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  1. Dungeoneer

    D&D 4E Making 4e a bit more dangerous

    13th Age, which shares a lot of similarities with 4e, has an optional Lasting Wound rule that works similarly to what you are describing:
  2. Dungeoneer

    Daenerys Targaryen to face the Terminator

    I watched Terminator for the first time just a couple years ago. I really enjoyed it. And the truth is, except for the ending it's not an especially FX-reliant film. Yeah, the stop-motion terminator in the factory looked cheesy, but that bit was brief. I would rather see a Lucas-style CGI...
  3. Dungeoneer

    The start of a Nentir Vale campaign

    I just ran "Cairn of the Winter King" for my group, which is an oft-overlooked Nentir Vale adventure that comes with the Monster Vault. Very good. They enjoyed it thoroughly. Don't forget to grab Threats to Nentir Vale if you don't already own it. Lots of monsters and named villains with great...
  4. Dungeoneer

    Game design has "moved on"

    I have never played OD&D (heck, I wasn't alive for much of it) but the topic interests me and I've read quite a bit about it. It seems to me that characterizing a 'correct' way which most groups played in is basically impossible. The rules were a jumbled mess with important pieces left out. Even...
  5. Dungeoneer

    The perfect NPC summary

    I do voices. I can't help myself. :o Suddenly my players find themselves arguing with a feisty dwarf with a broad Scottish accent.
  6. Dungeoneer

    Dice pool mechanics

    Oh yeah! No one's saying you shouldn't roll that! :P
  7. Dungeoneer

    Dice pool mechanics

    I don't have much experience with dice pools, but in 13th Age you can wind up rolling handfuls of damage dice at higher levels. The core rule book's advice is either to take the average unless it's a very special roll, or average most and roll two or three. If you're consistently rolling tons...
  8. Dungeoneer

    Are tabletop RPGs becoming more popular again?

    Yes, but don't forget, those gamers in the 80's that quit playing because of marriage and kids are now twenty years older. The kids have moved out of the house, the job has settled down, and they have free time again! I imagine there are lots of lapsed players coming back to TRPGs.
  9. Dungeoneer

    Game design has "moved on"

    There are some people arguing that because game design is an art (and let's grant that point) that it does not advance. But it's not true that art does not advance. Art does advance, just not in the same way technology does. And game design has advanced in a couple of important ways. The first...
  10. Dungeoneer

    Crown of the Lich King

    Yeah honestly I would not beat yourself up about not working the group's icon rolls when they can't get together for longer than an hour-and-a-half. Maybe you tell them you can incorporate one icon roll per hour (or maybe per combat) and if you only get to one, tough luck.
  11. Dungeoneer

    How Does Half Elf "Surprising" Benefit a Character?

    The 'natural' values of the d20 matter tremendously throughout 13th Age, not just for certain classes. For example, if you are duel-wielding you get to reroll your attack on a 2. So a duel-wielding half-elf who rolled a 3 could make it a 2 and get to roll a second attack. It's actually a pretty...
  12. Dungeoneer

    A solution to the "core books sell" problem?

    Okay, let me clarify: I wasn't saying that Hasbro WAS saying that. I was just giving that as an example of how a profit-driven corporation tends to think.
  13. Dungeoneer

    A solution to the "core books sell" problem?

    You're not thinking like a corporation. Hasbro is going, "If you can sell 12,000 people one product, can't you sell 12,000 people TWO?"
  14. Dungeoneer

    A solution to the "core books sell" problem?

    I've opined before that WotC should do different 'versions' (as opposed to 'editions') of D&D to appeal to different types of gamers: a tactical version, a storyteller version, a 'simulationist' version, etc. This would allow them to appeal to different demographics without fragmenting their...
  15. Dungeoneer

    Which 13TH AGE logo should we use?

    At full size I like all three and it's a tough choice. But shrunk down three is the only viable option. It's nice that Pelgrane Press is taking such a personal interest in this!
  16. Dungeoneer

    Is the paladin underpowered?

    Agreed. I think the transparency of the game is a Very Good Thing. It's one of the things I really like about 13A. If nothing else, it should head off many of those RAW vs. RAI arguments at the pass.
  17. Dungeoneer

    13th Age Exclusive Bestiary Preview: The Naga

    The entire last page is an OGL declaration.
  18. Dungeoneer

    New D&D 4th DM, seeking advice on incorporating past sourcebooks

    The nice thing about 4e monsters is that they are very well-defined: a nth-level monster of role x should have such-and-such defenses and so-and-so hp. It shouldn't be too hard to create 4e equivalents. In fact, if you have DDI access you can search the compendium by monster level and role and...
  19. Dungeoneer

    D&D 5E I'd like to see Next do away with racial stat mods for PC races.

    I think the 4e Essentials/13A approach of letting the player pick one of their racial stat mods makes races pretty flexible without doing away with the nice mechanical flavor the mods give races.
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