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    D&D 5E Age of Worms Adventure Path

    I could definitely switch the spells, but I want to be wary of building a mage that's specifically designed to defeat them. I like to think of the world as a sandbox with various encounters as defined by others and my PCs wander into them. ...that being said, I like your idea with Wall of...
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    D&D 5E Age of Worms Adventure Path

    Just noticed - shouldn't the Pitch Blade barbarians have a speed of 35'? 25' for dwarves plus Fast Movement for barbarians? I hadn't paid much attention to their gear because it's not in the conversion. Fly potion is interesting. But it only gives speed equal to walking speed, so it's...
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    D&D 5E Age of Worms Adventure Path

    Had the first battle last night. The biggest issue was the 100' between each starting team. The PCs cast Fireball repeatedly and decimated everyone else. The melee enemies slowly run across the field and get destroyed by conjured/summoned creatures as Fireballs and range weapons hit them...
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    D&D 5E Age of Worms Adventure Path

    ...almost forgot: 6) The two gnolls with Joren (his "Halberdiers") - it feels like Gnoll Pack Lord or even a Gnoll Fang of Yeenoghu could be used for them?
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    D&D 5E Age of Worms Adventure Path

    The Champion's Belt Six months later, we're starting the Champion's Belt, so (of course) I've got more conversion questions... 1) There's no conversion for Loris Raknian or Okoral. I'm thinking Warlord from Volo's (CR13) and maybe Assassin. And give them some items. 2) Page numbers are...
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    D&D 5E Age of Worms Adventure Path

    4) The aboleth didn't end up crushing them - the monk stunned it via the tentacle and it went down fast. 5) My PCs got very interested in the cursed and other miscellaneous items. Any suggestions as to what to do with: "odd black metal cage covered in thorns" - I'm drawing a blank on this...
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    D&D 5E Age of Worms Adventure Path

    Went through it last Tuesday... - the # of zombies was irrelevant, they use flame bolt and other cantrips through the bars to light them all up. - the drow priestess killed two players with consecutive insect swarms (oops!) ...so we didn't get to the Chuuls. Yet.
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    D&D 5E Age of Worms Adventure Path

    Re-reading it again for tomorrow's session: 7) The Chuuls in M7 should probably have a 5' reach if they're now M size. 8) You don't list a disarm (or detect) check on the stone brain trap. I'm not even sure how that would work - it doesn't seem like it can be disarmed. But one is listed in...
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    D&D 5E Age of Worms Adventure Path

    Tormyr, you may have missed my earlier post (last week) with questions. I say this only because you've responded to all the others and seemed to enjoy it. :-) I'm also finding that 5e XP isn't sufficient - Harsh Reflections wants them at 7th and I started them at 6th (phase spiders got them to...
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    D&D 5E Age of Worms Adventure Path

    3) M5 Chattel Pen I assume the hp and damage of the zombies increased due to being EL3, but it feels strange to have human zombies with more hp than allowed in the MM. Couldn't there be 1.25 zombies per PC instead? 4) M9 Laboratory An ABOLETH?! That's more dangerous than the mind flayer...
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    D&D 5E Age of Worms Adventure Path

    Prepping for the Mind Flayer ambush in Hall of Harsh Reflections. 1) The conversion misses the DC10 Survival check at the end of this section of text on page 51: Finding the entrance to Zyrxog’s domain by tracking the drow requires 1d6+3 DC 25 Survival checks by a character with the Track...
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    D&D 5E Age of Worms Adventure Path

    Shoot, I read the Necklace of Missiles too fast! I really like your approach to the Drow. I wish I'd thought of that before I left them with the cliffhanger of the mindflayer attacking!
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    D&D 5E Age of Worms Adventure Path

    3) For the octopus drains, I'm wondering just how small these drains are that a giant octopus can fit through them, but they're not on the map and PCs don't notice them. On the same theme of "size", how the heck do 4 large phase spiders fit into D15, an octagon that's only 10' per side! 6)...
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    D&D 5E Age of Worms Adventure Path

    The room has a 30' ceiling - the entire first level does.
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    D&D 5E Age of Worms Adventure Path

    More questions after prepping for tomorrow: 8) D16 conversion notes don't mention an option to lower the wall with a disable device check. Intentional? 9) Telakin has a Wand of Cure Wounds. How does it work? Only usable by people who can cast Cure Wounds, 7 charges maximum, re-charge d6+1...
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    D&D 5E Age of Worms Adventure Path

    Yeah, I re-read all of that afterwards. The stalkers start out hidden. They fly down with half their move and attack, then use the rest of their move to move away. You can't opportunity attack creatures you can't see (I believe this a rule somewhere). So the PCs can tell where the stalker...
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    D&D 5E Age of Worms Adventure Path

    We played again and have another session tomorrow. 1) Continual Flame torches are everywhere, and they're worth 50gp each! The greedy wizard is getting very excited about all the loot (I've been very stingy in general, so this is a windfall) 2) How does the water drain from area D9 when...
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    D&D 5E Age of Worms Adventure Path

    Planning for Monday night in Sodden Hold... D10 and D14 each have 11th level "illusory wall" spells cast that aren't converted. I assume they are permanent Major Image spells, but then a DC is needed to detect them (15?), though I believe people can also just walk through it. Also, does...
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    D&D 5E Age of Worms Adventure Path

    The links are much appreciated. I had some paizo links but they didn't work anymore. It's a bit of a challenge running something a dozen years after everyone else, so it's great having these old conversations around.
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    D&D 5E Age of Worms Adventure Path

    ...reading ahead a bit: 1) D10, you've got DC14 for detecting the trap but the original is DC25. Are you consistently lowering the DC checks for all the traps? 2) D11, my version says: "A few of the kobolds swoop in close, and the rest attack at range with their javelins before closing to...
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