Search results

  1. CharlesRyan

    Staring Directly Into the Invisible Sun -- A Review

    If you'd like some insight into how the game plays, there's a very active Facebook group that I'm sure would be happy to answer questions about their experience with Invisible Sun. It's at https://www.facebook.com/groups/InvisbleSun/
  2. CharlesRyan

    It's FREE RPG DAY, So Head To Your Local Game Store Today!

    To be fair, the store Bill cites is breaking the rules. The Free RPG Day organizers stipulate that you have to give the items away, free, on request, (although you can limit how many any customer may take, even to just one). Putting conditions on it breaks both the spirit and the letter of the...
  3. CharlesRyan

    Monte Cook plays a game with a T. Rex

    Don't forget The Dungeon Bastard! He was there too!
  4. CharlesRyan

    Numenera 2: The Kickstarter Is Live!

    Welp, we've unlocked another book! That's now twelve titles in the all-the-books rewards, and it looks like we might add one more before it ends! If anyone hasn't checked this out yet, I urge you to give it a look--Numenera is a great game (and getting better, after this!), and this is one of...
  5. CharlesRyan

    Numenera 2: The Kickstarter Is Live!

    Tricky, those are all fair points. But here are a couple of others: • You're after the RPG books only; that's fine. But one of them is a KS exclusive--you won't be able to buy The Trilling Shard. • We ship UK orders from Devon, so shipping won't be that much. • Busiest two days of the campaign...
  6. CharlesRyan

    [UPDATED] MCG Has A New Kickstarter Coming

    A lot of KS-exclusive stuff in this one, though! The poster maps will only be in the KS rewards, for example. I just posted an update with a more detailed description of Expanded Worlds. Stretch goals are bumping this one up from a 96-page softcover to a hardcover the size and scope of our $40...
  7. CharlesRyan

    Monte Cook's DM's Guild-style Store For Cypher System Is Now A Thing

    (To be clear, that last sentence is true either way--not contingent on creating a specific forum.)
  8. CharlesRyan

    Monte Cook's DM's Guild-style Store For Cypher System Is Now A Thing

    Russ, I don't think we even knew about it when it happened. If you wanted to try again, we'd be happy to make sure the community knows about it. We're strong in social media but less so in communities like this--but I totally agree that those things have different strengths, so we'd be happy to...
  9. CharlesRyan

    Monte Cook On Fumble Mechanics

    Celebrim, thanks for your response. I think we're both on the same page in terms of the concepts; we differ on what we want to see happen in a game. And that's perfectly cool, of course. Here's where I'll carry the conversation forward, though: You've drawn a bold line between "things that...
  10. CharlesRyan

    Monte Cook On Fumble Mechanics

    Hi, all-- First, full disclosure: I'm the COO at Monte Cook Games, and I game with Monte on a fairly regular basis. Given those facts, I don't usually jump into public conversations about MCG stuff, but this conversation has grown too interesting to resist! I don't want to put words in Monte's...
  11. CharlesRyan

    Kickstarter Top Ten Tabletop Game Kickstarters: Why So Successful?

    My take is that the RPG and minis businesses are a lot like Apple. Apple's retail operation is one of the most successful in the history of retail. They make a TON of money per location and per square foot, despite spending way more than anyone else on real estate and staff. They do a lot of...
  12. CharlesRyan

    Sell me on Numenera

    You won't be disappointed. The whole conceit of Numenera is exploration and discovery in a world that sits on the bones of eight previous great civilizations. The game would be pretty unplayable if we didn't give you a LOT of world to explore and discover.
  13. CharlesRyan

    Sell me on Numenera

    Numenera is 416 pages. That's 416 pages of Awesome.
  14. CharlesRyan

    Sell me on Numenera

    Hey, Russ (and all)! I really can't spill the beans ahead of anything Monte says. Buuuuuut. . . . We just sent out a preview to retailers that gives them an exclusive look at a bit of the core rules. Again, I can't spoil something that someone else is supposed to be getting first, but if you...
  15. CharlesRyan

    Monte Cook Games Welcomes Charles Ryan as New COO

    Thanks, all! (And highly-reviewed means reviewed many times and reviewed well! http://www.amazon.com/dp/B00AMJMCTQ)
  16. CharlesRyan

    Tavern Fare

    Some English country pubs still retain the tradition of hanging dried hops from the rafters around the public rooms. Purely decor in this day and age, but I'd bet it descends from the habit of storing hops in that manner to keep it available year-round for brewing. Many pubs had their own hops...
  17. CharlesRyan

    Are "Pretty" Dungeons Better?

    Macaulay's Castle is a fantastic book; every gamer should have it on his or her shelf. His fictional castle is closely based on Conwy in northern Wales (the floor plan is different, but it's pretty much exactly that castle in every other detail, right down to the spikes on the battlements). I...
  18. CharlesRyan

    Are "Pretty" Dungeons Better?

    I really like that map! Great to look at, and gives the designer the ability to create more three-dimensional spaces. Does the product also have a standard, top-down map, though? Because I think you'd need the utility of that as well. Doing illustrative maps like that adds real cost to a...
  19. CharlesRyan

    Are "Pretty" Dungeons Better?

    I think you've answered your own question there. Also, these sorts of spaces can be very hard to describe, even visually through maps on paper--especially to readers who don't have an experiential basis for visualizing the scene. That said, I always try to get this stuff into the dungeons I...
  20. CharlesRyan

    Are "Pretty" Dungeons Better?

    I will add this, though: For years and years I've been a caver and an explorer of ruins, both modern and medieval. And there's one thing you see all the time in these places that dungeons usually lack: Interesting terrain challenges. Vertical drops or chimneys, cramped and odd-shaped spaces...
Top