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  1. evilbob

    D&D 5E So...warlocks?

    I agree, but the DM supplement suggests that six to eight(!) encounters is a good amount for a day. So unless they specifically mean to chain them together, it's a hard call, actually.
  2. evilbob

    D&D 5E Monster Manual soon to be in the wild!

    You're right. Given that it was one of the more PG art pieces from 3.0 / 3.5, I guess this is how they solved that issue. Although the succubus is in there, so we'll see how that's handled. Although again the "is it a demon or a devil" question - which is just funny to me - got solved by...
  3. evilbob

    D&D 5E 5th Edition -- Help Me Break the Game!

    Checking the book, this is pure cheese, that's for sure. :) And it does work, because they specifically spelled out that you can use other classes' spells for your warlock spell slots when you multiclass. Now, it doesn't work at all until 11th level - so you really don't want to actually play...
  4. evilbob

    D&D 5E Monster Manual soon to be in the wild!

    Your patience has been rewarded: http://www.enworld.org/forum/content.php?1832-Check-Out-The-Monster-Manual-Table-of-Contents!#.U-40Q2OVwuM
  5. evilbob

    D&D 5E Class Analysis: Fighter and Bard

    I'm not really sure I see the full problem here, either. 9th level spells break the game: yes. But how many games even get to 17th level? And at 20th level nearly every class is insane somehow. Druids pretty much cannot die from HP loss at that point; that's a fun one to compare. For the...
  6. evilbob

    D&D 5E Potent Cantrip is still dumb, btw

    There are not. There are only two wizard cantrips that require a saving throw: acid splash and poison spray, and both are conjuration. Very nice! The first one is way too good but the "reliable" one seems like it's both reasonable AND in the spirit of what they were trying to do. LOVE the...
  7. evilbob

    D&D 5E 5th Edition -- Help Me Break the Game!

    Oh my god you win the thread. I mean, necro-cheese aside, unlimited 3rd level wizard spells are pretty good. That's like having fireball as an encounter power. But +necro cheese = beyond broken.
  8. evilbob

    D&D 5E Monster Manual soon to be in the wild!

    Awesome! Nice pic and thanks for the news!
  9. evilbob

    D&D 5E apparently 7 out of 10 gamers are talking about 5.0

    Very nice. :) Also I think there's something to be said for the fact that it's polling 7 out of 10 and it hasn't even been released yet. Technically next week should be the big one, right? That's when Amazon orders ship and the PHB is out everywhere. It seems as though their marketing...
  10. evilbob

    D&D 5E apparently 7 out of 10 gamers are talking about 5.0

    http://www.enworld.org/forum/hotgames.php According to our own EN World's tracking system. Dang, that's impressive no matter how you slice it!
  11. evilbob

    D&D 5E 5th Edition -- Help Me Break the Game!

    Only if you were foolish enough to let it blow up before Time Stop ended. :) But it's not really the same, since before you could cast Time Stop and throw down like 5 Delayed Blast Fireballs (each with a timer 1 round shorter than the previous), then Teleport. That was super-cheese. Now you...
  12. evilbob

    D&D 5E Monster Manual soon to be in the wild!

    I believe I speak for everyone when I say: you bastard. (But only the jealous people.) :) Seriously, though, that is awesome!!! Also I agree with the above posts that 1) ToC would be AWESOME and 2) ebay prices will be CRAZY.
  13. evilbob

    D&D 5E 5E Monster Preview: Bulette

    Wow - it wasn't until just this moment that I realized that its name is just a funny way to pronounce "bullet" - because it's a bullet-shaped, bullet-color monster that shoots at you. Wow. I had completely missed that somehow. So obvious now. :) Man, it's amazing how far your young mind...
  14. evilbob

    D&D 5E 5E Monster Preview: Bulette

    One is prone, so I am guessing the "if they are prone you can stand in their space" old rule still applies? Unrelated: I've always pronounced it "boo - let" like it is spelled, as opposed to the French way. I guess that's a more English-style pronunciation? Like "val - et" instead of "val -...
  15. evilbob

    D&D 5E What's one thing that pleasantly surprised you, and one thing that disappointed you about the PHB?

    Pleasantly surprised: TONS of options for a few of the classes! Mostly great art! TONS of spells! Disappointed: Only two options for many classes. Halfling art is beyond terrible. No ability to sort through the tons of spells in any useful way other than alpha-by-name (although...
  16. evilbob

    necromancer at level 1: unlife spell

    Well it effectively is 1 HP. Up to 20, anyway (normal zombie HP is 22), although making it equal your level vs. making it 1 HP has very little difference. It means more around mid-levels if you have the necromancy school, since at level 10 you have a 20 HP zombie. Just trying to make it...
  17. evilbob

    D&D 5E 5th Edition -- Help Me Break the Game!

    Ooo, ooo, thought of a new one: Step 1: Cast Delayed Blast Fireball secretly into a small opaque jar. Step 2: Hand jar to your enemy, and walk at least 20 feet away. Step 3: Wait one minute. 72d6 (252) fire damage to the face. (A paltry 126 on a save, though.) :) This actually doesn't...
  18. evilbob

    D&D 5E 5.0 necromancer

    Yes: this is where we agree. The ability to "spend" 2-11+ spell slots in one bonus action is where this breaks, even if individually those spell slots aren't that big of a deal. That's why I think putting a cap of at most 20 on your total is probably best, but I am guessing you'd like a cap...
  19. evilbob

    D&D 5E 5.0 necromancer

    Nice catch! That does go above and beyond the Animate Dead. However it's a 7th level spell, only does 1 at a time, and melee zombies are not nearly as dangerous as ranged skeletons. Really, the entire point is that 100 ranged creatures CAN target 1 solo creature, whereas you can get far fewer...
  20. evilbob

    D&D 5E 5.0 necromancer

    Another way it could be limited would be that you could only control each "group" of animated undead you affected with each casting of the spell with one bonus action. So if you could only control up to 4 skeletons with a bonus action, it really wouldn't matter how many you made. Higher levels...
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