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  1. evilbob

    D&D General DALL·E 3 does amazing D&D art

    ANYWAY... ChatGPT recently made their image generation a lot better. Here are some characters from Witchlight that seemed especially well-done.
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  5. evilbob

    D&D (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    Thanks everyone for the replies so far. I think this thread could be summarized as such: Of the few people who responded with specific numbers, several gave out fewer than the guidelines in the DMG, and that worked for them. One person pointed out that thanks to the attunement rules, there is...
  6. evilbob

    D&D General Do You Play Out Every Combat?

    We tend to run things down to the end, but it's not my preference - it's because our group HATES letting anyone get away! They'll ignore helping friends (like, PCs making death saving throws) if it means chasing down that lone goblin and making sure he's dead, lol. I don't get it but they find...
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  8. evilbob

    D&D (2024) Stealth Errata

    I feel like one of the reasons this is so hard is because stealth can encompass two different ways to see the same situation that are both easy to visualize: sneaking up on someone during combat where you would remain hidden (I hid behind the boulder and now I'm sneaking out from behind it...
  9. evilbob

    Five Takeaways From the 2025 Monster Manual

    Just looked it up: as of Jan 2024, 13% of D&D players were over 40, or about 1in 8. 40% were under 25, including players down to 10 years old, with nearly a quarter of all players (24%) being 20-24 (which tracks well with the average age of university students). 25-29 was 18%, 30-34 was 18%...
  10. evilbob

    Five Takeaways From the 2025 Monster Manual

    In my experience they felt so much like big bags of HP. Maybe this wasn't a problem with all of them, but most of combat against solos was just a long slog until the inevitable conclusion.
  11. evilbob

    Five Takeaways From the 2025 Monster Manual

    These are good points; maybe the 5.5 MM was balanced against a new set of players, and that's why it seems easy to us old-timers? And that's fine, too! It might have been helpful to have a little aside that was like "hey folks, if your group has been around the block, -2 per tier from all CRs"...
  12. evilbob

    Five Takeaways From the 2025 Monster Manual

    1 - CRs are still too low for 5.5 characters, IMO. Maybe they balanced everything against having zero magic items or something but ALL the CRs are still too low, especially at high levels, to the point that even the helpful hack of the "lazy benchmark" has exceptions to its exceptions. CRs were...
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  14. evilbob

    D&D (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    That also does not sync up well - unless you consider only the tier before, and then it is close. For example, the PHB gives an example for a character starting level 11-16 which equals about 1 party member's share of the loot awarded from levels 5-10 in the DMG. This would make sense for level...
  15. evilbob

    D&D (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    I had forgotten about the DMG 5.0 table. That does not sync up well with the DMG 5.5 Magic Items Awarded by Level table. Also the more I look at that 5.5 table, the more confusing it becomes. It's not really a good guide for how many items a character might start with, or how many they'd have...
  16. evilbob

    D&D (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    This is a good point as well. Once you have three attuned items it's very hard to switch stuff up. In our recent level 16 game we had a similar issue, where no one wanted any new stuff because of attunement. And honestly, I don't mind this: if nothing else it cuts down on complexity. (But it...
  17. evilbob

    D&D (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    Haha that DOES change the tone, does it not? I will fix that mistake - thank you!
  18. evilbob

    D&D (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    Obviously anyone can play the game however they want and it's all valid. My question is: what is the "typical" amount of magic items you estimate most parties in your experience would have around level 10? Level 15? And Level 20? The 5.5 DMG has a Magic Items Awarded by Level table (p.218) that...
  19. evilbob

    D&D (2024) Is Combat Tedious on Purpose?

    This is exactly my experience as well, time-wise. Glad playing digitally is working for you! We're both talking broadly about different points there, and I'm sorry I wasn't more clear. I was specifically talking about combat, and 100% disagree with "there really aren't that many interactions...
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