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  1. Gargoyle

    D&D 5E Lair Actions

    These are referenced on PHB page 67 in the druid's wild shape write up, so they are confirmed to be in 5e. There was an article by Mike Mearls describing lair actions; as I recall the example was how the very terrain around a dragon's lair became dangerous to adventurers seeking out the dragon...
  2. Gargoyle

    D&D 5E Ranger

    Looking at beastmaster closely I can see some potential in it that probably can't be expressed in DPR. Beast are fast, have movements such as climbing and flying, and can threaten more enemies just by their mere presence, drawing attacks away from others and granting advantage with Help actions...
  3. Gargoyle

    D&D 5E DMing, Sandboxes, and Boring Dungeons. HELP

    Just a few pieces of advice which may have already been touched on, all IMO. I'm a big fan of sandbox campaigns. 1. Don't over prepare. Think about how far your group will get during an average session. Prepare for that, and maybe just a little more. In a good sandbox game they will get to...
  4. Gargoyle

    D&D 5E First Legendary Monster!

    Or maybe the concept of the vampire has changed so that they are now more formidable. I'm ok with that.
  5. Gargoyle

    D&D 5E Summoning Spells

    Indeed, it sounds like they didn't think through conjure minor elemental and we might see some errata on that. You could use swarm rules to make it manageable when there is more than one, which might be how they fix it, but I'm not sure as I haven't seen those yet, and it probably wouldn't...
  6. Gargoyle

    D&D 5E Goodman Games Announces 5e Modules

    The fact that great publishers are interested in creating adventures compatible with 5e makes me more excited about the game than anything else. WotC may have great game designers, but their adventures have often been lacking.
  7. Gargoyle

    D&D 5E Sundering - So what happened?

    I appreciate the details in this thread, but it's all still very confusing to me, due to the scope of the changes and the fact that I don't read the novels since I don't enjoy them. I would love it if WotC would summarize the changes between the 4e campaign guide and the timeline of the...
  8. Gargoyle

    D&D 5E Wizards Banned from Armor (Your Fluff Wanted)

    As you say, it's an option the character might not ever take normally anyway. So I don't think any mechanical benefit is warranted. But if I wanted one, I'd do it like this: If you have an arcane caster gain one or more armor proficiencies for any reason, allow them to cast a free mage...
  9. Gargoyle

    D&D 5E Is it just me or does it look like we are getting the "must have feats" once again?

    It might be just you. Maybe not. I'm undecided, but I do find your point of view interesting. If the goal of feats is to help you customize your character, I don't think it's wrong for most or even all of them to be "must have's" for particular builds, as long as they are roughly balanced with...
  10. Gargoyle

    D&D 5E Feats / Multiclassing

    Going to have to see the PHB before I decide on either. But probably I will allow both. I've always liked 3e style multiclassing when it made sense in the narrative of the game. If your fighter decides to take up wizardry full time, it made sense to me. Dipping into a level of this or that...
  11. Gargoyle

    D&D 5E Firing Into A Melee

    Except that it doesn't. The DM can determine this in theater of the mind play. Minis help reduce confusion and misunderstandings, but you don't need them. I like this way of thinking about it.
  12. Gargoyle

    D&D 5E What Campaign Setting Do You Plan On Using?

    I like FR well enough, and since it's the default and I don't have a lot of spare time I'm going to use it. But I'm satisfying my urge to create by crafting an island kingdom off the Sword Coast and starting them in a port city called Torchwalk. So even though it uses FR gods, factions, etc...
  13. Gargoyle

    D&D 5E [Rules Question] Two-handed Weapons and Somatic Components

    You must have a hand free to access a material component, but it can be the same hand that is used for the somatic component. So unless you rule that they can't hold a two-handed weapon with one hand while casting, then yes. Officially they haven't said whether you can carry (not attack with)...
  14. Gargoyle

    D&D 5E [Rules Question] Two-handed Weapons and Somatic Components

    Not sure this is really why they felt the need to make the staff versatile in 5e, seems like it would be more to emulate Gandalf: "You shall not pass!" Casting and attacking with a two handed weapon in the same round are fine with me as I don't see these actions as simultaneous. But you...
  15. Gargoyle

    D&D 5E Moar Feats

    Didn't realize that. Good point.
  16. Gargoyle

    D&D 5E Moar Feats

    Mechanically I agree that it's niche and not very strong. But the +1 to Con offsets that; compared to a +2 to Con it's possibly a wash, since you would probably take this over a +2 to Con when you have an odd Con score and you're after less downtime and/or lack magical healing it may be the...
  17. Gargoyle

    D&D 5E Moar Feats

    Because all D&D players are extroverts who frequently speak their mind. You don't look at new character's sheets? I don't think of it as work, or see it as mind reading to talk about stuff, that's all I was suggesting. Also I suspect since feats are bigger and fewer, it won't be like like...
  18. Gargoyle

    D&D 5E Moar Feats

    While I agree it's specialized and may require some communication to keep players from taking in certain campaigns, it also occurs to me that the Dungeon Delver feat could be a good indication that your player wants to do some dungeon crawls, and maybe the DM should consider that as a topic of...
  19. Gargoyle

    D&D 5E The Ranger: You got spellcasting in my peanut butter!

    Yes, since the base ranger gets spells, subclass might not be the right technical term. I would bet that we could still see a non-spellcaster ranger as a variant class at some point with a different class chart, or a similar class with another name such as Hunter. I think the reason for the...
  20. Gargoyle

    D&D 5E The Ranger: You got spellcasting in my peanut butter!

    That's interesting and actually good to hear. If a ranger must have spells, I prefer them to be more useful than what I saw in the playtest. It does make removing them more problematic, but not impossible. Not sure my players will care about this issue, but my wife likes playing rangers yet...
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