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  1. J

    d20 Modern: What Would you change part II

    That's a sexy-sounding bit of game design right there, mister. Here's the other issue with the attribute classes -- and don't think I'm piling on here, Vigilance, I really like the occupation idea you've got, and have a feeling it interacts with PC's in a way we're just not anticipating from...
  2. J

    d20 Modern: What Would you change part II

    I see your point stylistically, but we're actually on the same page -- I DO want a fightin' guy that hits hard, is hard to hit, and take a punch. But I don't see why stylistic differences in fighting should be the bases for different classes. I think what I'm probably burned a little by is the...
  3. J

    d20 Modern: What Would you change part II

    I prefer generic classes to, but attribute-based rater than action-based classes just rub me the wrong way. For me, it's more useful to have a combat class than strong/Fast/Tank classes that force you to multclass weirdly. Or at least more natural. Fightin' guy Knowin' Guy Charming Guy Powers...
  4. J

    d20 Modern: What Would you change part II

    Aaaaaaah, I get what you're going for now. Essentially re-purposing all skills to be "action" or "do X with a skill" with Knowledge as the secondary as opposed to the primary focus. Neat, and I would've been too tunnel-visioned to come up with it. The one-point/two-point spread on...
  5. J

    d20 Modern: What Would you change part II

    May I make a suggestion that's a bit "meta"? Even if you don't have Knowledge (X) skills, I'd consider going back and grouping the skills in the write-up a certain way, so that you can bang out one introductory section on "DC's for what you know, DC's for crafiting, etc." and then just peg the...
  6. J

    d20 Modern: What Would you change part II

    I'd suggest a hybrid system, at least for Knowledge checks, and then roll to see if you know a bit more about the subject, revealing nominally more useful goodies. The roll-less sytem based on an idea of basic competency is something I've used in my Wealth system, which I could post if you're...
  7. J

    True 20 - Who here has played it, and what was your experience?

    Deep breaths. You know, I'm counting something like twenty sample campaigns listed, and the positive testimony of multiple successful and respected game designers. That's not exactly "parroted ad copy hype." The reason people aren't listing problems they had with play experience is that they...
  8. J

    True 20 - Who here has played it, and what was your experience?

    God, two years later and it;s still like being stabbed in the chest every time I see those two words together ...
  9. J

    E6: The Game Inside D&D (new revision)

    Discussion thread opened at True20 boards here.
  10. J

    True 20 - Who here has played it, and what was your experience?

    You can ameliorate this by either cutting the time for Recovery checks, or using the "escalating Toughness" option -- or the Surgery feat, which really ought to be in there anyway. Also, for making the transition from D&D with HP, I'd suggest using the Alternate Damage System --...
  11. J

    E6: The Game Inside D&D (new revision)

    I love this, and not just because I was thinking of some way to do this with spellcasting classes only, to create an adjustable "FX level" for a campaign. And you did it better and faster. @&^@^$% This may work particularly well with True20, as character advancement is done solely with feats...
  12. J

    d20 Modern: Battlefield Unit Combat System ?

    I think it's a pretty darn fine system. Ran some big battles in D&D with adapted rules and they flew by.
  13. J

    [True20] Is it for me?

    True, but I find having the PC's figure out some signature effects moves this along pretty quickly. They also take ownership of their powers, rather tan choosing from a list. YMMV.
  14. J

    Hybrid Theory: True20 + SWSE = ?

    I'm not totally sure I agree there. True20 works off a Damage Track, as does SWSE. The skills system in SWSE is related to that of Blue Rose, True20's predecessor. SWSE follows in the tradition of a fets/talents build system, and True20 uses three and no more than three broadly-defined...
  15. J

    How are you using True20?

    Definitely check out the forums for variants and where people have seen (minor) hinks. I personally am enamored of the Damage Variant that uses a damage track without having to adjust the Toughness Saves as that seems to be the bit that throws newbies. 3 boxes in Hurt, 3 in Wound 1 in Disabled...
  16. J

    [SWSE] Using Droid rules for Cybernetics

    That's a nice bit of rules tweaking, right there. Applause.
  17. J

    Star Wars Saga Edition [SECR] Preview #8 is Up

    Wait. Moridin is RODNEY?! I'm an idiot.
  18. J

    Star Wars Saga Edition [SECR] Preview #8 is Up

    Full Action does indeed exist. BTW, I never played any of the D&D stuff using Swift Actions. When I read about them in the previews, I thought they would annoy me. But seeing them in the rules, I actually like it. You get one attack/round. With Double Attack, req BAB +6, you can make a...
  19. J

    Star Wars Saga Edition [SECR] Preview #8 is Up

    Well, no, not really -- the bit about breaking the design intent. Anyone can grab and tussle. Pinning someone so they absolutely cannot act or move an inch -- not sitting on their chest like a kid, but pinning them -- and then crushing the life out of them, yeah, I'm down with that taking some...
  20. J

    Star Wars Saga Edition [SECR] Preview #8 is Up

    YIkes, okay, I'll dive in when I can (in LA working). I'm never sure when I'm walking on copyright, so I'll trust you to keep me honest... You know what, I can't really tell from the rules -- again, they focused on streamlining them -- but I'd say, personally, that of you can "attack with a...
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