Shadowdark: Stocking A Dungeon Example


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I want to build the next adventure site around a unique, bespoke enemy, so I am going to roll one up! (see page 190 of the SD rules)

Combat = d20 = 9 = PL (party level) = LV 3
Quality = d20 = 2 = Avian
Weakness = d20 = 10 = Silver
AC 13, +3 beak, 1d8 damage.

Now let's mutate it! (page 191)

Mutation 1 = 1d12 = 1 = Shapechanger (ooh, this goes well with the silver weakness)
Mutation 2 = 1d12 = 8 = Life Draining Touch (we will say that hit point damage it does cannot be healed naturally)
Mutation 3 = 1d12 = 10 = Blood draining bite.

Okay. I got it. Ladies and Gentlemen and Children of All Ages: the Were-Stirge!

One of the reasons I love random tables is this: i would never have decided to put a were-stirge in an adventure on my own.
What ChatGPT thinks a were-stirge looks like:
were stirge.png
 






Not only does doing it this way create some unique sites and adventure possibilities, it is just plain fun to do.
I completely agree - I love stocking dungeons with random procedures and than find a scenario/narrative based on the random outcomes. Its fun and its relatively quick. I very much liked how you just roll for monster pages instead of an encounter table. (and landed on all these greek mythology creatures!)
 

I very much liked how you just roll for monster pages instead of an encounter table.
I was surprised. I though there were more robust random monster tables. The random encounter tables provided are cool, but they are very much "encounter tables" -- the include lots of stuff not necessarily good for tocking a dungeon.

i am sure someone out there has made by-level random encounter tables for SD.
 


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