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  1. On Puget Sound

    Torphies

    My rouge collects thorphies and puts them on pubic display in the town square. His own aliment is unaffected, but the pheasants in the town who see these pubic displays tend to lose their aliments. My rouge doesn't care about any lowly pheasants, he's chaotic natural.
  2. On Puget Sound

    A Paid Trip to Spellhold [D&D 4e]

    Chizz realizes that Cliff is floundering and will probably not make it to a safety line. He grabs a line and dives in to deliver it! ATHLETICS to swim to Cliff, with +2 for the line and fishing float.
  3. On Puget Sound

    And if racial bonuses didn't matter?

    Dwarven rogue-artificer "dungeoneer".
  4. On Puget Sound

    Running away?

    Regarding your TPK, a few more details might help us give better advice. If a +1 level encounter kills everyone, there is usually something wrong with either the encounter, the party's tactics, or the interpretation of the rules. Encounter level is not the only measure of difficulty. If the...
  5. On Puget Sound

    Running away?

    The main question is, do you as the DM want them to get away easily? If you do, then just let them go. The bad guys hurl taunts and insults, or if they are unintelligent creatures they squabble over the carcass of a fallen creature (monster or PC). Typically you would choose this if you...
  6. On Puget Sound

    [Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)

    Ryk picks himself up and glares at the wizard. Fine, then. I'll fight you from here. He whistles for Spring to hop down to join him, then hurls his boomerang in its characteristic double spiral path, bouncing it off the wizard's skull twice. MOVE: Ryk stands; Spring hops down to C7. MINOR...
  7. On Puget Sound

    [Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)

    Acrobatics: "If you reduce the falling damage to 0, you land standing." Or is the prone a part of the attack power the wizard used?
  8. On Puget Sound

    A Paid Trip to Spellhold [D&D 4e]

    Chizz seems almost to welcome the storm. Finally, an enemy he can understand. Confident of his skills and his preparations, he leaves his safety line off so that he can more quickly reach anyone in trouble. As the ship bucks underfoot like an angered bull, the half-orc tries to steady Cliff...
  9. On Puget Sound

    I am rolling ze dices!

    Here's a dwarf, aiming for cleric but let's see what happens: nope! Hail and well met, Grumly Frothingslosh. Dwarven Rogue and master brewer. "Old Frothingslosh, the pale stale ale with the foam on the bottom!" And with that int, there will be no deciphering ancient scripts going on here.
  10. On Puget Sound

    A Paid Trip to Spellhold [D&D 4e]

    Chizz sets out coils of rope around the edges of the deck, securely tied to cleats and railings and handy for quick throwing. He ties brightly colored fishing floats to the other ends, so that any unlucky souls who end up in the water are more likely to find them. Thievery 22 to tie good knots...
  11. On Puget Sound

    [Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)

    I doubt it; 24 would barely bloody a kobold skirmisher.
  12. On Puget Sound

    [Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)

    Back, Spring! Kuu! Kuu! Ryk's voice calms his companion, who clearly wants to keep attacking the surrendered foe. Follow! Ryk and Spring both get a running start and leap to the center platform, where they maul Scar in a frightening and entertaining display of ferocity. Spring struggles a...
  13. On Puget Sound

    A Paid Trip to Spellhold [D&D 4e]

    You take it, Kaedyn. When I wear it, colors seem brighter and noises unnaturally loud. If I'm to walk around with a hangover, I at least deserve to get drunk first.
  14. On Puget Sound

    A Paid Trip to Spellhold [D&D 4e]

    Seeing that no one else has picked it up, Chizz ties the headband around his brow. Then he picks up the remaining magical gear and the coins. Asterion, will you store this booty until we reach shore again? You must have a locked box in your forge where it will be safe, and the crew know you...
  15. On Puget Sound

    [Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)

    Ryk grins at the sight of Rikka coming up the ramp; it means things are under control on the platforms below. Welcome, Pouncequick. This stubborn one will be giving up soon; then we can visit that wizard. As the warrior's attention is divided among the halfling, the druid and the snapping...
  16. On Puget Sound

    [Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)

    On the middle platform, Spring and Ryk surround the warrior and fiercely maul him in a flurry of teeth and steel. MOVE: Spring to D6 STANDARD: Synchronized Strike hitting twice for 29 total damage. CONDITIONAL 1: Use Second Chance racial power on the next attack that would hit Ryk or Spring to...
  17. On Puget Sound

    Help! My party has no healer!

    There are several ways to survive a combat, and only one of them is getting healed. It's possible that, apart from Maya, the other party members had the luxury of focusing on offensive feats and powers because they never needed a "get/ keep me out of trouble" trick while there was a bard to...
  18. On Puget Sound

    [Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)

    status updated; thanks for the heal Crush!
  19. On Puget Sound

    What happened to Gygax's Lejendary Adventures?

    Dangerous Journeys was the only gaming product I ever returned to a gaming store for a refund. I found it totally unreadable. I never looked at Lejendary Adventures, because I didn't realize it was a different game.
  20. On Puget Sound

    [Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)

    The only friend I need is... right behind you. As he speaks, Spring tears into the warrior from behind. After the initial surprise, the warrior ably defends himself against the two-front attack. CONDITIONAL 1: Use Second Chance racial power on the next attack that would hit Ryk (not Spring)...
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