Innsmouth added as new Ravenloft Domain of Dread, bringing Lovecraft to D&D

Cthulhu is returning to Dungeons & Dragons.
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Innsmouth, the iconic home of several HP Lovecraft stories, is being incorporated into Ravenloft as a new Domain of Dread. Earlier today, Wizards of the Coast revealed the contents of Ravenloft: The Horrors Within, including the number of subclasses, ancestries, and new creature statblocks in the game. Wizards also revealed that 16 Domains of Dread will be profiled in the book, including the new domain Innsmouth. Assumably, its Darklord will be Cthulhu, who was previously confirmed to be in Ravenloft: The Horrors Within, complete with a statblock.

Cosmic horror has long had a place in Dungeons & Dragons lore, with Cthulhu originally appearing in early copies of Deities and Demigods. Due to a licensing dispute with Chaosium, TSR removed Cthulhu and other Lovecraftian creatures from later printings of the book. Cthulhu along with Lovecraft's other creations have since passed into the public domain, thus removing any restrictions on featuring the characters in a D&D book.

Of course, Innsmouth (at least in Lovecraft's work) is supposed to be a turn of the century New England coastal town, which doesn't exactly jive with the high fantasy trappings of Dungeons & Dragons. We'll have to see how much of Innsmouth is changed to line up with D&D when Ravenloft: The Horrors Within releases later this summer.
 

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Christian Hoffer

Christian Hoffer


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Also to mention, this isn't the only WotC-backed Mythos thing we've had recently. Chaosium themselves did a 5E book, just last year.

 

Also to mention, this isn't the only WotC-backed Mythos thing we've had recently. Chaosium themselves did a 5E book, just last year.

Huh, I was not aware.
 

That's right. If only WotC were instead to introduce the town of River's End, with people slowly transforming into brinefolk centered on a cult of Grand Kith-hooloo, they would meet universal acclaim with cries of "At least they didn't directly rip off Lovecraft!"

</sarcasm mode>

If you're going to do something with the Mythos, just use the Mythos. Trying to disguise it as something else is, IMO, worse than pointless; it'll be spotted immediately, and it's not like Cthulhu himself hasn't already appeared in umpteen RPG products over the last 45+ years. Which is unlike Dracula or Frankenstein, who generally don't appear by name in gaming products, despite having been part of the public domain for much longer. Why? I don't know, call it an RPG tradition at this point.
For a guy calling himself "occam," this is a pretty weak argument.

D&D has had off-brand mythos stuff in it since the AD&D days, the kuo-toa and Blibdoolpoolp, the Elder Elemental Eye, Tharizdun, mind flayers, aboleth, the yuan-ti and more. And that stuff is beloved.

And yeah, Ravenloft has been better off historically when they made new stuff inspired by classic horror tropes, but designed to work well with the D&D system of the moment.

If WotC had worked to create a similar riff on the Great Old Ones and Innsmouth for Ravenloft, there's no reason to believe it wouldn't be a big success, especially given that there are multiple domains that already have a lot of that scary New England sea coast vibe (among other flavors thrown in).
 

I'm torn about this so far. As I said in the other thread, having actual Cthulhu in D&D feels a bit like having Godzilla™️ in D&D: I like both, but it feels weird having them together.

But seeing the details I have so far, I am starting to warm up to his unholy squiggliness being in D&D. The art and stat block presented are very well done, and I already have ideas for one shots and/or short campaigns themed around Lovecraft. Cthulhu being in Deities and Demigods helps soften the blow a bit, too.

I'm reserving judgement for now, until I see more, but I'm surprised how much I like what I see!
FYI D&D crossover things get a little weird in S5 The Dancing Hut of Baba Yaga, as she got around.

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No TM though. :)
 



Also Nuclear breath weapon free reptilian gargantua coming out of the sea to terrorize fantasy Japanese communities has been a D&D thing since 1e Oriental Adventures.

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Since Kara Tur became part of the Forgotten Realms in later 1e they are part of the Realms. You can also see them in the 2e Kara Tur Monstrous compendium appendix.

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I was a bit surprised not to see them in 3e's Oriental Adventures or the Epic Level Handbook.

If you want to see a nonTM King Kong in D&D you can look to 1e WG6 Isle of the Ape designed for high level play (generally six characters of levels 15+ though magic users as low as 14 and barbarians and druids as low as 12 are considered acceptable).

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