Search results for query: monsters multiverse counterspell

  1. dave2008

    D&D 5E (2024) 2025's Ancient Green Dragon Stat Block From The New Monster Manual

    They didn't exactly abandon it. In the Planescape book spellcasters get a magic action outside there spell list. For example, Shemeshka has Arcane Flux as an action and Fell Counterspell as a Reaction. These are both "spells," just not spells a PC has access too.
  2. cbwjm

    D&D 5E (2014) Apprentice Wizard- Arcane Burst power

    Well I disagree with WotC's stance, I also want players who invested in counterspell to be able to use it and if countering an attack from something that looks an awful lot like a spell might save another player, I want that kept as an option.
  3. Teemu

    D&D 5E (2014) Apprentice Wizard- Arcane Burst power

    These special magical attacks could also be described as specially trained or learned spells that lack components, thus making them invalid for counterspell. One of the reasons why WotC began adding these special attacks was to reduce the power of counterspell since prior to Monsters of the...
  4. James Gasik

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    It's been my experience that most player spellcasters are allergic to anything remotely dangerous, find some way to hang out far from enemies if possible, and spend a lot of thought on their own defense. On the other hand, enemy spellcasters are almost always better at casting spells than the...
  5. Micah Sweet

    D&D 5E (2014) Apprentice Wizard- Arcane Burst power

    From what I remember when I skimmed Monsters of the Multiverse, many spellcasting NPCs have attack abilities that used to be proper spells and are now some kind of vaguely-defined magical attack. The Apprentice Mage is one of those. Basically while I'm ok with abstraction I don't love it, and...
  6. Chaosmancer

    D&D 5E (2024) Playtest 8 Spell Discussion

    No, it does not destroy my position that there is something you can do to ATTEMPT to avoid detection and something that AUTOMATICALLY avoids detection. And it is not a False Dichotomy to point out that those two things are different. In fact, it seems to be a point you yourself want to avoid...
  7. Yaarel

    D&D 5E (2014) Apprentice Wizard- Arcane Burst power

    Here is the statblock of the "Wizard, Apprentice" from Mordenkainen. This is a convenient abbreviation of the stats for a level 2 Wizard. A player Wizard has three cantrips and three slot 1 spells. This nonplayer Wizard has the three slot 1 spells (Burning Hands, Disguise Self, Mage...
  8. B

    A Deep Dive into Forgotten Realms: Heroes of Faerun

    One of my long frustrations is that even though Faerun is huge and has room for expansion (the unexplored continents in addition to areas in the parts labeled “Beyond,” like the Lake of Steam, Evermeet, Mezro, Port Nyanzaru, and more), the overwhelming majority of products for it has been...
  9. Voadam

    D&D General How does magic work in D&D (In-Universe/Lorewise)?

    Same for Counterspell. It is for spells only, not monster/NPC non-spell magical powers. COUNTERSPELL 3rd-level abjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to...
  10. Maxperson

    D&D 5E (2024) Playtest 8 Spell Discussion

    While talking or not talking is binary, you are engaging in a False Dichotomy there by trying to limit it to those two. In the true range we have shouting, talking loudly, talking, talking quietly, whispering and not talking. There are probably some others in there as well. I'm not sure how...
  11. James Gasik

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Not every martial character takes Mage Slayer, even though they could (assuming Feats are available in their games). This implies that they don't want the ability that badly- other things take priority, even for Fighters and Rogues who get extra Feats to work with. If Mage Slayer was given to...
  12. G

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Without speaking to everything, I think there is a distinction to be made between giving every martial PC a "Mage Slayer" effect, and giving every melee NPC that effect. I don't think there is a need for these things to be correlated. This could easily be constricted to certain kinds of...
  13. James Gasik

    D&D 5E (2014) DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?

    I'm reminded of the fun time we had playing Curse of Strahd. Every time a monster used a weird power, the Yuan-Ti Paladin would ask if it's magical or not, since (according to Volo's), he had advantage on saves versus magic (this is before the ability was revised to only affect spells). With...
  14. Yaarel

    D&D 5E (2024) UA2025 Psion Spell List [+]

    To sum my responses to the UA Psion spell list. It helps to think of the Psion having several different spell lists. Each one corresponds to a subclass. Each subclass approximates a 2e and 3e psionic discipline like a list of powers. Perhaps the Psion base class itself lacks a spell list, and...
  15. Blue

    D&D 5E (2014) Vecna's Dread Counterspell vs. Subtle Spell (a simple poll)

    Agreed. That seems to be the design direction for all the caster-monsters in Witchlike and Monsters of the Multiverse - leave a couple of high-flavor & usability spells once a day, and have a few spell-like action/reaction for general use.
  16. Voadam

    D&D 5E (2014) New Spellcasting Blocks for Monsters --- Why?!

    Where is this clarification? I don't see it in Monsters of the Multiverse. Page 37 talks about use the stat block rules from the MM. This would indicate to me that the only change is going from prepared spells and slots to specified spells at will or x/day. A natural language reading is that...
  17. Undrave

    D&D 5E (2014) New Spellcasting Blocks for Monsters --- Why?!

    Eh, the less counterspelling the better. It's a do-nothing mechanic. Both side have expended a ressource, but nobody's any closer to being defeated. It dosn't progress the game state.
  18. Bill Zebub

    D&D 5E (2014) DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?

    There is a difference between clear categorization of effects and individual identification/rationalization of abilities. If...to mix editions...the Yuan-ti ability was clearly described to be effective against magic of type X, and the effects in CoS were labeled X, Y, and Z, the players would...
  19. tetrasodium

    D&D 5E (2014) DM's: How Do You Justify NPC's Having Magic/Abilities That Don't Exist in the PHB?

    The yaunti ability is part of the problem. It's drawing on structure present in 3.x where every ability was (sp) (Su) or(Ex) to denote spell like supernatural & extraordinary. The tags indicated how they interacted with a few things. Like antimagic that ability & opportunities attacks. 5e cut...
  20. Charlaquin

    D&D 5E (2014) New Spellcasting Blocks for Monsters --- Why?!

    Monster spells can still be countered, dispelled, etc. Monster abilities that are not spells, such as Vecna’s Flight of the Damned or his Rotten Fate cannot be counterspelled, dispelled, etc. on account of them not being spells. This does, in a roundabout way, make anti-spell abilities like...
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