Taylor Navarro Joins Wizards of the Coast as D&D Designer

Navarro was an Diana Jones Emerging Talent Award Winner.
taylor navarro.jpg


Wizards of the Coast has hired yet another D&D game designer - this time UK-based designer Taylor Navarro. Navarro announced that she was joining the D&D team this week on BlueSky. Navarro notably was a winner of the Diana Jones Emerging Designer Award back in 2024 and has worked for Ghostfire Gaming and Evil Hat in addition to working on several DMs Guild projects. Some of her most notable works was contributing to the DMs Guild publication Journeys Beyond the Radiant Citadel and publishing Not Yet: A Romantic Duet TTRPG.

Navarro is the fourth D&D game designer to join Wizards of the Coast in recent weeks, with James Haeck, Leon Barillaro, and Erin Roberts also announcing that they've joined D&D in a similar game designer capacity. Additionally, Justice Ramin Arman was promoted to Game Design Director of the group.
 

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Christian Hoffer

Christian Hoffer


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Sure, I’ve never really understood why people care about canon. I’m using a setting to support my game of D&D, I want it to be interesting and relevant to my players, not be unchanged from something written decades ago for D&D games that ended decades ago.
Varies, but some folks read RPG books as fiction in itself. Having a story you've been reading - possibly for decades - get retconned can be quite obnoxious as it breaks the flow of the story and worls you've spent a long time learning. Enough changes and a story you've been invested in is now just random nonsense that can all change again with the next book. This hits even when changes are good.

Maybe Lord of the Rings would be better if Gollum turned into a badass bone dragon and Gandalf was a warlock princess and Gimley used dual crossbows and Frodo won the hearts of the orcs in a dance off and they paraded him to Mount Doom singing "Where there's a waltz there's a way" but at a certain point you're losing the folks who fell in love with the original.
 

Varies, but some folks read RPG books as fiction in itself. Having a story you've been reading - possibly for decades - get retconned can be quite obnoxious as it breaks the flow of the story and worls you've spent a long time learning. Enough changes and a story you've been invested in is now just random nonsense that can all change again with the next book. This hits even when changes are good.

Maybe Lord of the Rings would be better if Gollum turned into a badass bone dragon and Gandalf was a warlock princess and Gimley used dual crossbows and Frodo won the hearts of the orcs in a dance off and they paraded him to Mount Doom singing "Where there's a waltz there's a way" but at a certain point you're losing the folks who fell in love with the original.
DC Comics: Hold my beer
 


Varies, but some folks read RPG books as fiction in itself. Having a story you've been reading - possibly for decades - get retconned can be quite obnoxious as it breaks the flow of the story and worls you've spent a long time learning. Enough changes and a story you've been invested in is now just random nonsense that can all change again with the next book. This hits even when changes are good.
But that's using something for a purpose it was not intended for. If you use something incorrectly, it's you fault if it breaks, not the manufacturers.
 

But that's using something for a purpose it was not intended for. If you use something incorrectly, it's you fault if it breaks, not the manufacturers.
While I would believe it about WotC products, and especially 5E, I don't think most RPGs are designed with the intent of the game world being incohesive and disposable.

Dragonlance basically drags you through a novel series.

Regardless of intent, people will feel the way they feel.
 
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But that's using something for a purpose it was not intended for. If you use something incorrectly, it's you fault if it breaks, not the manufacturers.
I think where the lines get blurred is when they do novels as well for a setting, like the hundreds of forgotten realms and dragonlance novels. Those are intended for people to enjoy the stories and continuity as stories follow on from each other.
Ultimately I came into Forgotten Realms from the novels first, which does colour my view of the spell plague changes.
 

I think where the lines get blurred is when they do novels as well for a setting, like the hundreds of forgotten realms and dragonlance novels. Those are intended for people to enjoy the stories and continuity as stories follow on from each other.
Ultimately I came into Forgotten Realms from the novels first, which does colour my view of the spell plague changes.
The novels were a mistake and a dead end that WotC is not going down. Trying to force people to buy terrible slop in order to keep up with canon was both deeply immoral, and eventually self-defeating as the massive weight of canon became too much for anyone to keep track of. However settings may have been misused in the past WotC has no reason to go down that damaging path, and is only using the settings for their proper purpose, to support playing D&D.
 

The novels were a mistake and a dead end that WotC is not going down. Trying to force people to buy terrible slop in order to keep up with canon was both deeply immoral, and eventually self-defeating as the massive weight of canon became too much for anyone to keep track of. However settings may have been misused in the past WotC has no reason to go down that damaging path, and is only using the settings for their proper purpose, to support playing D&D.
I don't think gaming-based novels is inherently a bad idea. They can often provide a lot more flavor for a setting and an insight into how things work in practice in a way that's hard to do in a facts-based sourcebook.

The issue is using novels to drive setting metaplot. But the problem there is the metaplot itself, not the novels.
 

I would dare to say the "good" novels are when the readers after want to create their own fanfiction.

Hasbro wants D&D to be a multigenre franchise and this means to sell different types of titles or products, including novels and comics. And the goal of the novels is to earn brand power.

In the age of internet with the fandom wikis the metaplot isn't so useful to sell more.

If easter-eggs are wellcome in action-live Fallout teleserie, why not in this show?

* Aasimar characters should be possible, because we aren't talking about an animatronic doll or CGI like the dragonbors, tabaxis or other furries.
 

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