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    Incremental Levels

    I like all the work you've put into this. I'm interested in see others' opinions on it, and I am interested in testing it myself. The system really needs 10 different categories (though it could be done by merging them into 5). For people who play without action points, here is an...
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    Weapon Knacks

    Yeah. Unless the weapon is designed that way and works that way in anyone's hands. That's one of the things I was wondering about. Maybe some weird exotic weapon. (If it's exotic is it automatically weird? :)) Dave
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    Two swift actions in one round

    Yep. Something like that. Problem is, I'm sure it's just as defeatable as any other system that gets dreamed up. Stupid players, always finding problems with things. ;) Dave
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    Weapon Knacks

    Hmm... There's an option in there that I like, but I think maybe it violates the "Keep it Simple" rule. It would be kinda cool for there to be weapons that had different crit multiples based on the natural d20 roll. Let's make up a weapon. I'll call it, the thwacker. Thwacker 1d6 (if used...
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    Getting a full set is unreasonable

    Ah yes, the minis rant. I feel your pain. I haven't been able to buy cases this time, because I've been paying for my own, my son's, and some of his friends' pre-release and release events. (Of course, since I pay, they give me the minis at the end of the event.) I traded a ton of old...
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    Two swift actions in one round

    This pokes an interesting whole in the whole "action" issue. It seems like, if a swift action takes less time than a standard action or a move action, especially since it's quite common for someone to take all three in one round, that taking two swift actions shouldn't be a problem (in terms of...
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    Would You Give Wizards Unlimited Lower Level Spells?

    Hmm... Maybe via some feats. Prolific Spellcasting, Lesser Prerequisite: Key ability score 17, Ability to cast 5th level spells Benefit: Your number of available daily 1st level spells increases to match your spellcaster level. Your number of available daily 2nd level spells increases to your...
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    Should clerics use raise dead scrolls from another faith?

    This is a really cool area to explore. In my own campaign, one particular deity (a god of death and wealth) has clerics that handle most of this. Quite a few others don't particularly like this deity or his clerics and so will go out of their way to avoid being raised by members of this...
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    Help! I lost interest in my campaign... again!

    Sometimes, when I get to the point that I don't feel like doing my campaign anymore, I try to do something else. Sometimes I'll have my players make up some new characters and just go through a dungeon or something, or we'll play d20 Modern or Star Wars. Sometimes a diversion is all I need. Dave
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    Should D&D Have an Alternate Death Mechanic?

    There are some different topics here. I like the "save or die" converted to "save or dying." It's simple, and simple is good. As far as penalties for being raised, a permanent hit point drop is good (so long as it's not many points)--this is an incentive to not die. So too, though, would be...
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    What games do Wizards designers play?

    I have never played WoW. I play the RPG, and that's fine because it's basically D&D. And, since I don't play the online version, everything that happens in the RPG game I play in is all new to me. I'm not surprised by its prevalence among the designers. But, I fear that it will have too much...
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    Class and Race Overhaul

    Yep. At first, I have to say, it doesn't appeal to me. That's part of the problem--I can't predict the results. Not me. :) Dave
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    Merging Called Shots into Critical Hits

    Yeah, this is going to get complex rather quickly. Players will want to do called shots on a Mind Flayer's tentacles or a Beholder's eye stalks or a creature's tail... So, the system, whatever it is, has to be flexible enough to handle that. Hitting a Mind Flayer's tentacle might also...
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    Does anyone else find DR X/magic useless?

    The idea of lesser and greater magic seems compelling. And, I think there are several ways to back this up. First, greater magic weapon gives a +1 per four caster levels. As it's a 3rd level spell (generally), this gives us the following: CL Plus 4 +1 8 +2 12 +3 16 +4 20 +5 Second, there's...
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    Does anyone else find DR X/magic useless?

    Thanks for the information so far. I understand Monte's approach, but I don't quite agree with it. I like the special materials aspect of DR. It's just a cool facet of fiction and mythology that a silver weapon is necessary to hurt a werewolf or that a wooden stake can be used to stop a...
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    Freedom of Movement Definitive Answer

    The SRD says this in the Freedom of Movement spell description (bold emphasis added): This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow...
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    Spellcasting Class Ability Modifier

    How about a feat that has to be taken at 1st level that has the effect of what you're after? Generic Name of Feat [General] Prerequisite: must be taken at character creation, character must be able to cast spells at 1st level Benefit: Choose one key ability (Cha, Int or Wis) to replace the...
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    Vampire of a Different Humor

    I find "phlegm sucker" to be, well, really goofy. Sounds more like a failed attempt by an adolescent at an insult. The ideas here are really cool though. Having one's blood drained is this really scary idea, of course, and a pre-20th century, sort of mythological conception of what blood is...
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    "+2 bonus to ..." feats

    I did something similar. I made a long list of feats that quite a few players never took and made them available as a free bonus feat at 7th level. I made another list available for 13th level. (This campaign was designed to go up to 40th, we're at around 25th right now.) The idea was that...
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    Does anyone else find DR X/magic useless?

    I understand the change in DR X/magic from 3.0 to 3.5, but, I'm curious what others have found. Dragons, for instance, tend to get DR to magic at some point. And, at that point, it's almost impossible that the party lacks magic weapons. I'm not really sure what the point is in having DR...
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