How is Frost Brand winning this? Have you not flipped open a DMG since 1979? It's kinda junk now. In fact I'm going to put mine in this chest over here, just to keep the potions chilled while I upvote the awesome Tom... Errgh! Aggh! Is this thing sentient? Why oh why did I dump my Charisma? No...
How about 9 more?
Can you please work on the following expansion that includes these classes:
Mutant, Creep, Trollblooded, Edgemaster, Katanaboo, Homebody, Psychopath, Bartender and Turd Burglar
Rod of Absorption 20
Rod of Alertness 2
Rod of Lordly Might 19
Rod of Resurrection 22
Rod of Rulership 21
Rod of Security 18
Staff of Fire 19
Staff of Frost 21
Staff of Healing 21
Staff of Power 26
Staff of Striking 20
Staff of the Magi 27
Staff of the Woodlands 23
Staff of Thunder and Lightning...
Rod of Absorption 20
Rod of Alertness 8
Rod of Lordly Might 20
Rod of Resurrection 22
Rod of Rulership 21
Rod of Security 20
Staff of Fire 21
Staff of Frost 21
Staff of Healing 20
Staff of Power 29 -2 = 27
Staff of Striking 20
Staff of the Magi 27
Staff of the Woodlands 23
Staff of Thunder and...
Rod of Absorption 20
Rod of Alertness 16
Rod of Lordly Might 18
Rod of Resurrection 23
Rod of Rulership 21
Rod of Security 20
Staff of the Adder 14
Staff of Charming 4
Staff of Fire 21
Staff of Frost 21
Staff of Healing 18
Staff of Power 26
Staff of Striking 19
Staff of Swarming Insects 6
Staff...
Immovable Rod 7
Rod of Absorption 20
Rod of Alertness 22
Rod of Lordly Might 19
Rod of the Pact Keeper 15
Rod of Resurrection 21
Rod of Rulership 20
Rod of Security 20
Staff of the Adder 16
Staff of Charming 14
Staff of Fire 21
Staff of Frost 21
Staff of Healing 20
Staff of Power 24
Staff of...
Shame on every one of you. How could you forget the Tentacle Rod? Fixed for you, and gave it a vote to make up for your neglect!
Immovable Rod 13
Rod of Absorption 20
Rod of Alertness 20
Rod of Lordly Might 20
Rod of Rulership 20
Rod of Security 20
Staff of Charming 20
Staff of Fire 21
Staff of...
The Last Unicorn--19
The Hobbit--18
The Lord of the Rings--3
Princess Mononoke--18
Nausicaä of the Valley of the Wind--17
Spirited Away--14
The Secret of NIMH-- 20
Kubo and the Two Strings--17
The Dark Crystal--20
Okay, this is really long so I only read a fraction of this thread but this is the way I see things.
Ancient red dragons have more than 88 hp these days so the fighters AND the warlocks need to do more damage. GWM and SS only really start to become effective when players can increase their...
I'm trying to understand the motivation for simplifying all things martial in your games. Weapons and armor are already quite simplified compared to past editions but are different enough from each other to have roles. Maybe spears did get the shaft a little but it's a tiny difference in damage...
The armours are now more balanced against each other but now unarmored lizard men, dragon sorcerers, wizards, barbarians, and monks are the kings of AC. The guy with the bare chest shouldn't be the default tank in my opinion.
I don't see the point. 5e armour is already pretty simple.
This will give heavy armour users annoyingly high armour class at first level.
The strength requirement for medium armour would strain medium armor classes, especially those that are not martial focussed.
On further research it seems that a high Int in 1974 would indeed give an experience point bonus to wizards (thought that came in a later version) as well as extra languages (didn't see a rule showing how many though) and allow freedom to take certain "courses of action" (I guess if your...