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  1. Ruin Explorer

    The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

    It seems not or they're not very far along if so. The reason we know this is the lead dev working on said recently (post-Oblivion Remaster release) that they're planning on making the guns/combat in FO3 much more like those in FO4. Planning to. And as the gameplay stuff would be worked on...
  2. Ruin Explorer

    The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

    Literally the only thing it means is that, contrary to what Todd Howard (who is in charge of Bethesda) was saying in 2023, Elder Scrolls 6 will almost certainly use UE5 for its graphics engine, but retain the Creation Engine under the hood. Because that's relatively easy to do, and will honestly...
  3. Ruin Explorer

    The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

    The Oblivion Remaster has been in the works since at least 2022, because it was initially revealed by the Microsoft disclosures around their anti-trust case when buying Bethesda. So I would be pretty surprised if Fallout 3 Remastered was that soon, even if the technology is sound - they do need...
  4. Ruin Explorer

    What videogames are you playing in 2025?

    It's not a certain number, it's entirely down to what they are (and your load order). If you have a whole bunch of mods relying on Skyrim Script Extender, and doing stuff like re-routing NPCs or whatever, that's going to have a significant impact on both CPU load and glitchiness - it's likely...
  5. Ruin Explorer

    Spoilers Daredevil: Born Again (Spoilers)

    The problem is B is seemingly not true. Or if it is true, the superhuman sense isn't actually just "super-sensitive touch", it's some far wilder and more interesting. But B not being true is why this was so jarring to anyone who knows what the textures of oil painting are actually like (and...
  6. Ruin Explorer

    How Much Do You Care About Novelty?

    Like I said, the issue for me is when you whitewash real world settings, not when you have faux-[time/place] settings which don't have the same deep and horrific societal issues. Like, if your characters are in a Victorian-ish, vibes-wise/aesthetics-wise but entirely fictional society/setting...
  7. Ruin Explorer

    How Much Do You Care About Novelty?

    Nah the Alternity version, which was apparently the 5th edition of Gamma World.
  8. Ruin Explorer

    What videogames are you playing in 2025?

    If you just follow a build guide for the characters, which you may want to simply because there are so many options, it's pretty straightforward. That's like the only potentially overwhelming bit. In combat and exploration it's fine, especially if you avoid using the fancy Bladedancer class from...
  9. Ruin Explorer

    How Much Do You Care About Novelty?

    This is very true. We might moan about some cool older settings being MIA because they've effectively been IP vaulted by WotC, but they're usually at least available as PDFs of the old books, and what we're getting today is insanely more diverse in every possible meaning of the word diverse than...
  10. Ruin Explorer

    How Much Do You Care About Novelty?

    I'm saying most people who have opinions about genres are not, in fact, "purist fanbois" nor engaging in "one-true-wayism" or "gatekeeping", which are in fact just bunch of cheap and vaguely demeaning buzzwords strung together for effect. Those people do exist, but your implication appears to...
  11. Ruin Explorer

    How Much Do You Care About Novelty?

    I mean, that's a cheap and rather bitter characterization that I'd think was beneath you. God forbid someone seek to be able to identify a genre, eh? But it doesn't change the fact that I'm right, and I think you know it doesn't. Steampunk was not an equivalent of -gate at the time in the 1980s...
  12. Ruin Explorer

    How Much Do You Care About Novelty?

    Sorry but no. That's just flatly incorrect. It was absolutely a dystopian genre in the 1980s and very early 1990s. Then it started being used in two other ways: 1) To describe Victorian or early 20th century retrofutures, like HG Wells. 2) To describe straight up Victorian alt-history, which...
  13. Ruin Explorer

    How Much Do You Care About Novelty?

    They literally are, though. That's why it's called steamPUNK. That's the core of the old conflict about what should be called "steampunk". If there's no dystopia and no resistance to that dystopia, and there's no punk element, and you haven't got steampunk. You've just got some kind of...
  14. Ruin Explorer

    How Much Do You Care About Form Factor/Book Size?

    Yeah basically this. I have little inherent preference, but I absolutely loathe books that feel like they've been inappropriately compressed down to "digest" format - which in my experience is about 20-30% of "digest" format RPGs, and you never know which until you get them!
  15. Ruin Explorer

    How Much Do You Care About Novelty?

    Yeah in the early 1990s even most SF nerds didn't have a particularly clear idea of what "steampunk" might entail, if they were even familiar with the term (it didn't even begin to get popularized until The Difference Engine in 1990, though it does technically predate that I believe). And as a...
  16. Ruin Explorer

    How Much Do You Care About Novelty?

    Yeah this. And it's made incredibly suspicious of Invisible Sun, because it's a "A roleplaying game of surreal fantasy, secrets, and magic that is truly magical.", which is like just a list of things Cook has shown himself to be bad at multiple times now! Especially as the original marketing...
  17. Ruin Explorer

    Computer games and the save checkpoint system

    Yeah and in that era (2014) it wasn't as trivial to find that out either, because few if any reviewers mentioned it, and most forums where people would have complained about it were very poorly indexed (if at all) by Google. I have no idea what the purpose of no-save-on-exit was. It's bizarre...
  18. Ruin Explorer

    Pineapple Express: Someone Is Wrong on the Internet?

    Y'all could also live in a place where the air didn't hurt your face and ALSO there weren't monstrous beasts and ALSO there weren't earthquakes or volcanos or tornadoes or hurricanes or real blizzards or similar (though climate change may yet grant us the latter three), it's called Britain...
  19. Ruin Explorer

    Computer games and the save checkpoint system

    This is a pretty hilarious and silly thing to say. Do you really think it advances your argument? The reality is, most people don't really care about needing save/reload the way you do, because it was a weird thing PC gamers in the 1990s latched on to, for the most part. You say "enough...
  20. Ruin Explorer

    Computer games and the save checkpoint system

    I think you maybe confused re: the point being made. People aren't saying it's always a "processor overhead" or that it's impossibly technically hard (though it does require resources which could be devoted to other things in both cases - hardware and development) or something. They're saying it...
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