run Dark Sun or Ravenloft. I don't go into gory details, not my jam, but i do include various themes that are potentially uncomfortable for some people, so anyone who has problems, can nope out before session zero.

I first started restricting classes and races during 3.x/PF1 day. 3.x has around 60 base classes and 800 prestige classes ( counting all sources with wotc logo). PF1 has around 50 classes, 120 prestige classes and 2000 archetypes. ( I googled numbers). Add to that 250 official playable races in 3.x and 100 in pf1, with another 100 templates in both. I won't even get into feats. Sheer quantity of player options is overwhelming. So eventually, most dm's i know and myself, started to limit number of sources allowed for picking character options.

To be on topic

I like that 5e cut down on material bloat

I disliked bloated number of character options in 3.x, most of which was subpar, niche and sometimes just pure superfluous crap.
 


Why not instead say to this player, while pitching your game, something like "Be warned: this game depicts a nasty world and all kinds of nasty things happen in it, including [slavery, torture, etc.]" then let her decide whether she can stand the heat enough to want to come into the kitchen.

That way, you aren't forced to change the course your existing players are accustomed to.
Because: a.) I didn't plan on making that a factor in my game anyway; b.) I like the person I'm playing with; and c.) I have no need to prove how HARDCORE!!!1! I am by telling her "suck it up buttercup or leave!". Who am I trying to impress? You people?

If a friend doesn't like spicy food, I don't make five alarm chili for the potluck. If they don't like gore, I don't recommend Cannibal Holocaust for movie night. I have a thing called empathy. It makes me care that everyone in the group is having fun.
 


Because: a.) I didn't plan on making that a factor in my game anyway; b.) I like the person I'm playing with; and c.) I have no need to prove how HARDCORE!!!1! I am by telling her "suck it up buttercup or leave!". Who am I trying to impress? You people?

If a friend doesn't like spicy food, I don't make five alarm chili for the potluck. If they don't like gore, I don't recommend Cannibal Holocaust for movie night. I have a thing called empathy. It makes me care that everyone in the group is having fun.
Claiming that anyone who DMs differently than you doesn't have empathy seems a bit harsh.
 

Remove ads

Top