No, it's a good idea, all I meant was that you don't need a wee map, just a Ward name and a tracker.Ah, well then.
I shall trouble your thoughts no further.
No, it's a good idea, all I meant was that you don't need a wee map, just a Ward name and a tracker.Ah, well then.
I shall trouble your thoughts no further.
My gold standard for city supplements is the City of Lies boxed set for the 1st edition of Legend of the Five Rings. In a nutshell, here's what I'm looking for in a city supplment:So what are your favorite city sourcebooks, or specific mechanics, or procedures, or rules? You might even tell us why!
Though a wee map could make a nice visualization tool. Bu there are of course also challenges, where does it fit in the layout, how large does it have to be to be readable/fillable, especially given the shape of the wards...No, it's a good idea, all I meant was that you don't need a wee map, just a Ward name and a tracker.
If I'm going to invest time in developing a city (or town), I really try to use a broad lens before doing anything. I ask questions about who lives there? Then I ask why? I pair it with what are the resources/geography? Then I ask, what is their history? I use other places in the realm to compare/contrast their resources, people, history. I ask how they are connected to the other places? Then I ask what kind of culture would have developed because of that history and its people? And all of those may come in various orders, but to me, those are essential in making a living, breathing city.So what are your favorite city sourcebooks, or specific mechanics, or procedures, or rules? You might even tell us why!
Merely an observation, but something that is overlooked with the factions in BitD is that the citizenry of each district are their own factions too, so your ward idea is essentially the same in practice.Reputation can be gained (and lost) on a ward by ward basis. When you help the ward and its inhabitants you get rep, and when you hurt them you lose it (GM discretion). [...] The inspiration here is the faction rules from Blades, but shifted to focus on wards rather than specific factions. IDK if it will end up being what I want, but this is where I'm going to start.
If reputation can be lost as well as gained, presumably it can be negative as well as positive, in which case I'd suggest a +3 to -3 scale. It seems to be the most intuitive.Probably a 1-5 track for the positive side.
Nice. Here is the calendar I built for one of my cities (Frostcliff) and its surrounding region. It's a six-day week (named after the old gods), with 36 days in each month, called seasons. Then there are ten seasons, making a 360 day calendar. I find this best because players can relate to cyclical growing seasons and it keeps it earth-like. Kind of similar to yours.I have a first draft of a calendar and festivals done. I decided to use the ancient Egyptian calendar as it's something different and fits the background of my city setting.
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I specifically bought Cawood Publishing's Monsters of the City book for 5E because I want a bunch of generic urban NPC types.Another question. What kinds of stat blocks would you want to see in a city setting (aside from core NPCs, obviously)?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.