Taylor Navarro Joins Wizards of the Coast as D&D Designer

Navarro was an Diana Jones Emerging Talent Award Winner.
taylor navarro.jpg


Wizards of the Coast has hired yet another D&D game designer - this time UK-based designer Taylor Navarro. Navarro announced that she was joining the D&D team this week on BlueSky. Navarro notably was a winner of the Diana Jones Emerging Designer Award back in 2024 and has worked for Ghostfire Gaming and Evil Hat in addition to working on several DMs Guild projects. Some of her most notable works was contributing to the DMs Guild publication Journeys Beyond the Radiant Citadel and publishing Not Yet: A Romantic Duet TTRPG.

Navarro is the fourth D&D game designer to join Wizards of the Coast in recent weeks, with James Haeck, Leon Barillaro, and Erin Roberts also announcing that they've joined D&D in a similar game designer capacity. Additionally, Justice Ramin Arman was promoted to Game Design Director of the group.
 

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Christian Hoffer

Christian Hoffer


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The novels were a mistake and a dead end that WotC is not going down. Trying to force people to buy terrible slop in order to keep up with canon was both deeply immoral, and eventually self-defeating as the massive weight of canon became too much for anyone to keep track of. However settings may have been misused in the past WotC has no reason to go down that damaging path, and is only using the settings for their proper purpose, to support playing D&D.
I think slop is a bit harsh, there were bad books but good books too.

I think to Staffans point, it goes wrong whrn too directly linked. Someone shouldn't have to read the novels to keep up with the rpg setting, or things from novels be automatically applied to the setting.

But I think books which just show off the setting are good for giving people a view of what characters and adventurers lives may be like.
Stuff like the Harpers series from memory were good at showing this off without driving big changes to the setting, while Year of Rogue Dragons trilogy pushed the other way, driving some big changes.

WOTC is still allowing books to be published in Forgotten Realms setting, so novels themselves arent necessarily a problem, just what they cover.

For my point around Spellplague, the novels shouldn't prevent the setting moving on in such a fashion, but it would have been nice if they continued to publish novels set pre spellplague, rather than seeming to force authors to be post spell plague or explain the events leading up to it.
 

The novels were a mistake and a dead end that WotC is not going down. Trying to force people to buy terrible slop in order to keep up with canon was both deeply immoral, and eventually self-defeating as the massive weight of canon became too much for anyone to keep track of. However settings may have been misused in the past WotC has no reason to go down that damaging path, and is only using the settings for their proper purpose, to support playing D&D.
Nope. Not even close.

TSR, then later WotC, published hundreds of D&D novels over decades. Some were crap, some were amazing, most were okay. The endeavor altogether was hardly a mistake, the novels did better than the games at various points.

And the novels never really stopped, although the output dropped significantly as D&D shifted to 4E then 5E. But Salvatore kept writing Dark Elf novels, and now we are seeing an upswing in novels again.

And, good lord, the intent of the novels wasn't to "force" fans to purchase novels to "keep up" with canon. That's a ridiculous assertion. TSR, then WotC, published novels for the same reason we get D&D comics, D&D video games, and other D&D tie-ins. Fans want them. TSR and WotC wanted to capitalize on that and make more money.

"Massive weight of canon nobody could keep track of"!?!? Dude, some fans live for that! And for more casual fans? It's just not an issue. At all.

The "proper purpose" of a D&D setting can be more than one thing. That's like saying Disney should ditch everything that isn't a cinematic movie for Star Wars (which, I'm sure, some cranky fans out there would argue in favor of).

If you don't like D&D novels, there is an easy solution. Don't read them. But try not yuck other folks yum. The novels were very successful, have a lot of fans, and are just fine.
 



The Drizz't novels alone brought a lot of people to D&D. Plenty of folks have shelves full of D&D novels and comics, and just like gestures at Dragonlance.

Before people starting hating on Drizz’t (largely because 2e stats at the time made him into an untouchable demigod), the kids I was playing with loved the Drizz’t books. Dragonlance too. We couldn’t always play the games as kids but the books made us feel like we were still connected to the game.
 


Before people starting hating on Drizz’t (largely because 2e stats at the time made him into an untouchable demigod), the kids I was playing with loved the Drizz’t books. Dragonlance too. We couldn’t always play the games as kids but the books made us feel like we were still connected to the game.
That reminds me - one of the big reasons folks get attached to the lore is many don't get to actually play, but they can still read and imagine.
 

That reminds me - one of the big reasons folks get attached to the lore is many don't get to actually play, but they can still read and imagine.

Even if one is just reading the books or the modules and campaign books as a pseudo story, one has to be prepared to be maximally flexible with regards to lore and canon.
 

Even if one is just reading the books or the modules and campaign books as a pseudo story, one has to be prepared to be maximally flexible with regards to lore and canon.
There's not really a "has to be" here. One might prefer something but ultimately this is about emotional attachment to fiction, just as the response to Gandalf with a disco outfit would be.
 

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