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    Killing the sacred cow: playing D&D with only 4 abilities instead of 6. And returning to 3 saves instead of 6.

    I'm sure much discussion that I haven't yet read has happened, but what about this idea: Drop Con and make HP based on the lower of Str or Dex: If you aren't physically balanced, your overall health suffers.
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    Super Simple Weapons

    I mean, from the perspective of everyday language I agree with you, but 5e defines those words not just for creature size but also object size.
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    Super Simple Weapons

    For actual weapon sizes, it should probably go from diminutive to large. Huge and gargantuan would mean that your weapons are 15-20 ft long, which is ridiculous and would be impossible to wield.
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    Super Simple Weapons

    I like these ideas. Here are mine inspired by yours. First, the weapons table become ideas for role-playing purposes. Things change thusly: Weapon damage die = hit die. Addresses aforementioned caster w/ rapier > barbarian with dagger funniness. Two-weapon or two-handed fighting = advantage...
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    UA: Giant Soul Sorcerer

    This looks like a lot of fun. It also looks like it could easily be a race with subraces rather than a subclass.
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    Unearthed Arcana Unearthed Arcana: Giant Soul Sorcerer

    This looks like a lot of fun. It also looks like it could easily be a race with subraces rather than a subclass.
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    No ASIs, only feats

    But would this make characters too powerful? What about this: When you gain the Ability Score Improvement feature, you instead gain a Feat. In addition, you may decrease of one your ability scores by 1, to a number no less than 8, and increase another by 1, to a number no greater than 20.
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    Hero into Dragon into Archmage rinse repeat

    Thank you for this information! To add to it, True Polymorph is one case where you can cast spells:The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech unless its new form is...
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    Hero into Dragon into Archmage rinse repeat

    It sounds like people are united against allowing Archmage magic, calling it a class feature, even though the Archmage has no class. So, no new spells for the Change Shape dragon. No, because the only aspects that carry over through True Polymorph are personality and alignment. The Archmage...
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    D&D 5E What do You Think of These Homebrew Subraces?

    I had the same thought. Rather than a +1 AC, what about something like: Forest Camouflage. You have advantage on Dexterity (Stealth) checks when in forests.
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    D&D 5E What do You Think of These Homebrew Subraces?

    I like what you've got going on here! One issue with this one is Fey Ancestry. Gnomes already have advantage on Wisdom, Intelligence, and Charisma saving throws against magic, so advantage against charm is redundant: they already have it. What about giving them something like the Eladrin Misty...
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    D&D 5E Circle of Spores: Revised

    Thank you for your feedback! I made a few changes: Halo of Spores Starting at 2nd level, you can launch toxic spores at other creatures. When a creature within 10 feet of you tries to harm you or one of your allies, you may use your reaction to deal 1d6 poison damage to that creature. This...
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    D&D 5E Arcane Tradition: Inventor: Revised

    I really like the new Unearthed Arcana: Three Subclasses, but I think they need a few changes. Here is my take on the Inventor. What do you think? I really like playing the Lore Master, and I don't think it is overpowered, but I recognize that some people think otherwise. The Inventor is very...
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    D&D 5E Martial Archetype: Brute: Revised

    I really like the new Unearthed Arcana: Three Subclasses, but I think they need a few changes. Here is my take on the Brute. What do you think? I changed Brutish Durability to limit it to proficient saving throws, but to give proficiency with death saves and another saving throw of the player's...
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    D&D 5E Circle of Spores: Revised

    I really like the new Unearthed Arcana: Three Subclasses, but I think they need a few changes. Here is my take on Circle of Spores. What do you think? I changed Circle Spells, clarified the Halo of Spores reaction to make it protective, added plant Wild Shape, expanded Fungal Infestation to not...
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    D&D 5E Changing Range of Self to Touch

    I am working on a homebrew sorcerer or wizard subclass akin to the Lore Master or Inventor. One of the features of these and Metamagic is to extend the range of spells. What would be an appropriate cost in sorcerery points or of spell slot to change a spell with a range of Self to Touch? More...
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    D&D 5E Making Intelligence Less of a Dump Stat

    Idea 1 is ok, but languages and tools tend to be less used. But this is a good solution if you are ready to use them. Plus, make more Intelligence checks. These are both great. Attunement = Int mod and Initiative is Int. This is very easy to implement and brings a nice balance. I would add a...
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    D&D 5E The College of Psalms, for Holy Bards

    You've got great ideas! I think this is a really cool subclass. Here are my thoughts. I feel like two simple skill proficiencies are a bit weak, but I like the two you chose. Maybe add in a Cleric cantrip? And maybe use Charisma for the skills? At 3rd level, you gain proficiency with the...
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    D&D 5E When I think ____, I think ____. : Simplifying 5e Races

    Here's my list: (I don't know all the races well enough) Aarokocra: Flight Assimar:Radiant, Healing Dragonborn: Breathes Fire, Armored Dwarf: Hardy, Tough, Determined Elf:Nimble,Charming,Long-living Genasi: Elemental, Magical Gnome:Intelligent, Stealthy, Natural Goblin: Darkness, Stealthy...
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    D&D 5E When I think ____, I think ____. : Simplifying 5e Races

    It has been my observation that it is difficult for new players to get started in 5e. Character creation alone takes a great deal of time, and understanding the consequences of choices at character creation is very difficult for new players. An ideal game would be easy to get into but then have...
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