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  1. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    The Test of the Smoking Eye - Chapter 5 Test of the Smoking Eye – Chapter 5 OOC Notes: Exp is 2,603 for 10th level characters for most of us. This makes you exactly 11th level. Everyone should take enough exp to make them 11th level. This Week’s Adventure: The chaos of the battlefield was...
  2. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    The Test of the Smoking Eye - Chapter 3 and 4 The Test of the Smoking Eye – Chapter 3 and 4 OOC Notes: Chapter 3: Exp is 1,000 for 9th, 915 for 10th. Chapter 4: Exp is 4,500 for 9th, 3,500 for 10th. Author’s Note: I’m catching up on a couple sessions and somewhat abbreviating the tale. I’ll...
  3. Zad

    Macguffin quest without a macguffin, how would you respond?

    What Nifft said. This would definitely not be cool with me. I am ok with moving the cheese right up until this point, but with this premise, you basically say that everything I did was a waste, and nothing I can do in the future matters. So why am I trying? My character is now not motivated to...
  4. Zad

    Custom Dice roller?

    I'm not sure exactly how much automation you're looking for, but.... I've been progressively developing an Excel spreadsheet for years. At first it was just a character sheet but as levels went higher and the number of attacks went up, it was taking longer to resolve a full attack action. I...
  5. Zad

    On flavour reasons alone, should longbows be exotic and repeating crossbows not?

    Given that this is the rules forum, not house rules, and the rules-as-written are the focus, it's hard to accept the introductory statements. But I tend to agree - making the longbow martial does an adequate job of limiting it. D&D is a reflection of reality and fantasy, not a nitty-gritty...
  6. Zad

    "What does my intelligence tell me?"

    Maybe. Here's the thing: a puzzle is usually designed to be something fun and challenging for the players. The players. If, upon finding said puzzle, they roll and int check and move on, then there was hardly a point in having it there. Further, I seriously doubt you designed a puzzle to be a...
  7. Zad

    Is an invisilble wizard's projected image invisible?

    How about this then: What if the wizard cast mirror image? Would the wizard have duplicates? Would the projected image? Would they both? I would say the duplicates appear around the wizard, not the projected image. Granted, MI is a Illusion (Figment) whereas Invis is Illusion (Glammer) but I...
  8. Zad

    "What does my intelligence tell me?"

    We don't. Or at least not like that. Int checks are great for seeing if your character remembered something (especially if it was something not done in the session, like something he learned in school where a skill check doesn't apply). But more often than not, a skill check is more...
  9. Zad

    Is an invisilble wizard's projected image invisible?

    I have to disagree here. There's nothing in the spell description that states or implies the image would be invisible if the caster was. "You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself. The projected image looks, sounds, and smells like you but is...
  10. Zad

    Can you use two weapon rend with a double weapon?

    I believe the RAW permit it - a double weapon is treated as two weapons, where the off-hand one is considered "light". For the conceptual side, maybe it's an uppercut then a quick downward slice - I think there are plenty of ways to justify it from the "flavor" side.
  11. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    Not much reaction yet. Either they didn't grasp the statement's meaning, didn't trust the demon, or didn't really care. (Or so I assume - Elizabeth has always known so I'm not the best judge.)
  12. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    Right. That's my confusion. We can't see them but they can't see us. Too many direct damage spells damage the web and frankly I have a hard time seeing them whittling us down that way. I guess they could pick on the others but leaving Maris in a firing position is usually unwise. How deep was...
  13. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    The thing that made this so funny for me was that Kaurophon was so absolute in his expectation that we'd have such means available. He simply couldn't wrap his mind around the idea it would take us four days to walk there. It was well played, really. And then to suffer the indignity of being...
  14. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    The Test of the Smoking Eye - Chapter 2 The Test of the Smoking Eye – Chapter 2 OOC Notes: 10th level gets 1400. 9th level gets 1600. This Week’s Adventure: Kaurophon took a few moments to orient himself, scanning the strange landscape. “The first of the three tests is within the Cathedral of...
  15. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    The Test of the Smoking Eye - Chapter 1 The Test of the Smoking Eye The Test of the Smoking Eye – Chapter 1 OOC Notes: Experience is 1000xp for 10th, and I didn’t see how much for 9th. That’s for those that lived. This Week’s Adventure: Sir Alek snarled “The baboons may wait for their...
  16. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    Thanks very much. I try hard to make it worth reading but I'm well aware some days I hit it better than others. As for the rogue's gallery, I mostly refreshed mine as a backup precaution. Recently my laptop had issues and I couldn't get to a copy of Elizabeth's sheet. Steps have been taken to...
  17. Zad

    Zad/WizarDru's Shackled City Story Hour

    Elizabeth Cartwright Human Psychic Warrior 10 HP: 80 Str: 20 / Dex: 12 / Con: 14 / Int: 10 / Wis: 14 / Cha: 8 AC: 24 (Mithril full plate +2, Dex +1, Ring of protection +2, Amulet of natural armor +1) Init: +1 Saves: Ref +6 / Fort +11 / Will +11 Feats: Weapon Focus (Falchion), Psionic Weapon...
  18. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    I'm finding my notes are being a little lacking generally. I can remember things got killed, but I'm not doing as good a job tracking support moves nor at writing them up if I did note them. It's something I'm working on as an author.
  19. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    Zad's notes were thin, Zad's memory was equally thin from a week-old session. Zad made up something that sounded plausible ;) Happens all the time. For instance, I often forget Glyph's gender, and so I flip a coin to see what he'll be that week.
  20. Zad

    Zad/Wizardru's Story Hour (*final update 11/12*)

    Didn't get time to do an edit and cleanup pass. It's probably a mess. C'est la vie.
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