Search results

  1. CharlesRyan

    WotC Fall 2009 Catalog report

    Yes, I believe that's correct. As mentioned, that's part of the cost of moving to a semi-nonrandomized model. (It doesn't help that in the past year or so, the cost of everything that even touches minis production has skyrocketed.) Personally, I think that's going to be offset by the removal of...
  2. CharlesRyan

    Fool's Grove: The Gnome's Back (With Friends)

    Sorry. I live in the UK now, so I've had to adopt the safety U. It's used in a surprising number of places here (ever heard of "mould"? you know it as "mold"). But hey, at least we have the comfort of a little extra protection. From, uh, you know, um, whatever it is a U can protect you from. . . .
  3. CharlesRyan

    DMs: what have you learned from PLAYING that has made you a better DM?

    Great thread! I've been GMing for 30 years, and I still love to learn (and sometimes relearn) ways to improve. Here are a couple of things I've learned in recent years: Keith ran really, really exciting encounters in his Red Hand of Doom campaign. (This was 3.5, so while the tactical maps were...
  4. CharlesRyan

    Reducing clutter at the table?

    Wow, I like this idea! I have a pretty big battlemat, but I mostly end up using just a portion of it--cause I can't really reach the whole thing. So even if the turntable was smaller than my current gaming table, it would still probably yield more useable space. Combine that with the lazy susan...
  5. CharlesRyan

    WotC Fall 2009 Catalog report

    Not entirely. For D&D, they're focusing on roleplaying use over wargaming. For that strategy, they've broken minis into two basic categories: Minis that players want (for their characters), and minis that DMs want (basically, monsters). The character minis are now non-randomized. You buy them...
  6. CharlesRyan

    Fool's Grove: The Gnome's Back (With Friends)

    I don't think we've crossed any lines here yet, but are we going to get in trouble for referencing humour?
  7. CharlesRyan

    What makes or breaks a good skill challenge?

    I think the golden rule has to be: A significant result if you succeed, and a different significant result if you fail. The consequences need to be real, and the players need some insight into what they are. Otherwise it just seems like jumping through hoops until you get enough successes to get...
  8. CharlesRyan

    Fool's Grove: The Gnome's Back (With Friends)

    Maybe. But I know a thing or two about burninating the peasants.
  9. CharlesRyan

    Fool's Grove: The Gnome's Back (With Friends)

    From original monster descriptions, actually. The one with the hypnotic tunnels is the morkoth, if I'm remembering the name correctly, from the AD&D MM. A DCS illustration of some squidlike creature with radiating lines all around it. (As I mentioned, I just happened to skim through my old 1E...
  10. CharlesRyan

    Fool's Grove: The Gnome's Back (With Friends)

    Pure win. I've only skimmed it so far (and mostly the stat blocks), but holy crap I actually want to run it! Great job Logan and Chris! (I happened to skim through my AD&D MM and FF for the first time in years just the other day, and glancee at several of these monsters thinking "what were...
  11. CharlesRyan

    Worst Dice Luck Ever

    Ah, dice. It's such a part of what makes gaming fun. I've played my share of diceless and card-based games over the years, and I like the idea in principal. But all of my favourite gaming moments have involved dice and their inscrutable results. . . .
  12. CharlesRyan

    Tricks to make your RPG experience better!

    I find putting things under (or even on) minis on the battlemat to be more trouble and time-consuming than it's worth. The time you spend picking up the mini, untangling it from the mini next to it, straightening up the minis that got knocked over, and pushing them all back to the squares they...
  13. CharlesRyan

    Sleeper RPG's

    Since the days when Jorune was still in print, I've had stacks of games on my shelves that I never got the chance to play--or play enough. For a number of years, my gaming group back in Blacksburg had a pretty good solution: Monday Night Gaming. This was a game night that wasn't dedicated to a...
  14. CharlesRyan

    What do I do with all of these blank dice?

    Build a very small igloo?
  15. CharlesRyan

    how many are using the new power cards

    Dozens of hours of work to make them yourself? You have a different definition of "better" than I do!
  16. CharlesRyan

    How to prevent time wasting in a session?

    In one of the games I play, the GM flags marks and conditions by placing a token, about the same size as a mini base, under the mini. Holy crap, does that waste a lot of time! Mostly, I find that players are pretty good at remembering who they've marked, so I don't usually bother to flag that...
  17. CharlesRyan

    how many are using the new power cards

    I also prefer DDI. But if that's not for you, my feeling is DDI>Power Cards>do-it-yourself.
  18. CharlesRyan

    Defeating my powergamer Glave master

    I would play directly to his strengths (rather than try to circumvent them). He's clearly happy doing what he's doing, so give him that opportunity every encounter--in fact, try to include a pretty tough adversary that begs for his attention every time. Then build the rest of the encounter for...
  19. CharlesRyan

    How to prevent time wasting in a session?

    I think you might be going in the wrong direction here. When I prep, I get all the stat blocks and notes I need on a single sheet of paper (two at most), which I keep on a clipboard. I use one of those magnetic init trackers that Paizo publishes, and, like I said, I have one of the players...
  20. CharlesRyan

    What do you do without balance?

    I have had times when my character was not a lot of fun to play because anything he could do could be done better by someone else. I've seen other players suffer that as well. I have also faced the non-fun conundrum of seeing an option that looked interesting, but knowing that the character...
Top