AI/LLMs DLSS 5 will be the worst thing to EVER happen to video games

Filters are different than generative AI, which makes up stuff. And DLSS5 is generative AI.
No. DLSS any version is generative AI. It uses artificial intelligence - based on deep learning - to create an image that isn't in the original content made by the artist. The game is rendered in a lower resolution and possibly at a lower frame rate than is later put out on screen, DLLS upscales the resolution and number of frames, basically "thinking" up the missing pixels and frames based.
But in the end, DLLS is also still just an algorithm, like the algorithm to do ray-tracing or repeating a 512x512 Pixel texture on a surface to generate the apperance of a 1000x5433 Pixel wall or grass.

Also, the legal definition of what can be copyrighted or trademarked and what has "artistic intent" are not really the same thing. And whether "artistic intent" is even relevant for the quality or enjoyability of a computer game is also yet another matter.
 

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Because then we're talking about the modder's intent. AI has no intent, no vision, thus it strips out intent. I have no idea how to explain this any more simply.
But what does that mean? AI has no intent, no vision. But does it it strip out intent? It's a tool, we don't expect it to add intent.

The reason it might not be copy-rightable might be because the AI itself would alwasy be creating derivative work, because it is fed with millions of pieces of art or photography to create (and the source and usage of this art and photography for this purpose is dubious, too).

But that doesn't mean that there is no artistic intent if you use AI to create an image. It just means you're basing your work too hard on pre-existing work so that it legally you cannot claim copyright on an original work, and it could be claimed that you are violating someone else's copyright - like if you were painting Donald Duck or Robert Downey Jr. in an Iron Man costume.
But that doesn't mean you had no artistic intent! Your brush didn't, your water colors didn't, your palette didn't, the AI that you used to upscale the image after you scanned it with your scanner didn't, but you did.
 

No idea how that first image was found or created but if you watch the actual video referenced above in real time that’s not at all what the character looked like with DLSS5 on.
Whats worse, nothing that looks like that actual image can be found in the actual video.
It's a screenshot of the video. It is, in fact, what that character looks like in real time because it's from a video demonstrating what they look like in real time. I didn't photoshop that. I watched the video, in real time, saw the problem and then took a screenshot to demonstrate it. Your denial of its existence doesn't actually make it vanish. It's a screenshot from the video. It's not even the most egregious problem with the motion in that video it's just one that screenshots can demonstrate. The much larger issue is DLSS5's inability to smoothly track a face so the movement in the dialogue's fixed perspective show the characters face wobbling around the model's skull like it's attached with jelly.

I didn’t go frame by frame. My guess is that such a rendering was in the first few frames after it turned on as it was transitioning between off and on. If it does exist at all as a frame it’s also not something visually perceptible in the real time view.
That screenshot was taken from a portion of the video in which DLSS5 was turned on the entire time. It just handles movement poorly. It also was visually perceptible because that's how I knew to take a screenshot of it. DLSS4 has ghosting in it too, to a lesser extent, so I'm not sure why you'd be shocked that DLSS5 has it in a more severe capacity when it's apply visuals on top of a scene rather than just upscaling it.


I will also mention I find this whole conversation about artistic intent genuinely pretty sad when the representative showing it off in the TES video is derisively laughing at the game being "stylised" and that DLSS5 makes it "much more like you'd expect".
 
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And whether "artistic intent" is even relevant for the quality or enjoyability of a computer game is also yet another matter.

From EGA to VGA, from SVGA to DirectX, from OpenGL to ray tracing. There has never, in the history of digital media, been the expectation that graphics designed on an old standard will render exactly the same way on newer hardware. It's has never, ever, been an issue about "artistic intent", it's just the reality of the medium that the art is rendered in.

In the context I'd DPSS 5, it's just an attempt to pull people on the bandwagon. Pull the most rage possible. Make the biggest boogeyman.

If anyone actually cares about artistic intent, there's a legitimate community based on preservation of old games. People who try and find lost software, manufacture retro consoles that are compatible with modern tech (i.e. HDMI connectors, etc.), and make software bridges and emulators so that people can still play old games. But no one preserves old games by telling new gamers they're not allowed to use next gen video cards. Art and its intent are never saved by lecturing someone about what they're not allowed to make in the future.
 

It just handles movement poorly. It also was visually perceptible because that's how I knew to take a screenshot of it.

It’s not perceptible to me, but we’ve said multiple times here that it’s not great at motion yet. It’s an early demo, remember?

I will also mention I find this whole conversation about artistic intent genuinely pretty sad when the representative showing it off in the TES video is derisively laughing at the game being "stylised" and that DLSS5 makes it "much more like you'd expect".

No need to feel sad over Oblivion Remastered NPCs, which are too often worse than their potato-headed originals.


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