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    Non-Core Class Survivor: Round 17 (Final 3)

    It's overpowered, but I'm not sure it's completely broken. A 14th level Duskblade can use Vampiric Touch and add +7d6 to each successful hit in a full attack action (7x/day, only real defense is SR). A 14th level Rogue can sneak attack and add +7d6 to each successful hit in a full attack...
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    Non-Core Class Survivor: Round 16

    I could not disagree with this more. Spell Point systems still require as much knowledge of what abilities you can use and as many careful choices about which ones you will actually use. The difference is that a Spell Slot system requires you to make many of those choices at the beginning of...
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    Non-Core Class Survivor Spin-off: Pro-psionics or anti-psionics

    Mentalists exist in fantasy. Mind-based magic exists. Wizards who exert their energy through pure act of will certainly exist. D&D-style psionics does not. Find me a decent fantasy novel which has a wizard side-by-side with something called a psychometabolist and we can talk. The...
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    The New Design Philosophy?

    I'm perplexed as to what the other options would be. Are you saying you would prefer that creatures be balanced against some random undisclosed non-standard party? Telling me that a creature is perfectly balanced for a group that, say, doesn't have any divine casters or is fighter-heavy is...
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    Non-Core Class Survivor Spin-off: Pro-psionics or anti-psionics

    Flavor. Crystal-based pseudo-science which requires me to use words like psychometabolism meshes badly with the traditional fantasy world that D&D generally assumes. Indeed, psionics meshes badly with itself. I have to laugh as I look over the psionic power list and see fantasy-ish names...
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    Non-Core Class Survivor: Round 14

    Next round, could the psychic warrior haters take a break for a round and give us a hand with getting the psion out? Splitting the vote of the psionic haters, while the pro-psionic forces just gang up on whoever is the erstwhile second-place class regardless of its merits or lack thereof, is...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    I'm always surprised at the dichotomy between puzzle-solving and character skills/stats. Far too many GMs/modules seem to use the "Alright, I'm going to step out of the game, hand the players a puzzle, and sit back and let them solve it as players; after we're done with that obstacle, we'll go...
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    The FAQ trumps the PHB

    The FAQ tells you how Skip Williams would run a D&D home game. It collects his house rules and his interpretations of the core rules. It is possible you will find it enjoyable to run your game the way Skip runs his. If so, feel free to use his FAQ in that spirit. You may also find that some...
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    Description: Roll First, Talk Later?

    Why? Quite often, players will describe what they're doing in combat rather than just "I attack", but despite how skilled in martial arts the player is, I don't give the character bonuses and certainly don't have their success be based on the player's knowledge of physical combat. Regardless...
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    D&D 3E/3.5 The 3.5 PHB Errata Update

    A few I noticed: Divine Power (PHB, p. 224) and Tenser's Transformation (PHB, p. 294): BAB becomes equal to character level, which is a problem for epic characters (i.e., a 30th level wizard would get a BAB of +30 plus his +5 epic attack bonus). This should be "equal to the BAB of a fighter of...
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    D&D 3E/3.5 [3.5] Sacred Fist

    For ki strike purposes, I'd suggest DR/cold iron instead of DR/adamantine at 9th. That differentiates sacred fists from monks and is in line with the 'sacred' part (cold iron being necessary against demons).
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