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  1. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    Ah, got it. Well, assuming the five of us can collectively toss 1 weapon into the tower every 2 seconds (seems realistic once we get a moving-chain going, and since we're not trying to stack them neatly or anything), it would take between 3 and 7 minutes to get them all in... which is about how...
  2. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    Alas, Strontium doesn't know Animal Messenger. According to his sheet, his three rituals are: Comprehend Languages, Tenser's Floating Disk, and Make Whole. Plus, we have a 4th ritual that can fix leaky boats and help with fishing. In any case, we don't have any ritual components, so it's a...
  3. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    Between 100 and 200?! I guess our initial estimate of about 50 was off by a little. Piratecat has indicated that there's no way we can destroy the weapons in time (even with Scorching burst and barrels of napalm), but that we could unload the barges hastily into the tower. Either way, denying...
  4. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    We were actually stalling humans, while pretending to be the lizardmen. And we resolved it through pure role-playing awesomeness on the parts of Blackjack (Doc Caldwell's player) and Piratecat.
  5. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    Tonight was our 5th session, and the first in almost a month. Huge amounts of fun, etc. etc. Here’s a brief summary of the action. All the usual caveats about my poor memory, and how this is known to be incomplete, and how the other Pcat and the other players should chime in, apply. At the...
  6. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    You'll have to wait until the next update for the annoying secrets, but this one sure does have Null Shadows in it! Sagiro’s Story Hour, Part 291 Null and Void Less than an hour after receiving the sending from Cobb, the Company stands in a tastefully decorated foyer. They have teleported...
  7. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 290 Information The discussion as they leave the Enchanters’ Hall largely concerns the Guild of Chains. There is general agreement that something is rotten about whole arrangement, and that they could probably dig up some dirt if they went back to Gurund and got hold...
  8. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    This update, and likely the next one or two to come, encompass a period of relative downtime. But don't worry -- the action will pick up soon after, and in a big way. I have fallen farther behind the running game than I thought. The following update is from run #195, and the next session...
  9. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 288 No Remorse The tapestries themselves are part of the trap – they have weights sewn into their edges and come down like nets. Most of the Company avoids them, but Kibi and Ernie become covered and entangled. Two of the assassins drop down on either side of...
  10. Sagiro

    Readying an action for when Time Stop ends

    That was my initial objection, almost exactly. It holds up if you think that Time Stop's effect is to give you 2-5 "mini-rounds" in which to do stuff, but all of which happens on your current turn. But, on the other side, you could model Time Stop this way: "For the next 2-5 rounds, only you...
  11. Sagiro

    Readying an action for when Time Stop ends

    Assume for this example that the wizard knows how many rounds he has -- or else, knowing he has at least two rounds, he only casts one buffing spell and then Readies with his second "free" action. My issue with this tactic is that it neatly circumvents the spell's key limitation -- that the...
  12. Sagiro

    Readying an action for when Time Stop ends

    This rules issue arose in tonight's high-level 3.5 session. I will present the situation in as neutral a way as possible, so as not to influence answers. First, the relevent text for the spell: This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly...
  13. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    That balcony was, to me, the scariest thing about that fight -- I'm glad the combat didn't take place close to it, and things were most in jeopardy when the King tried to flee toward it. Consider the possibilities of *anything* happening near that balcony: 1. A PC gets tossed over the edge...
  14. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    See my above post re: movement. I thought we were moving around quite a bit. Heck, I burned my Action Point in the boss battle just to get the extra movement I needed to launch a first round sneak-attack. The only caution we showed, was when Logan, wounded and out of Healing Surges, didn't...
  15. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    You know, just because my character has a -1 "bonus" to Perception Checks, you don't have to rub it in!
  16. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    Really? I'm surprised to hear you say this, since I think most of us were moving (in addition to attacking) almost every round. Understand that 40% of us are rogues, and for a rogue, every movement consideration pales in comparison to flanking for sneak attacks. Logan and Cobalt were...
  17. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    Forgot to mention: Piratecat announced three player-friendy House Rules for his campaign: 1. If a PC uses a Healing Surge out of combat, a First Aid check adds the healer's WIS bonus to the hit points gained. Works once per injured PC per rest period. 2. Action Points will be handed out...
  18. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    Whew... if last run was nine kinds of awesome, this one was something like twelve. Most exciting run yet so far in this young campaign. As with all of these updates, I may forget or misremember details, and I invite Piratecat and the other players to chime in. (Also, I’m not going to cover...
  19. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 287 What Happened to Lord Dafron In their rooms back at the Golden Goblet (which they now enjoy gratis) there is much to say about Lord Dafron, most of it heated invective. Flicker is all for hunting him down and killing him, and this is not an unpopular sentiment...
  20. Sagiro

    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    So far it seems fine, though that may be a function of our low level. The first combat of last game, which involved 5 PC's and 8 or 9 enemies, took (I think) about an hour, maybe less. That felt snappy-quick to me, and the pacing felt fine. The complaints I've read involve fights against...
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