Ben Monroe's team did a great job with his supplement to Magic World. However, one of the player's in my game and I found Deep Magic, while a cool system, to be vague in key places and unwieldy in others. So, we re-wrote it to make it a little more in line with other spell casters in the system (a home brew that mixes Classic Fantasy, Magic World and trains and flintlocks). I re-wrote a sphere and added a new new one, while deleting an old one, and re-arranged the elements on the wheel to be consistent with BRP lore. Note that a copy of Advanced Sorcery is required to use this re-vamp, and some of it is just copy-paste (to put all the info in one place). I'd be happy to hear what you think of the changes.
Thank you!
John Meyers
Note - I've added some outlines of spells designed using this system.
Ben Monroe's team did a great job with his supplement to Magic World. However, one of the player's in my game and I found Deep Magic, while a cool system, to be vague in key places and unwieldy in others. So, we re-wrote it to make it a little more in line with other spell casters in the system (a home brew that mixes Classic Fantasy, Magic World and trains and flintlocks). I re-wrote a sphere and added a new new one, while deleting an old one, and re-arranged the elements on the wheel to be consistent with BRP lore. Note that a copy of Advanced Sorcery is required to use this re-vamp, and some of it is just copy-paste (to put all the info in one place). I'd be happy to hear what you think of the changes.
Thank you!
John Meyers
Note - I've added some outlines of spells designed using this system.
Ben Monroe's team did a great job with his supplement to Magic World. However, one of the player's in my game and I found Deep Magic, while a cool system, to be vague in key places and unwieldy in others. So, we re-wrote it to make it a little more in line with other spell casters in the system (a home brew that mixes Classic Fantasy, Magic World and trains and flintlocks). I re-wrote a sphere and added a new new one, while deleting an old one, and re-arranged the elements on the wheel to be consistent with BRP lore. Note that a copy of Advanced Sorcery is required to use this re-vamp, and some of it is just copy-paste (to put all the info in one place). I'd be happy to hear what you think of the changes.
Thank you!
John Meyers
Note - I've added some outlines of spells designed using this system.
Ben Monroe's team did a great job with his supplement to Magic World. However, one of the player's in my game and I found Deep Magic, while a cool system, to be vague in key places and unwieldy in others. So, we re-wrote it to make it a little more in line with other spell casters in the system (a home brew that mixes Classic Fantasy, Magic World and trains and flintlocks). I re-wrote a sphere and added a new new one, while deleting an old one, and re-arranged the elements on the wheel to be consistent with BRP lore. Note that a copy of Advanced Sorcery is required to use this re-vamp, and some of it is just copy-paste (to put all the info in one place). I'd be happy to hear what you think of the changes.
Thank you!
John Meyers
Note - I've added some outlines of spells designed using this system.
Ben Monroe's team did a great job with his supplement to Magic World. However, one of the player's in my game and I found Deep Magic, while a cool system, to be vague in key places and unwieldy in others. So, we re-wrote it to make it a little more in line with other spell casters in the system (a home brew that mixes Classic Fantasy, Magic World and trains and flintlocks). I re-wrote a sphere and added a new new one, while deleting an old one, and re-arranged the elements on the wheel to be consistent with BRP lore. Note that a copy of Advanced Sorcery is required to use this re-vamp, and some of it is just copy-paste (to put all the info in one place). I'd be happy to hear what you think of the changes.
Thank you!
John Meyers
Note - I've added some outlines of spells designed using this system.
Ben Monroe's team did a great job with his supplement to Magic World. However, one of the player's in my game and I found Deep Magic, while a cool system, to be vague in key places and unwieldy in others. So, we re-wrote it to make it a little more in line with other spell casters in the system (a home brew that mixes Classic Fantasy, Magic World and trains and flintlocks). I re-wrote a sphere and added a new new one, while deleting an old one, and re-arranged the elements on the wheel to be consistent with BRP lore. Note that a copy of Advanced Sorcery is required to use this re-vamp, and some of it is just copy-paste (to put all the info in one place). I'd be happy to hear what you think of the changes.
Thank you!
John Meyers
Note - I've added some outlines of spells designed using this system.