Press Savage SLA Industries Worlds Coming Soon

Smashes 35 years worth of lore with a popular gaming system.
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Nightfall Games announces their feature title will be paired with Pinnacle Entertainment's storied game engine to create Savage SLA, powered by Savage Worlds.

SLA Industries
is a Scottish TTRPG first published in the 1990s, set in a dystopian future where the universe is run by a company known as SLA Industries ('Sla" is pronounced 'Slay'). You play as operatives doing jobs for the company. A 2nd edition was released in 2021.

This edition of the game smashes 35 years worth of lore with a popular gaming system giving gamers something new as they SLA their way. They'll get the lore that inspires gamers to make SLA Industries a long-running tabletop roleplaying game along with the advantages of Savage Worlds rules and support. This is akin to SLA Borg, their combination of SLA Industries with MÖRK BORG rules, which made the setting accessible to new tables of gamers.

In 2026, Nightfall Games plan to produce three books for SLA Industries: Savage Worlds, some via crowdfunding and some via traditional delivery. To learn more, check out their press release below, Facebook page, or their website:


SLA gets all SAVAGE​

26th February 2026, from the Fanny by Gaslight pub in Kilmarnock, Scotland.

Nightfall Games are thrilled to announce that we will be releasing our flagship role-playing game, SLA Industries for the Savage Worlds system.

This is an exciting development, ten years in the making: Nightfall Games first approached Pinnacle Entertainment Group in 2017 with the intention of doing our second edition using the Savage Worlds system. We then realised we hadn’t finished telling the story of SLA Industries. What we had left to say was deep and often dark. We decided we wanted to tell those stories our way. We expected that that process would take many years, but our production team have proven diligent and decisive. This means we have covered the critical parts of our story much sooner than we expected.

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Now we can look to the future.

And that future is a reset, a restart and a rethink. It is now time for SAVAGE SLA. This means we are looking to take all the writing for SLA Industries, all 35 years of it, and present SLA to a wider audience. This means new people can start at the very beginning and our longer-term fans can read the world, understand the world and enjoy the world in a chronological order in a numbered series of books. And we can do that with the very popular Savage worlds rule system.

But what about SLA Industries 2nd Edition?

We know the fans of 2nd Edition may be twitchy at this announcement, but you shouldn’t be. SLA 2nd Edition will continue telling the story and first. Fans are receiving the most recent books right now (via Kickstarter): Threat Analysis: CULT and Operative’s Handbook, and we have at least 5 new books in the pipeline. The future of SLA Industries 2ndEdition continues to progress.

But back to SAVAGE SLA, what’s the plan?

We are writing right now and we expect the core and first 3 books to be published in 2026. We also have plans for a number of supporting products including a Quickstart. We will be taking this to crowd funding, but you can also expect to see PDF products on DrivethruRPG and books in your favourite FLGS and internet shop.

Five words:

This is gonna be awesome!

“The response to our recent announcement, in the Savage World’s Facebook group has been phenomenal.” Dave Allsop, co-creator of SLA Industries. Nightfall Games

“Being able to take the entire writing of SLA Industries and presenting it from the beginning is very exciting. And I’m a big fan of Savage Worlds. This is a dream come true.” Jared Earle, co-creator of SLA Industries and SAVAGE SLA lead. Nightfall Games

“Whilst we create SAVAGE SLA, I will be working with Mark Rapson, our Managing Director on the creation of more 2nd Edition SLA. SLA Industries is in its golden age right now, and I think we are about to go Platinum.” Benn Graybeaton, Project Manager and Rules Lead. Nightfall Games.


UPDATE 2026-02-28 - WHAT IS SLA INDUSTRIES?
From Nightfall Games website:

About SLA Industries​

SLA Industries (pronounced “Slay Industries”) is an award-winning role-playing game that was first published in Scotland in 1993. Now in its second edition, the game is a horror noir science-fiction setting set in a dystopian reality in which the majority of the known universe is either owned or indirectly controlled by the eponymous corporation SLA Industries. The game incorporates themes from the cyberpunk, biopunk, gothic horror and conspiracy genres, and has always been praised on the quality of writing and art. SLA Industries is considered one of the first and best examples of the Splatterpunk genre in RPGs.

The World of Progress, the universe in which SLA Industries operates, is a science-fiction image of the 1980s, where the fax machine spews out information alongside green-screen computers and vat-grown biogenetic monsters, who compete with humans and exotic alien races for work in an overgrown city that plunges deep underground.

Players in SLA Industries take on the role of an Operative, the highly-trained and well-equipped freelancers that serve as the company’s agents, investigators and enforcers. Operatives perform tasks for both a pay packet and the promise of an increase in their security clearance, as both provide them access to an increased standard of living, better equipment, progression up the corporate ladder and sponsorship opportunities. Most of all though, they strive for the one thing that everyone in the media-driven World of Progress wants: Notoriety.
 

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Egg Embry

Egg Embry




Didn’t play SLA Industries myself but I do remember it from ‘back in the day’. As a Scottish publication maybe it had more market in the UK than other places?

I remember a key setting conceit was that the adventures of the party are live-broadcast to an audience and you get rewarded based on how much that audience enjoys your team. A consequence of that was ‘bullet tax’ - the audience enjoyed melee more so you lost money every time you went to guns in a combat situation.

Pretty quirky!
 





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