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  1. J

    (IR) The 3rd IR, Turn 3 (thread 2)

    Edena, You probably haven’t hear from the Allied commanders because most of us were asleep in real life! While I dying to write some IC stuff right now I simply don’t have time. Assuming that I actually get a chance to respond to your post before Vecna throws his hissy fit: 1. Yes, will...
  2. J

    (IR) The 3rd IR, Turn 3 (thread 2)

    One last post before going to bed…:) Edena, This is yet another "you make the call" deals :). William and I would like to know if we could airlift Doomgrinder with the use of dwarven mountain Spelljammers. Once the Culture Officers finished smacking the derro engineers over their head to...
  3. J

    (IR) The 3rd IR, Turn 3 (thread 2)

    O.K., Rhialto, try this one for an opening shot :). Any and all agents that are captured alive (please let’s not get into a debate about whether or not is possible to catch a handful of people, because a handful is all I need) are brought before the Arcane arm of the Culture Officers. Once...
  4. J

    (IR) The 3rd IR, Turn 3 (thread 2)

    Rhialto... I think Rhialto you also find the IBKSC is also not such an easy target. Aside from the fact that we’ve already seen what you are capable of (doppelgangers, charms, etc.) and the fact that nearly 60% of my intelligence force has been committed to counter-intelligence activities...
  5. J

    (IR) The 3rd IR, Turn 3 (thread 2)

    IBKSC troop moves #4 The Valley of the Doomgrinder is racked by a sudden earthquake. A wind and lightning storm suddenly rage. The grinding sound of the whirling blades of the Doomgrinder becomes a steady whine. A group of 100 Paynim light cavalrymen camped just out side the valley struggle...
  6. J

    (IR) The 3rd IR, Turn 3 (thread 2)

    IBKSC troop moves #3 From the south, a strange ‘click-clack’ sound is heard. From the Abbor-Alz, a brown wave crashes down of Vecna’s forces. Thousands of manscorpions come charging; lances in hand. To either side of that force comes Paynims light cavalry -- their sabers flashing in the...
  7. J

    (IR) The 3rd IR, Turn 3 (thread 2)

    IBKSC troop moves At Robilar’s command the might of the IBKSC is unleashed. The boom of Napoleonic era cannons echo of the Cairn Hills, their cannon balls ripping though the legions of undead. Musketeers, both Human and Humanoid rise out of trenches and fire volley after volley into the Shade...
  8. J

    (IR) The 3rd IR, Turn 3 (thread 2)

    Rary stands on the edge of his balcony staring absently at the shining desert below “So the Hammer has fallen….Vecna, the stories truly don’t do you justice…you are a bigger fool than they say…You doom us all” Rary leaves his balcony and strides confidently toward the communication room...
  9. J

    (IR) The 3rd IR, Turn 3 (thread 2)

    Yet another day in the life of Rary.... Rary awakens from his sleep to find that world has gone mad on him once again. “I finally understand why Iuz behaves the way he does.” he thinks to himself. After a shower, he decides that a shave is order. “The IBKSC has been ruled by the ancient long...
  10. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    Rary dispatches a 3 PL force of fighters, mages and Cultural Officers to secure Tenser's tower. Since it lies with my territory, and Tenser is dead, no need for it to go to waste. Both Rary and Robilar are intimately familiar with the inherent defenses of the place, and both are also...
  11. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    A new age seems to be taking form in the IBKSC. Due to the power vacuum caused by Iuz’s self-imposed absence, a calmer more stable sensibility seems to taking hold. The wild swings of politeness to wild brutality are quickly being replaced by cold, determined practicality. Rary, it seems, is...
  12. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    Rary orders quarantines throughout the IBKSC. Under penalty of death, no without proper authorization is allowed to leave the current city, town, village or work site. Work will continue. People will still be expected to go to their jobs, and fulfill their responsibilities. A sense of...
  13. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    My Bad... No forces move into Urnst, They do move into the Abbor-Alz (assuming none else is already there :) ). John
  14. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    IBKSC troop moves Edena, After quickly briefing my allies, I will move a 5 PL force, currently on defensive duty in the Cairn Hills into Shade controled Urnst. By your descriptions so far, I must assume that Urnst is unoccupied at the moment. If it is occupied please let me know by how much...
  15. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    Rary the Tired... Rary teleports to Robilar after the diversion attacks have gone off. He has the look of a man who has had a very bad day. “Robilar, I need the Demons and Yugoloths.” Robilar climbs down of his metallic steed. He the throws his sword down in disgust, “Now wait just a damn...
  16. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    (Original post removed to reflect what everyone’s character actually knows) Iuz quickly appears before Lord Robilar, “Launch the attack, then after 15 minutes reign the attack back in.” “What?” asked Robilar with disbelief, “Sir, we just got reports in that state we can expect reinforcements…”...
  17. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    Signing off for awhile.... Edena, You have the information, we await your ruling. I'll be back in a few hours... :) Have fun storming the castle :)
  18. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    Summary Post This post is compeletely out of character, it is just to summerize for Edena’s benefit if he should chose to rule in favor of my idea. The following players have stated that they would lend assitance, in attacking the Shade/Vecna alliance JohnBrown Anabstercorian Turrosh Mak...
  19. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    Anabstercorian, Even if I am succesful in trapping Vecna (and especially if I am not) a coalition (a very unusual one) is being formed to deal with the moldy lich once and for all. If you are willing to put aside ancient distrusts and hatreds, and act in good faith (at least for the time being...
  20. J

    (IR) The 3rd IR, Turn 3 (thread 1)

    Mighty Kas.... Another message to Kas from the IBKC (no S for the moment :) ) Mighty Kas, It seems that your allies the Shade have fully aligned themsleves with your ancient enemy. If you feel as I do, this bodes ill. Perhaps it is time to rethink your position on the Shade, and how they...
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