WotBS How many campaigns have people made a deal with Freedom in?

Andrew Moreton

Adventurer
Last night my players reached Trilla's prison and ran into Freedom, they negotiated as I expected but unlike my expectation they made a deal. Which cut the session short as I was not prepared to start book 11 , instead I had an epic fight prepped which I expected to take several sessions.
The deal was that the Trillith would delay their plan for 800 years (to make sure Trilla would not die) , Freedom would try to prevent Trillith intefering and the pc's would not share knowledge of the Trillith . The pc's plan features creating a religion to help people shift to a soul form life and also to try and come up with other ideas which Freedom promised to listen to. She expects to initiate their plan in 800 years but it avoided a fight with very dangerous people which could stop them cold and the pc's got a diplomacy roll of 65.
So no boom today , boom in 800 years.
My pc's may read this so please cut spoilers about the campaign end fighting Leska to a minimum
 

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We've just finished "Sleep Ye Cursed Child". One member of my players' party, a glimmerskin halfling cleric named Thassalar Whitrumble, always, but always tries to bring diplomacy forward. He lives by the Asimov's creed "Violence is the last refuge of the incompetent". Not that he does not fight when it's time, but he always tries first to bring reason to the table, and if not, well, then the Hammer.
That being said, I was pretty sure that he would try to talk Freedom to their side. And I asked my self "What if... What if he had very good arguments!". I used AI to help me build a skill challenge (10 successes before 3 failures) in which they could, by a very narrow chance, change Freedom's mind. I used Diplomacy, Sense Motive, Kn-Arcana, Kn-Nature, Kn-Religion, Kn-The Planes, Perform (Oratory) as the Primary skills to be rolled.
My players planned it well, knowing that that challenge would be one of the most difficult, and nearly lost it. They brought forth very good arguments and challenged Freedom into her world view. She finally switched sides and let them into Trilla's dreams, telling the players about Annihilation and the destruction to come.
In the end, to atone for her mistreatment of Trilla, she offered to merge with her mother, giving Trilla the full array of her powers.
 

My players had failed to pick up on the situation Trilla was in and Freedom did not volunteer information. I suspect that would not have given a great deal if they had known.
In hindsight making the deal was great for the campaign as we had a multimonth gap in the campaign after the session which was unplanned and would have happened mid combat and that would have been a disaster.
We wrapped up the campaign at the start of this year and the Druid who reincarnated as the world spirit chose to free Trilla and create the Trillith as beings independent of Trilla thus removing their need to destroy the world.
 

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