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  1. sidonunspa

    New Design: Wizards...

    Well the domains had generic names, they wear ties to non-generic gods... Now if they have generic schools of magic and tie them to non-generic "traditions" that’s cool. That way a GM can even have more than one tradition that use the same schools of magic (kind of like the fighting schools of...
  2. sidonunspa

    New Design: Wizards...

    Bro stop that.... people are going to think I pay you to come here and post ;) Don't worry, we have never been scared to cut out or change the rules, hell just look at all the core classes we have in Arcanis... I hope someone from WotC looks at this and takes my comment above to heart.
  3. sidonunspa

    New Design: Wizards...

    Umm except that you have the tools in 3e to make new gods (they have domains.. done) if they tie the schools of magic to organizations, well, that now makes you need organizations. They don’t have generic names for the traditions... If they did, it would be a LOT easier to change to fit your...
  4. sidonunspa

    New Design: Wizards...

    It’s not that we don't want fluff... it's in the way you present it... For example; Name the discipline in a generic way, in the fluff text mention the orders that specialize in that discipline. Now you have fluff but you have not tied the GM down to using cheesy names as the names of his...
  5. sidonunspa

    New Design: Wizards...

    I agree, I saw those names and I was like "Cheesy!!!" I was able to taste the nacho cheese. I wish they would just keep it more generic instead of coming up with organizations that may or may not exist in your game world. Hay bro! and yes it's the same avatar I use it on every board even The...
  6. sidonunspa

    New Design: Wizards...

    I agree But I dont know if I like the "traditions" I rather go back to schools of magic. Now I know for sure one thing I need to re-write for the Arcanis setting.
  7. sidonunspa

    New Design: Wizards...

    Accepted and I hope you accept mine, so lets get back on topic :P Rugger's the idea of the items "focus power" being a class feature does fix the focus on magic items. If they did that, it would all work out, I have a feeling that Rugger hit the nail on the head.
  8. sidonunspa

    New Design: Wizards...

    Good Point, I'm sorry I came across like an ass then Wow, didint think of that... that changes a lot
  9. sidonunspa

    New Design: Wizards...

    Well maybe it has something like that +1/2 level to damage from Star Wars? that with a +X staff.. maybe even a +X staff of greater wizard strike or something like that?
  10. sidonunspa

    New Design: Wizards...

    Ahhh I would love to live in a world where experience equals nothing... care to let me in? :D Now if you can give me a solid counter points, you may be able to sway me to your side. ;)
  11. sidonunspa

    New Design: Wizards...

    Because after running a living campaign with thousands of players, running over 100 RPGA tables over the last few years and running 5 home games... I can tell you just a 10% increase of magic items allows players to cake walk equal APL encounters. Toss magical item creation into the mix (where...
  12. sidonunspa

    New Design: Wizards...

    So if players have magic items they will cake walk an equal level encounter? Now if characters have too much magic they are gods, in 4e if characters are equal to their level w/o any magic items, they become much more with even a small amount of magic.
  13. sidonunspa

    New Design: Wizards...

    But if we look at 3e... if you don't have the +X on your sword at level Y then you start to get your butt kicked by encounters of your equal level. It’s like playing a fighter with no magic items at 14th level, you will get your butt handed to you more often than not.
  14. sidonunspa

    New Design: Wizards...

    I got to agree on this point... in one hand they say "less dependent" and yet they tie a classes features to items which will have a magical bonus.
  15. sidonunspa

    New Design: Wizards...

    :::types some notes::: Well if wizards dosint use this idea, I think we may have to :D
  16. sidonunspa

    New Design: Wizards...

    I dont know but this tosses a small glitch into the mix for Arcanis casters... In Arcanis all arcane casters are hunted by the Harvesters of Yomandragor, caring around these items would be like painting a bulls eye on your back. I guess once 4e is out I would need to work up some Talent tree...
  17. sidonunspa

    What the heck is "Unfun"?

    Unfun for me - save or die I had a character once, we where hit with a curse in a temple of some kind (cant remember to what god now)... once we finished the adventure, and where on our way out of the temple we where asked to make saves... I rolled a 1 and died on the spot... no idea why...
  18. sidonunspa

    D&D 4E 4e death of creative spell casting?

    I never said I hated 4e... its just as time passes and I read more and more... It kind of feels like they are “sterilizing” the game by formulating spells and skills to restrict creative “out of the box” thinking... Tactical out of the box thinking becomes a quick math equation where instead of...
  19. sidonunspa

    D&D 4E 4e death of creative spell casting?

    I just have a feeling that in that process spells may become too formulated. Think about this, when you play a caster in a video game, how creative can you be? For example, in world of warcraft, you know how the warlock is going to hand you your butt. And playing a warlock becomes an...
  20. sidonunspa

    D&D 4E 4e death of creative spell casting?

    Yay! I'm not alone
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