Adept class

Adept class 1

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The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Callings) wound up, but the main class flavor is a little bit weak; it's hard to translate into mechanics, and hinges too much on attitude and not enough on the adept's role in the world.


The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Callings) wound up, but the main class flavor is a little bit weak; it's hard to translate into mechanics, and hinges too much on attitude and not enough on the adept's role in the world.


The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Callings) wound up, but the main class flavor is a little bit weak; it's hard to translate into mechanics, and hinges too much on attitude and not enough on the adept's role in the world.


The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Callings) wound up, but the main class flavor is a little bit weak; it's hard to translate into mechanics, and hinges too much on attitude and not enough on the adept's role in the world.


The Adept is an arcane half-caster who rejects "destiny" and "fate" in favor of free-will and self-determinism.

I haven't play-tested this yet, so any balancing feedback would be welcome.

Flavor-wise, I really like where the subclasses (Callings) wound up, but the main class flavor is a little bit weak; it's hard to translate into mechanics, and hinges too much on attitude and not enough on the adept's role in the world.
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