Search results

  1. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    I've said too much already. :devil:
  2. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Well, yes, but it was a blueish purple. :p This supposition, while logical and cool, is not necessarily correct. I would have had to know, way back then, that Aravis would leave a piece of himself in the Maze. While I've been able to anticipate some of the PC's actions, that would have been...
  3. Sagiro

    Which Story Hours are still being updated regularly?

    While my erratic posting schedule has probably cost me a large number of readers, I see I've posted about 17 times in 2008, so I guess I meet el-remmen's criteria. :) Family and work obligations prevent me churning out updates the way I used to. The game itself is still going strong, though...
  4. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Lord Dafron is a corrupt member of the House of Law in Mirj. He was running an extortion racket (long since thwarted by the Company) wherein his alchemist partner was making a dangerous and addictive substance ("Powder") that he would trick wealthy people into consuming. Through a prodigious...
  5. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Aravis has always tended to reserve his 7th level slots for offense and/or greater teleport. And while he will often use Leomnud's Secure Shelter or even rope trick while on the road, remember that, on the night of the attack, the Company was staying in what might well be the most expensive and...
  6. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Just to clarify: the party still has the vast majority of their stuff, as they made of point of scooping up everything they could before teleporting out. Stuff that's missing is: - Almost all of Flicker's stuff. He's borrowed some spare weapons from other party members. - Most of...
  7. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 286 Long Memory Dranko uses a healing wand to get himself and Flicker back to reasonable shape. Dranko looks around and notes that the farmer (to whom they gave a large sum of money following the battle in his barn) has moderately nicer things in his house than the...
  8. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    That does deserve a ;), but not for the reason you think. The power word blind ran out a round or two before that attack on him, and I forgot to mention it. As for Innocent Bystander's point -- the assassins could have killed a bunch of them, but given Ernie and Flicker's odd conditions, it's...
  9. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 285 Room Disservice Dranko turns menacingly toward Shreen. “You promised not to attack me!” the hunchback screeches. “We made no such promise,” says Aravis. “Understand, Shreen, that you now live at my sufferance.” Shreen narrows his eyes. “You cannot kill me...
  10. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    He lost one point of intelligence.
  11. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 284 Belshikun It’s not exactly what they expect. For one thing, rather than one more hastily-evacuated chamber, this one feels like a living room. A damp, decrepit living room to be sure, with rotting furs on the ground and mold growing on the walls, but there’s a...
  12. Sagiro

    New classics from Sep, Piratecat, (contact), Sagiro?

    And in July! -Sagiro
  13. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 283 Hostile Territory It’s an ugly battle, fought in the rain and the mud, and the Company feels stifled from the start by the limit to their vision. Two large insectoid creatures leap down from the balconies, cousins of the beasts that the party encountered...
  14. Sagiro

    Paper Minions - WT?

    Well, a few things: 1. I wasn't attempting to create an all-or-nothing dichotomy between realism and cinema. But while they're obviously not a zero-sum game, there is often an unavoidable trade-off between the two. I suppose you could make a game that was both supremely realistic and...
  15. Sagiro

    Paper Minions - WT?

    Minions can work very well -- I know, because I used them a few years back in my 3E game. I wanted my party to fight a veritable army of skeletons, so I just upended a full penny jar onto the battle-mat. Anytime one of them took damage, I removed the penny. The players got a good scare, the...
  16. Sagiro

    Sagiro's Story Hour Returns (new thread started on 5/18/08)

    Greetings, loyal readers! Because long threads like this one are affecting the performance of the message boards, I have started a new one. Here's a link: The Further Adventures of Abernathy's Company It picks up exactly where this one leaves off. -Sagiro
  17. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Piratecat mentioned to me that long threads are causing harm to the boards, so I've decided to start a new thread for my continuing Story Hour. You can still find the old thread here: Sagiro's Story Hour Returns. More importantly, here's the link to StevenAC's .pdfs, which contain the entire...
  18. Sagiro

    Sagiro's Story Hour Returns (new thread started on 5/18/08)

    You're not quite about to see it; the Company managed to dawdle an awful lot before heading over to see their old pal Shreen. Soon, though. ;) Sagiro’s Story Hour, Part 281 Preparations Dinner at the Golden Goblet is appropriately sumptuous: six courses, all expertly prepared; more...
  19. Sagiro

    Sagiro's Story Hour Returns (new thread started on 5/18/08)

    Sagiro’s Story Hour, Part 280b Meow Down Before Him Posada’s Boundary may now be fully permeable, but the actual distance in miles is such that a normal teleport is insufficient. Since Aravis is the only mage with greater teleport, he is obliged to take the spell three times and ferry the...
Top