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  1. dbm

    What system for...

    Another vote for Cortex Prime, because it has good mechanisms for handling character relationships, including animosity, in a constructive way (as shown in Smallville originally). Alternatively, a system with a strong focus on relationships is Hillfolk by Robin Laws. That focuses on petitioning...
  2. dbm

    What system for...

    That says OpenQuest to me, or a similarly flexible system like Fate.
  3. dbm

    Binary Success vs Multiple Levels of Success

    I didn’t read the linked article in detail, just skimmed it. Nuanced success systems are a good thing, in my opinion, but they can go too far. Genesys actually has three axis of resolution, as there is success / failure, bane / boon, and triumph / despair (might be misremember the names on...
  4. dbm

    How Will The New Tariffs Affect TTRPG Prices?

    As others have commented, pretty much all of Hasbro’s product is produced in China, so they are going to be hit hard by the tariffs even if WotC can avoid most of them with their US printed books.
  5. dbm

    How Will The New Tariffs Affect TTRPG Prices?

    I suspect the biggest risk to WotC at this point is that Hasbro goes down and takes WotC with it.
  6. dbm

    Which RPGs best model real-world skill development?

    Burning Wheel has multiple meta currencies which are used to track the development of characters. One is generated through achieving skills successes, while another is generated by failures. You need both to develop your skills and the intention is to push players to have their characters try...
  7. dbm

    Which RPGs best model real-world skill development?

    GURPS matches that description quite well. The bell curve means the early part of learning tends to be more impactful than later points in a skill (though high levels of skill do help you mitigate penalties), and increases also cost more as you add points of skill. There are techniques which...
  8. dbm

    Desert Island RPGs (or which RPGs would you play for the rest of your life?)

    I like flexible systems so I can cover a wide range of things. For eight books total, I would probably go with: SWADE core Fantasy Companion Sci-fi Companion Horror Companion Super Powers Companion GURPS Characters GURPS Campaigns GURPS Powers With those, Savage Worlds + Companions would cover...
  9. dbm

    How Will The New Tariffs Affect TTRPG Prices?

    While I agree (as a consumer) I would also presume that people will only have so much discretionary spend. So they may choose to back only two projects out of three that they would have otherwise backed. Those third-place choices will start to suffer and we may see more niche products and...
  10. dbm

    How Will The New Tariffs Affect TTRPG Prices?

    I was thinking more along the lines of: if your distribution hub was in the UK (for example) then tariffs would only apply to the rewards destined for the USA. Rewards going to other countries would not be impacted.
  11. dbm

    How Will The New Tariffs Affect TTRPG Prices?

    Is there any benefit in shifting the default distribution hub to somewhere outside the USA? Then product with a final destination other than the US won’t pass through the tariff zone. I recognise this would increase the logistical effort and associated costs but might that at least be economic...
  12. dbm

    How adversarial is your group?

    Our group is not adversarial in the slightest. We’ve all been playing for decades, including playing together for at least 20 years as the current group stands. We have multiple GMs in the group so people will point out slips of memory when they come up, but that isn’t adversarial or chiding in...
  13. dbm

    Psionics--the Poll!

    I answered ‘yes’ but the answer is more like ‘it depends’. Which isn’t a no… Where psionics are in-genre they clearly need to be there. GURPS Psionics was mentioned already and it is a great set of psionics rules, very evocative of psionics in fiction (especially Julian May’s Galactic Milieu /...
  14. dbm

    How Would Your Favorite Game System Handle This?

    To the OP question, Savage Worlds’ Dramatic Task system is an excellent tool for situations like this. I would probably run it as a four-step challenge, with the first round representing preparation, the second infiltration, the third achieving the specific aim (e.g. accessing a computer or...
  15. dbm

    Creating better factions

    Worlds Without Number by Kevin Crawford has great rules for creating factions and running them to give the feeling of a living world. All his books (and especially the ‘Without Number’ series) have great GM tools in them which you can use irrespective of the game system you are running. The...
  16. dbm

    Choosing a new campaign

    Have you run SotC previously? 10 aspects seems to be generally considered too many and most of the subsequent Fate systems have cut that number back. I haven’t run SotC but I have run contemporary Fate systems with the same number and it was very tricky to keep a track of them all.
  17. dbm

    Combating My Own Boredom as a Player

    I feel somewhat similar, though not from being an ever-GM. I like to have a character who makes decisions every round in combat and can contribute to as many ‘scenes’ as possible. In systems like D&D this means building for breadth rather than optimising in a single thing. It’s become a cliche...
  18. dbm

    Choosing a new campaign

    Lost Colony was the first SWADE campaign book, and is a bit weaker than their later stuff. There are definite typos in some of the materials, and people in modern body armour are highly protected against bullet type guns. I would recommend using the new Sci-Fi companion with it to maybe tweak...
  19. dbm

    Choosing a new campaign

    We have a roster of 4 or 5 GMs in my group, so GMing duties move around and no GM is needed to run back-to-back campaigns. When one campaign comes to an end we discuss who fancies running something next and what they would like to run. Usually it’s relatively easy to settle on an option as we...
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