AI/LLMs DLSS 5 will be the worst thing to EVER happen to video games

1. I don't play Oblivion remastered

Ok

2. I know how to handle mod conflicts

I didn't imply that you didn't. You're the one who brought up having to worry about mod conflicts, so you might want to look at yourself for that one.

You're so concerned with intent, so whose intent is more important? The average user who just wants something done easily, the mod author who made a mod overriding the original artist's intent?

Well, the "average user" isn't an artist, they're they consumer of the art, so their "intent" is not really there? And using AI settings like DLSS5 don't add artistic intent for someone, either. So the only "artistic intent" are in those making the art, like devs and modders. And the backlash from those who actually make the stuff coming out seems to be rather notable about all this.

Also by the time DLSS5 comes to the public TES6 will be the new thing to mod

I'll believe it when either actually comes out.

For that particular question sure.

Cool, so let's just pretend that my posts deal with the particular questions they are quoting and we can avoid any sort of future confusion.

But it does bring up a foundational consideration. Artistic intent of the original artists in video games has never been sacrosanct. Since thats true, how can the justification for disliking DLSS5 be that it impacts artistic intent? It just doesn’t make sense.

Because it's not a person creating the art, but rather an AI algorithm stealing the art of other people and then superimposing itself on the creations of a bunch of artists who actually did the heavy lifting, all to help corporate create a talking point to justify the massive amount of money wasted in creating it.

Again, it's not just that AI strips away intent (but it does), but also what goes into creating this generative AI, which is incredibly unethical to begin with on just about every level we can discuss.

There’s plenty of reasons to potentially dislike it. You might actually think it looks worse, or doesn’t flow with the rest of the game. I think for the most part these issues will get ironed out, either that or it won’t even be a technology worth pushing back against as It will die alone in the woods if it’s not actually good for anything. Time will tell on that one.

The aesthetics are just the final insult to the whole thing. The cost of creating this stuff, both in material and processing power, what the algorithm draws from, the fact that it is almost certainly being imposed on devs by higher ups who don't care about what is being created but only trying to find cost-cutting shortcuts and ways to justify the growing bubble we are in... Those are all way deeper, scarier problems than the graphics themselves. That you have them promoting what is coming out of it despite all the problems of where it comes from... that's just depressing.

Sure, complain about the graphics. But it feels like complaining the stale crackers crewmembers are handing to passengers as they wait to get on lifeboats aboard the Titanic. I'm sure those aren't good, but there are larger problems to see here.
 

log in or register to remove this ad

Oblivion Remastered demo. Mods can’t improve the NPCs like this.



The question is if, or maybe just when, the tech will be able to handle fight scenes on a computer setup at least some consumers will have.


Another “wow” moment came when DLSS 5 was activated during a demo of The Elder Scrolls IV: Oblivion Remastered. Characters originally modeled two decades ago instantly began to look more like real people; their odd “potato” faces had vanished, replaced by fully fleshed-out faces with photorealistic hair, skin, eyes, and clothes. Sure, I was not seeing the ugly, but charming, facial models from before. But in return, DLSS 5 unlocked a new level of immersion.
 

Oblivion Remastered demo. Mods can’t improve the NPCs like this.



The question is if, or maybe just when, the tech will be able to handle fight scenes on a computer setup at least some consumers will have.

Wait....why didn't that dude with a beard turn into a hot, busty blonde when DLSS got turned on? Is that not how it works?

I want my money back.
 

Oblivion Remastered demo. Mods can’t improve the NPCs like this.



The question is if, or maybe just when, the tech will be able to handle fight scenes on a computer setup at least some consumers will have.

you had me at "their odd “potato” faces had vanished, replaced by fully fleshed-out faces with photorealistic hair, skin, eyes, and clothes" :ROFLMAO:

Wait....why didn't that dude with a beard turn into a hot, busty blonde when DLSS got turned on? Is that not how it works?

I want my money back.
no waifu for you mister. :sneaky:
 

Oblivion Remastered demo. Mods can’t improve the NPCs like this.
And we can all thank God for that. I genuinely don't see how anyone could view this as an improvement. It can't even track the models face accurately. It's failing at one of the most basic hurdles of rendering motion.
1774529583526.png


It's not even managing blinking with warping eyes into major medical problems.
1774529659305.png


These aren't subtle details and minor faults. They're glaring flaws in fundamental aspects of the medium. Which isn't getting into the massive clash in style, fidelity, and direction DLSS5 introduces by plastering over a scene with generated images that have no understanding of the artistic elements already within the scene. The obvious alterations to a scene's lighting have always been well covered already but the stark changes it makes to the lighting of the scene really does underline how poorly this thing replicates what's on the screen. It's not like this is just a higher resolution texture. It's making sweeping changes with no consideration for what makes sense in context to favour a generic blownout light source on the subject. It's borderline parody by itself. Closer to Balenciaga memes than it is the original work.
 
Last edited:

And we can all thank God for that. I genuinely don't see how anyone could view this as an improvement. It can't even track the models face accurately. It's failing at one of the most basic hurdles of rendering motion.
View attachment 432866

It's not even managing blinking with warping eyes into major medical problems.
View attachment 432867

These aren't subtle details and minor faults. They're glaring flaws in fundamental aspects of the medium. Which isn't getting into the massive clash in style, fidelity, and direction DLSS5 introduces by plastering over a scene with generated images that have no understanding of the artistic elements already within the scene. The obvious alterations to a scene's lighting have always been well covered already but the stark changes it makes to the lighting of the scene really does underline how poorly this thing replicates what's on the screen. It's not like this is just a higher resolution texture. It's making sweeping changes with no consideration for what makes sense in context to favour a generic blownout light source on the subject. It's borderline parody by itself. Closer to Balenciaga memes than it is the original work.
No idea how that first image was found or created but if you watch the actual video referenced above in real time that’s not at all what the character looked like with DLSS5 on.
 

Not sure what to take away from two screenshots of a YouTube upload of a video recording of an off-angle output of a monitor. It could suck but this is not the best way to tell.
 

Not sure what to take away from two screenshots of a YouTube upload of a video recording of an off-angle output of a monitor. It could suck but this is not the best way to tell.
Whats worse, nothing that looks like that actual image can be found in the actual video.
 

Yeah, maybe if you go frame by frame it's there somewhere, or maybe you did and there isn't. Or maybe the screenshots were taken from a lower quality version of the video. Or both. Or so on. There's too many explainable variables to judge it.

Edit: at least with the Nvidia blog posts and uploads you got a more direct path to what they wanted to showcase.
 

Yeah, maybe if you go frame by frame it's there somewhere, or maybe you did and there isn't. Or maybe the screenshots were taken from a lower quality version of the video. Or both. Or so on. There's too many explainable variables to judge it.
I didn’t go frame by frame. My guess is that such a rendering was in the first few frames after it turned on as it was transitioning between off and on. If it does exist at all as a frame it’s also not something visually perceptible in the real time view.
 

Recent & Upcoming Releases

Remove ads

Top