D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over


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Isn't Indie RPGs like 10% of the market? How does one grow that without killing D&D? Or, when he says, Grow the hobby, I'm missing something larger and more wishy-washy.

There seems to be a lot of new D&D-like or Not-D&D games coming out as clones. Does making more games just split the player base not playing the actual D&D, or do more games equal more bites being taken out of actual D&D?
 



Couple of things he said.

Indie RPG Kickstarters/ crowd funding over 100k got 50 million dollars.

Lead up to developing 5E they went from 50 million to 10 million.
 

Wouldn't that depend on your definition of how big you are before you stop being an Indie. I understood D&D was roughly 2/3rds of the market.
 

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