I'm not sold this is actually a good suggestion; I've not infrequently found text a better way to do it, because its a cooler medium.
Feeling them might get you in a lot of trouble.The old chestnut “don’t tell them why it’s good for you, feel them why it’s good for them.”

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.