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    Level Up (A5E) Spike growth question

    To me going backwards or over it seem the only possible safe options. Going around it presumes the creature can see the spikes
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    Level Up (A5E) Spike growth question

    Now that I think about it, spell DC is 8+Prof+ability mod, while passive checks are "10 + all the modifiers that normally apply to the check", so it sems even worse than what you say. Unless there's some reason to apply disadvantage to the check (synergy with some fog/mist/darkness effect), it...
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    Level Up (A5E) Spike growth question

    I'd say: if they don't suspect the spell has been cast at all, they shouldn't have a reason to spend an action to scan the area, so they'd do that passively. Thus they'd use their passive perception but not spend an action. Viceversa, if they have a reason to suspect a spell has been cast before...
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    Level Up (A5E) Reaction Explanation

    AFAIK very indirectly, in the sense that there are some actions/spells that reference targeting an enemy. I haven't found examples of targeting being separated from the action/spell itself though, so whether it's a phase of the attack/spell or something that happens before it open to debate, but...
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    Level Up (A5E) Reaction Explanation

    Not exactly The trigger is being targeted. It does not interrupt the attack because this happens even before the attack happens, but the attack then does happen. I do agree that this works like an interrupt for melee attacks, because it happens when you're already hit but can actually...
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    Level Up (A5E) Deadeye feat and ricochet maneuver

    Well, that's what the feat does. If you feel it's OP (btw, 3 shots are only possible for relatively high level fighters, not for everyone), you can houserule it however you like. But as it stands I don't think the feat needs tweaks to increase in power
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    Level Up (A5E) Deadeye feat and ricochet maneuver

    Two things here: 1) the investment is very significant IMO since it's a Feat. That means that normally you must sacrifice an ASI to get it. 2) firing through the hole of a locked door definitely qualifies as total cover IMO. And also as total encasing, since unless the hole is quite large, an...
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    Level Up (A5E) Reaction Explanation

    There are no interrupt mechanics in A5E AFAIK. There may be triggers like "when you're targeted by...", which would work in the way you want. As for the name of the maneuver, it's a riposte, it doesn't necessarily mean the character isn't hit. Maybe the Parrying Counter maneuver is closer to...
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    Level Up (A5E) Deadeye feat and ricochet maneuver

    Besides what you already noticed, please also notice that Ricochet requires a bonus action to be activated and only applies to the next ranged attack, while Deadeye lets you ignore the target's AC bonus due to cover for EVERY ranged attack. This means that the overlap is present only when you...
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    Level Up (A5E) Reaction Explanation

    Yes Not sure where you're deducing this from page 444/445 of the AG. The trigger is when the enemy makes an attack, not receiving damage. This does not mean that you deal damage before the enemy does, though. Although this may seem convoluted, it avoids the situations where the "killing blow"...
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    Level Up (A5E) How do these maneuvers function - New GM

    Not sure if it's outside of the scope of what Sleight of hand can do, but maybe you can also consider things like: pulling the hood/cape of the enemy on their eyes (counts as "distraction" for me), for a 1d4 penalty on their attacks until they use an object interaction unfasten their belt...
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    Level Up (A5E) Taking Fatigue/Strife to act while Stunned?

    On second thought, why not using an approach similar to the one proposed but changing it so that instead of everything becoming a level of strife/fatigue, it is trasformed into the less severe version of the condition, but the new condition persistes for the rest of the fight? You use a...
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    Level Up (A5E) Taking Fatigue/Strife to act while Stunned?

    I don't like any of this. The proposed solutions would make those conditions all but disappear from the game, everything would be transformed into a level of strife/fatigue (maybe not even felt during combat but only after), and then when the combat is over some characters will have a quite...
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    Level Up (A5E) SftV Cupid Arrow

    I think the only one that would apply is the bonus damage from the +2 enchantment. since all other bonuses come from the wielder. This will rule out even the dex bonus.
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    The Gith Are Now Aberrations in Dungeons & Dragons

    Yet another reason to completely ignore v2024/2025
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    Level Up (A5E) Damage with alchemist fire

    I'd say it's classified as improvised weapon mostly to not give proeficiency bonus on the attack for most characters. Besides, the feature talks about upgrading the damage to 1d6 instead of it's base damage. The alchemist's fire only does ongoing damage, so no "on hit" damage: the Slapstick...
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    Level Up (A5E) Reaction Explanation

    There is no single "model" for how reactions work because that depends on the trigger that defines them, but AFAIK unless differently specified they happen right after the trigger In the case you posted, the trigger is a creature making that attack. Declaring the attack is not enough because it...
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    Level Up (A5E) Magnificent Mansion: No Haven or Supply

    Glyphs of warding as a welcome back outside gift must be hilarious!
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    Level Up (A5E) A cleric/rogue continued... Is multiclassing even worth it?

    As you noticed, there are plenty of ways in A5E to get very good with skills without getting levels in Rogue. As much as I like multi-class characters in general, this is typically motivated by combat more than by exploration/skill reasons. So unless you're "building" towards something that may...
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    Level Up (A5E) What is living on the food and "souls" put in extradimensional spaces?

    The nerfing of spells and magic items made to make supply relevant is definitely the aspect of A5E I like the least, and by a lot. IMO it feels very gamey and shoehorned, and creates a lot of conundrums especially with higher level spells. I'd rather make those "problematic" spells and magic...
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