Shadowdark: Stocking A Dungeon Example


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I want to build the next adventure site around a unique, bespoke enemy, so I am going to roll one up! (see page 190 of the SD rules)

Combat = d20 = 9 = PL (party level) = LV 3
Quality = d20 = 2 = Avian
Weakness = d20 = 10 = Silver
AC 13, +3 beak, 1d8 damage.

Now let's mutate it! (page 191)

Mutation 1 = 1d12 = 1 = Shapechanger (ooh, this goes well with the silver weakness)
Mutation 2 = 1d12 = 8 = Life Draining Touch (we will say that hit point damage it does cannot be healed naturally)
Mutation 3 = 1d12 = 10 = Blood draining bite.

Okay. I got it. Ladies and Gentlemen and Children of All Ages: the Were-Stirge!

One of the reasons I love random tables is this: i would never have decided to put a were-stirge in an adventure on my own.
What ChatGPT thinks a were-stirge looks like:
were stirge.png
 

NOTE: This would have just gone in the Shadowdark General thread but the author of that thread decided to lock me out with two way ignore.

Same. I've been thinking that I should start a new Shadowdark thread. But that would lock out that other person, so maybe somebody less (apparently) offensive than either of us should start it....?
 





Not only does doing it this way create some unique sites and adventure possibilities, it is just plain fun to do.
I completely agree - I love stocking dungeons with random procedures and than find a scenario/narrative based on the random outcomes. Its fun and its relatively quick. I very much liked how you just roll for monster pages instead of an encounter table. (and landed on all these greek mythology creatures!)
 

I very much liked how you just roll for monster pages instead of an encounter table.
I was surprised. I though there were more robust random monster tables. The random encounter tables provided are cool, but they are very much "encounter tables" -- the include lots of stuff not necessarily good for tocking a dungeon.

i am sure someone out there has made by-level random encounter tables for SD.
 

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