D&D 5E (2024) Do Artificers Break The Game at 10th Level?

So most online artificer guides aren't so great. They focus on the level 11 spell item and often miss some of the better items at lvl 2 eg glamour full or half plate.

At level 10 all artificers can pick uncommon items. +1 shield or weapon, few other bits and pieces. Elemental gems are an uncommon item. You can summon a CR5 elemental. No concentration required. For one hour

It seems you can summon all 4 at once. Only for an hour. If youre not abusing it its still an elemental every hour.

Seems good.
I fail to see how this "breaks" the game - care to explain?
 

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Seems easy enough for a DM to make the required gem really expensive for that magic item
For crafting, sure, but since 2024 Replications simply manifest the item rather than applying an effect to an extant item, the DM could not do that by RAW (short of DM fiat RAW, which the players would likely treat as adversarial to themselves, and thus a red flag).
 


Ah, ok good point...

Yeah they go from 400gp ask the DM to you get this for free.

If you nova them its +8 to hit 16d8+40 approx (varies by elemental) damage potential every round.

For an hour concentration free. On top of your class damage. Irvhalf that for 2 hours or 4d8+10 for 4 hours.
 


I'm still waiting to see how that breaks the game.

Compare it to every other classes damage. Fighters and paladins get a spike level 11.

PC accuracy is +9 at best level 9 (plus magic items).

You also get 400 hp worth of meat shields.

+1 weapon is uncommon. 4 of them or pet elemental.

If you cant see how good 4 of these are (or 1 X4) i dont think i can convince you otherwise.

Fid you play BG3?
 

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