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  1. J

    Star Wars Saga Edition [SECR] Preview #8 is Up

    Right, sorry for the delay. 99% of players in classic MSRD rules, when they "grapple" somebody, all they want to do is grab them. Stop them from moving, interfere with them in some way. Then the player wades through all the bloody options in the definition ... (the paralysing effect of too...
  2. J

    Dresden Files, Supernatural, CoC, Blood and Relics campaign

    Check out the D20 game in the sig. I handled a bunch of the issues you're dealing with.
  3. J

    Star wars SAGA cover?

    Got it Friday. It's square. nice size, too -- I was able to read it at lunch without having to put my damn food on the next chair over.
  4. J

    Star Wars Saga Edition [SECR] Preview #8 is Up

    This bit actually made me giggle with glee at the design decision. The INT basically establishes the power of the computer, while its STARTING ATTITUDE to a great degree is defined by how secure you as GM would define the system. That's right -- Use Computer plays like Persuasion/Diplomacy...
  5. J

    Star Wars Saga Edition [SECR] Preview #8 is Up

    Filthy new players! When I had my 1E Ranger ... Well, I was in LA for the weekend on business, and there was the Convention right in front of me soooo ... #29 on Friday afternoon, I snagged a copy. All in all, any "this is a minis game, not an rpg" complaints should go right out the window...
  6. J

    SW SAGA EDITION: Preview 7

    I think that's eminently tweakable, depending on the level of swashbuckling you want in your game.
  7. J

    SW SAGA EDITION: Preview 7

    See, I'd heard that about Lucas -- too much GM fiat and stingy on the situational bonuses. Also, you go way too long without levelling in his games, then he XP dumps. I do wonder how you do some things without a Reflex save. Attribute check plus half-level? Acrobatics check vs. GM-set DC...
  8. J

    SW SAGA EDITION: Preview 7

    As for dragging Lando over the side -- maybe they house-ruled the old action dice system from SPYCRAFT. "The blast takes you over the edge with the mook you're grappling. Take an action die. Heh-HEEEEE!" Not a bad system, IMHO. And seeing as they were grappling -- I'd have the player make a...
  9. J

    True 20 question

    Sorry, I'm unclear. Do you mean model bonuses you receive after doing tome research or how to model looking for info in ancient tomes?
  10. J

    Mutants & Masterminds

    No, actually, mechanics crunch, to a great degree. Some sort of coherent wealth system/equipment points work, better tweaks to some of the rules (like the Strike/Str stacking issue) for PL's, that sort of thing. Converting class ability-like effects to powers, etc. etc. Although I've come up...
  11. J

    Mutants & Masterminds

    You know, as good as the Mastermind's Manual is, I wouldn't mind seeing a thread/wiki working out ways to adapt the system to non-supers gaming. Is there one kicking around, or should I fire it up?
  12. J

    Mutants & Masterminds

    It is indeed a heckuva system. I'd tweak the wound/stun rules myself, a bit, but seriously, I've built everything from D&D characters to WW2 soldiers to mecha to superheroes with this thing. Scale's a bit wonky over that range for power (and yet it still works, don't get me wrong), but for...
  13. J

    Star Wars Saga Edition [SECR] Preview #3 is Up

    I wouldnt say the Defenses are based on a skill, but just on a ferociously fast progression. Because assuming a base 11 -- then the Soldier 1 and Scout 1 give us some very familiar +2/+0/+0 and +2/+1/+0 starting values. Hiw sad is it, by the way that even though they're listed Reflex/Fort/Will...
  14. J

    Star Wars Saga Edition [SECR] Preview #3 is Up

    New system starts them at 3xHP at first level, too. EDIT: Gahhh, just saw the post above. For those of us without Tome of Battle, anybody got a quick summary of the Maneuver system?
  15. J

    Star Wars Saga Edition [SECR] Preview #2 is Up

    IN the BLUE ROSE rules, when you multiclassed to a class with more known skills than your first class, you gained a flat bonus of two more known skills. There may be an equivalent feat for this in SW.
  16. J

    Star Wars Saga Edition [SECR] Preview #2 is Up

    Well, in this case, those two points are mutually re-inforcing. Half character level means you'll do all right on iniitiative even if you don't take it.
  17. J

    Star Wars Saga Edition [SECR] Preview #2 is Up

    Sorry, i was using "skill ranks" in a different context, as in "skill value added to roll." Again, not heartbroken about this. It's not like I ever, in twenty odd years of gaming, said "Thanks God for my two odd ranks in swim." And not to just praise Green Ronin without knocking them, i find...
  18. J

    Star Wars Saga Edition [SECR] Preview #2 is Up

    I'm not reading that they're ripping skill ranks out, just arbitrary assignment of skill points. Essentially creating a default setting. But I may be completely misreading the preview. Personally, getting rid of Repair OR Craft made sense. Who the heck can repair a TV, but doesn't know...
  19. J

    Star Wars Saga Edition [SECR] Preview #2 is Up

    I think you may be generalizing off the preview. They have a similar system to this in Green Ronin's Blue Rose, and you certainly don't wind up with identical characters in the same class. And that's even without feat and talents. The trick is to stop thinking of classes as "classes" and...
  20. J

    Classless D20/OGL systems?

    True20 isn't classless, but it's only three classes and there are classless variants on the boards at the Green Ronin Website.
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