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  1. evilbob

    D&D 5E Curse of Strahd (spoilers): PC wants to be a werewolf

    Ah, I see! I have never put my hands on one of those but I would love to see it one day. I guess the heart of the thing I'm having a hard time getting ideas about is: how do you simulate a "lack of control" without taking someone's character sheet away? Hence the idea about "when you get...
  2. evilbob

    D&D 5E Curse of Strahd (spoilers): PC wants to be a werewolf

    Not that we need to get too far off on a tangent, but I checked the AD&D MM and the original I6 module and I can't find anything about lycanthropy rules requiring this. It is something you hear a lot, though (thus this character's original belief). I find it a little too close to the vampire...
  3. evilbob

    D&D 5E Curse of Strahd (spoilers): PC wants to be a werewolf

    Here are my thoughts on crunch so far. This is sort of tailored to this situation: a barbarian who chose the curse. I like that it is mostly a penalty at first, but can evolve into something that will be very strong in combat (at RP cost). Starting immediately - Can communicate with wolves...
  4. evilbob

    D&D 5E Curse of Strahd (spoilers): PC wants to be a werewolf

    Nope, I just find it lacking. Great thoughts.
  5. evilbob

    D&D 5E Curse of Strahd (spoilers): PC wants to be a werewolf

    Well, in my mind the PC is more or less some flavor of evil already, just from choosing to be a werewolf. He still has loyalty to his party, but he seriously considered just turning all the prisoners instead of freeing them, for example. He's extremely close if not over the line in my mind...
  6. evilbob

    D&D 5E Curse of Strahd (spoilers): PC wants to be a werewolf

    This is not exactly a new problem, especially with this adventure. Here's the context for those who want to read it: (spoilers) The character, who I'll call Creepshow, is a barbarian who has the insanity that he believes he's a werewolf even though he is not, and he is constantly hunting for...
  7. evilbob

    D&D 5E CoS - Donavich the usefull Ally

    I like this idea a lot. It's also a good way to balance out allowing him to be a higher level, and/or he can level up with the party to keep his power at about the right place.
  8. evilbob

    D&D 5E Curse of Strahd - Need some rules lawyers

    Ok first off: this is awesome. In like, every way. Second: a thread about Curse of Strahd? And you want rules lawyers? It's like Christmas for evilbob! :) (Oh wait - it was Christmas!) No wonder I was mysteriously summoned to check this forum... To the OP: personally, I think your...
  9. evilbob

    D&D 5E A whole group with Darkvision!

    Are you kidding, I love it when this happens! Keeping track of mundane things like light sources is always just a chore - it's SO much easier when they all have darkvision and I can just ignore it completely. (Things don't have to be in the dark to be scary / hiding / jump out at you.)
  10. evilbob

    D&D 5E Curse of Strahd: Roleplaying as Strahd

    The truth is: most of your ability to RP Strahd during the moment is going to be hamstrung by the obvious nature of the plot and the infinite vampire tropes you have to work with and against. I wouldn't sweat it too badly because there's just no way you can really play him up at your table...
  11. evilbob

    D&D 5E Enhancing "Curse of Strahd" (and DDAL adventures)

    There was a huge server crash where something like 3 or 6 months or something's worth of threads got lost. It's possible that was in there. Sounds awesome! :) I love how if you have 100,000 groups running this game you're going to get 100,000 different endings. And grats on actually...
  12. evilbob

    D&D 5E Can a spell be cast to cause non lethal damage?

    Generally: sure, why not? The entire concept of "knocking someone out" like it doesn't cause long-term damage to them is fantasy anyway so why not do it with a spell? :) This exact situation: I like the suggestion about using a higher slot or otherwise making it a little more difficult...
  13. evilbob

    D&D 5E CoS Ideal Tarokka Reading Storywise

    I convinced someone of something on the internet, yay! First time for everything. :) Ooo, now that is a very cool idea. I'll have to ponder that as well. I feel like it overall lowers the difficulty (since they'll likely be able to get the skull sooner) but it also makes logical sense and...
  14. evilbob

    D&D 5E Curse of Strahd spoiler-filled general discussion

    The AD&D Ravenloft was published in 1983. That module's 33 years old. It has a spouse and kids in school. And it is not the story of the new 5.0 Ravenloft, which is an entirely different beast (pun intended) and rightfully so. So I stand by my statements: I'm not personally interested in...
  15. evilbob

    D&D 5E Curse of Strahd spoiler-filled general discussion

    Pffewf, that's a tough one. It fits the narrative just as well, but it leaves even fewer allies for the party, and no one with any real power who opposes Strahd in the land. I don't think I will personally use that one, just because it could start to feel too hopeless: it turns up the...
  16. evilbob

    D&D 5E tweaking narrative structure in CoS (spoilers; also really long)

    Gah! I totally did. Perhaps a coincidence that I haven't been paying much attention for the last three months or so... :)
  17. evilbob

    D&D 5E Enhancing "Curse of Strahd" (and DDAL adventures)

    I'm pretty sure jayoungr caught it at some point in the thread (wow, is this thread 6 months old?) but here it is again if you'd like: http://www.enworld.org/forum/showthread.php?485367-tweaking-narrative-structure-in-CoS-(spoilers-also-really-long) Although I have to say again that I wish I...
  18. evilbob

    D&D 5E tweaking narrative structure in CoS (spoilers; also really long)

    What I did was once they met Ismark, he "drew a map on the back of a napkin" and then I handed them a map. :) I figured he was a decent source. There's a copy of the map without markers floating around... but it may not be legal. You can buy it from the original artist as well, which is...
  19. evilbob

    D&D 5E tweaking narrative structure in CoS (spoilers; also really long)

    I'm going to start with a big tweak, and throw smaller ones in as well. Anything used to tie the campaign together has to encompass every disparate area. So far, the best idea that I can find (which isn't mine and I'm sorry to whoever suggested it because I haven't looked you up to cite you)...
  20. evilbob

    D&D 5E tweaking narrative structure in CoS (spoilers; also really long)

    In this thread, I made a rough outline for Curse of Strahd to show the general narrative structure of the story in case it was (reasonably) overwhelming or you'd rather have a more linear plot. It looks like this: Outline Opening Quests I. Intro/hooks a. receive fake burgomaster letter...
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