D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over


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Isn't Indie RPGs like 10% of the market? How does one grow that without killing D&D? Or, when he says, Grow the hobby, I'm missing something larger and more wishy-washy.

There seems to be a lot of new D&D-like or Not-D&D games coming out as clones. Does making more games just split the player base not playing the actual D&D, or do more games equal more bites being taken out of actual D&D?
 





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